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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip.h 79 struct brw_reg vertex[MAX_VERTS]; member in struct:brw_clip_compile::__anon11439
119 * True if the given vert_result is one of the outputs of the vertex shader.
brw_vs.h 46 * Number of channels of the vertex attribute that need GL_FIXED rescaling
57 * How many user clipping planes are being uploaded to the vertex shader as
  /external/mesa3d/src/mesa/tnl/
NOTES 45 which vertex data is passed, including its eventual transfer to
61 - Direct the default vertex transformation stage to
  /external/mesa3d/src/mesa/vbo/
vbo_attrib.h 43 * number of bits allocated for these numbers in places like vertex
82 /* XXX: in the vertex program InputsRead flag, we alias
vbo_exec_array.c 43 * All vertex buffers should be in an unmapped state when we're about
72 /* check the current vertex arrays */
396 * vertex arrays. This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
414 /* When no vertex program is active (or the vertex program is generated
417 * are available as per-vertex attributes.
470 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0
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  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 333 * execute before the effects' code and/or emit other shaders (e.g. geometry, vertex).
434 /** Add a vertex attribute to the current program that is passed in from the vertex data.
438 /** Add a varying variable to the current program to pass values between vertex and fragment
446 /** Returns a vertex attribute that represents the vertex position in the VS. This is the
451 /** Returns a vertex attribute that represents the local coords in the VS. This may be the same
457 * Are explicit local coordinates provided as input to the vertex shader.
  /frameworks/base/libs/hwui/
VertexBuffer.h 106 * vertex buffer can't determine bounds more simply/efficiently
115 // default: compute over every vertex
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec_array.c 43 * All vertex buffers should be in an unmapped state when we're about
72 /* check the current vertex arrays */
396 * vertex arrays. This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
414 /* When no vertex program is active (or the vertex program is generated
417 * are available as per-vertex attributes.
470 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.h 34 // Creates a program with the given vertex and fragment shader source code.
  /external/ceres-solver/internal/ceres/
graph_algorithms_test.cc 184 EXPECT_FALSE(less_than(i, i)) << "Failing vertex: " << i;
188 << "Failing vertex pair: " << i << " " << j;
215 // contains exactly one vertex. StableIndependentSetOrdering
216 // guarantees that it will always be the first vertex in the
  /external/chromium_org/cc/layers/
ui_resource_layer_impl.h 38 // Sets an opacity value per vertex. It will be multiplied by the layer
  /external/chromium_org/gpu/command_buffer/service/
context_state.cc 211 // Restore vertex attrib arrays.
216 // Restore vertex array.
232 // Never touch vertex attribute 0's state (in particular, never
247 // Restore Vertex Attrib Arrays
  /external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatPolygon.cpp 98 const FloatPoint& vertex = vertexAt(i);
99 if (vertex.y() < vertexAt(minVertexIndex).y() || (vertex.y() == vertexAt(minVertexIndex).y() && vertex.x() < vertexAt(minVertexIndex).x()))
  /external/chromium_org/third_party/angle/samples/angle/hello_triangle/
HelloTriangle.cpp 81 // Load the vertex data
  /external/chromium_org/third_party/angle/src/libGLESv2/
VertexArray.cpp 6 // Implementation of the state class for mananging GLES 3 Vertex Array Objects.
  /external/chromium_org/third_party/mesa/src/docs/
envvars.html 49 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
50 operations with vertex programs (intended for developers only).
138 shaders, vertex fetch, etc.
149 vertex shading procesing.
shading.html 48 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
49 the vertex position with ftransform() and passes through the color and
160 Here's an example of using the compiler to compile a vertex shader and
188 The final vertex and fragment programs may be interpreted in software
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_gs.h 71 * The vertex shader can emit any number of vertices as long as it's
draw_pt_emit.c 153 debug_warn_once("map of vertex buffer failed (out of memory?)");
169 /* fetch/translate vertex attribs to fill hw_verts[] */
242 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
265 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
filters.h 41 unsigned int verts; /* How many are vertex shaders */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_push.c 218 ctx.translate = nv50->vertex->translate;
219 ctx.packet_vertex_limit = nv50->vertex->packet_vertex_limit;
220 ctx.vertex_words = nv50->vertex->vertex_size;
232 if (apply_bias && likely(!(nv50->vertex->instance_bufs & (1 << i))))
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_tgsi_to_rc.h 47 /* Vertex shaders have no half swizzles, and no way to handle them, so

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