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Searched
full:vertex
(Results
601 - 625
of
2018
) sorted by null
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/external/mesa3d/src/mesa/tnl/
t_vertex.h
89
/* Copy colors from one
vertex
to another:
94
/* Extract a named attribute from a hardware
vertex
. Will have to
98
extern void _tnl_get_attr( struct gl_context *ctx, const void *
vertex
, GLenum attrib,
/external/mesa3d/src/mesa/vbo/
vbo_split_copy.c
29
/* Split indexed primitives with per-
vertex
copying.
46
* Used for
vertex
-level splitting of indexed buffers. Note that
216
/* Clear the
vertex
cache:
249
/* Look up the incoming element in the
vertex
cache. Re-emit if
296
/* printf(" --> reuse
vertex
\n"); */
337
/* Convert to linestrip and emit the final
vertex
explicitly,
437
* calculate
vertex
size.
499
/* Figure out the maximum allowed
vertex
buffer size:
508
/* Allocate an output
vertex
buffer:
515
/* Setup new
vertex
arrays to point into the output buffer:
[
all
...]
/external/pdfium/core/src/fxge/agg/agg23/
agg_curves.h
100
unsigned
vertex
(FX_FLOAT* x, FX_FLOAT* y)
function in class:agg::curve4_div
175
unsigned
vertex
(FX_FLOAT* x, FX_FLOAT* y)
function in class:agg::curve4
177
return m_curve_div.
vertex
(x, y);
/external/chromium_org/third_party/mesa/src/src/mesa/program/
nvvertparse.c
27
* NVIDIA
vertex
program parser.
482
RETURN_ERROR1("Only v[0] accessible in
vertex
state programs");
487
RETURN_ERROR1("Bad
vertex
attribute register name");
579
/* Only valid for
vertex
state programs */
654
/* Src reg can be R<n>, c[n], c[n +/- offset], or a named
vertex
attrib */
748
/* Src reg can be R<n>, c[n], c[n +/- offset], or a named
vertex
attrib */
802
RETURN_ERROR1("ABS illegal for
vertex
program 1.0");
832
RETURN_ERROR1("DPH illegal for
vertex
program 1.0");
834
RETURN_ERROR1("SUB illegal for
vertex
program 1.0");
868
/* make sure we don't reference more than one
vertex
attribute register *
[
all
...]
programopt.c
27
*
Vertex
/Fragment program optimizations and transformations for program
45
* into a
vertex
program.
83
* newInst[0] = DP4 result.position.x, mvp.row[0],
vertex
.position;
84
* newInst[1] = DP4 result.position.y, mvp.row[1],
vertex
.position;
85
* newInst[2] = DP4 result.position.z, mvp.row[2],
vertex
.position;
86
* newInst[3] = DP4 result.position.w, mvp.row[3],
vertex
.position;
246
* to
vertex
programs too.
503
* (for
vertex
shaders).
641
* Replace the given
vertex
program with a "no-op" program that just
642
* transforms
vertex
position and emits color
[
all
...]
/external/mesa3d/src/mesa/program/
nvvertparse.c
27
* NVIDIA
vertex
program parser.
482
RETURN_ERROR1("Only v[0] accessible in
vertex
state programs");
487
RETURN_ERROR1("Bad
vertex
attribute register name");
579
/* Only valid for
vertex
state programs */
654
/* Src reg can be R<n>, c[n], c[n +/- offset], or a named
vertex
attrib */
748
/* Src reg can be R<n>, c[n], c[n +/- offset], or a named
vertex
attrib */
802
RETURN_ERROR1("ABS illegal for
vertex
program 1.0");
832
RETURN_ERROR1("DPH illegal for
vertex
program 1.0");
834
RETURN_ERROR1("SUB illegal for
vertex
program 1.0");
868
/* make sure we don't reference more than one
vertex
attribute register *
[
all
...]
programopt.c
27
*
Vertex
/Fragment program optimizations and transformations for program
45
* into a
vertex
program.
83
* newInst[0] = DP4 result.position.x, mvp.row[0],
vertex
.position;
84
* newInst[1] = DP4 result.position.y, mvp.row[1],
vertex
.position;
85
* newInst[2] = DP4 result.position.z, mvp.row[2],
vertex
.position;
86
* newInst[3] = DP4 result.position.w, mvp.row[3],
vertex
.position;
246
* to
vertex
programs too.
503
* (for
vertex
shaders).
641
* Replace the given
vertex
program with a "no-op" program that just
642
* transforms
vertex
position and emits color
[
all
...]
/development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp
159
// Pass the
vertex
data
211
// Create and compile
vertex
shader
214
LOGI( "Failed to compile
vertex
shader" );
227
// Attach
vertex
shader to program
271
// Release
vertex
and fragment shaders
/external/chromium_org/native_client_sdk/src/examples/api/mouse_lock/
mouse_lock.cc
281
pp::Point
vertex
(mouse_movement_.x() + center_x,
312
bool within_bound_1 = ((y - anchor_1.y()) * (
vertex
.x() - anchor_1.x())) >
313
((
vertex
.y() - anchor_1.y()) * (x - anchor_1.x()));
314
bool within_bound_2 = ((y - anchor_2.y()) * (
vertex
.x() - anchor_2.x())) <
315
((
vertex
.y() - anchor_2.y()) * (x - anchor_2.x()));
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
quad-sample.c
38
struct
vertex
{
struct
43
static struct
vertex
vertices[] =
92
ve[0].src_offset = Offset(struct
vertex
, position);
94
ve[1].src_offset = Offset(struct
vertex
, color);
101
vbuf.stride = sizeof( struct
vertex
);
vs-test.c
53
struct
vertex
{
struct
61
static struct
vertex
vertices[MESH_SZ * MESH_SZ];
151
ve[0].src_offset = Offset(struct
vertex
, position);
153
ve[1].src_offset = Offset(struct
vertex
, color);
173
vbuf.stride = sizeof( struct
vertex
);
/external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
quad-tex.c
58
/* util_make_[fragment|
vertex
]_passthrough_shader */
112
/*
vertex
buffer */
258
/*
vertex
elements state */
270
/*
vertex
shader */
332
/*
vertex
element data */
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_context.h
348
/* Temporary for cases where incoming
vertex
data is incompatible
374
* Offset of the 4UB color data within a hardware (swtcl)
vertex
.
379
* Offset of the 3UB specular color data within a hardware (swtcl)
vertex
.
388
/* A maximum total of 20 elements per
vertex
: 3 floats for position, 3
405
/*
Vertex
buffers
/external/chromium_org/third_party/skia/src/gpu/
GrRODrawState.h
35
/// @name
Vertex
Attributes
115
/// available to it in the fragment and
vertex
shader (e.g. the
vertex
position, the dst color,
124
/// per-
vertex
colors. The input to the first coverage stage is either a constant coverage
125
/// (usually full-coverage) or interpolated per-
vertex
coverage.
/external/chromium_org/third_party/skia/tests/
GLProgramsTest.cpp
186
// a better way. In the mean time, we actually fill out these generic
vertex
attribs below with
187
// the correct
vertex
attribs from the GP. We have to ensure, however, we don't try to add more
272
// Only geometryProcessor can use
vertex
shader
276
// we have to set dummy
vertex
attribs
290
// update the
vertex
attributes with the ds
/external/deqp/doc/testspecs/GLES31/
functional.tessellation.txt
48
+ Passing per-patch and per-
vertex
simple and aggregate user-defined data
51
- Omit
vertex
IO array size expression, or use gl_MaxPatchVertices or
68
point set generated by a reference tessellation
vertex
generator, verifying that
108
The barrier case uses both per-patch and per-
vertex
TCS output variables,
139
patches are generated in a way that causes each shared
vertex
to have the same
/external/mesa3d/src/gallium/tests/graw/
quad-sample.c
38
struct
vertex
{
struct
43
static struct
vertex
vertices[] =
92
ve[0].src_offset = Offset(struct
vertex
, position);
94
ve[1].src_offset = Offset(struct
vertex
, color);
101
vbuf.stride = sizeof( struct
vertex
);
vs-test.c
53
struct
vertex
{
struct
61
static struct
vertex
vertices[MESH_SZ * MESH_SZ];
151
ve[0].src_offset = Offset(struct
vertex
, position);
153
ve[1].src_offset = Offset(struct
vertex
, color);
173
vbuf.stride = sizeof( struct
vertex
);
/external/mesa3d/src/gallium/tests/trivial/
quad-tex.c
58
/* util_make_[fragment|
vertex
]_passthrough_shader */
112
/*
vertex
buffer */
258
/*
vertex
elements state */
270
/*
vertex
shader */
332
/*
vertex
element data */
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h
348
/* Temporary for cases where incoming
vertex
data is incompatible
374
* Offset of the 4UB color data within a hardware (swtcl)
vertex
.
379
* Offset of the 3UB specular color data within a hardware (swtcl)
vertex
.
388
/* A maximum total of 20 elements per
vertex
: 3 floats for position, 3
405
/*
Vertex
buffers
/frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh.html
168
<p>Returns an allocation that is part of the mesh and contains
vertex
data, e.g. positions, normals, texcoords</p>
172
<tr><td class="paramname">index</td><td>index of the
vertex
allocation </td></tr>
176
<dl class="return"><dt><b>Returns:</b></dt><dd>allocation containing
vertex
data </dd></dl>
194
<p>Returns the number of allocations in the mesh that contain
vertex
data</p>
201
<dl class="return"><dt><b>Returns:</b></dt><dd>number of allocations in the mesh that contain
vertex
data </dd></dl>
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_context.h
404
/* Constant buffers and SWTCL
vertex
and index buffers are in user
421
/* The size of the
vertex
, in dwords. */
462
/*
Vertex
buffer for SW TCL. */
481
/* When no
vertex
buffer is set, this one is used instead to prevent
522
/*
Vertex
stream formatting state. */
524
/*
Vertex
shader. */
528
/* RS block state + VAP (
vertex
shader) output mapping state. */
540
/*
Vertex
shader constant buffer. */
556
/*
Vertex
elements for Gallium. */
559
/*
Vertex
info for Draw. *
[
all
...]
/external/chromium_org/third_party/webrtc/modules/video_render/windows/
video_render_direct3d9.cc
26
// A structure for our custom
vertex
type
30
DWORD color; // The
vertex
color
34
// Our custom FVF, which describes our custom
vertex
structure
381
// determine what type of
vertex
processing to use based on the device capabilities
498
// Turn off D3D lighting, since we are providing our own
vertex
colors
518
// Create the
vertex
buffer.
524
"Failed to create the
vertex
buffer.");
528
// Now we fill the
vertex
buffer.
533
"Failed to lock the
vertex
buffer.");
925
// Now we fill the
vertex
buffer
[
all
...]
/external/mesa3d/src/gallium/drivers/r300/
r300_context.h
404
/* Constant buffers and SWTCL
vertex
and index buffers are in user
421
/* The size of the
vertex
, in dwords. */
462
/*
Vertex
buffer for SW TCL. */
481
/* When no
vertex
buffer is set, this one is used instead to prevent
522
/*
Vertex
stream formatting state. */
524
/*
Vertex
shader. */
528
/* RS block state + VAP (
vertex
shader) output mapping state. */
540
/*
Vertex
shader constant buffer. */
556
/*
Vertex
elements for Gallium. */
559
/*
Vertex
info for Draw. *
[
all
...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
96
* whether to use
Vertex
Buffer Object in rendering or not
186
// Load the
vertex
position
195
// Load the
vertex
position
394
checkGlError("glGenBuffers
Vertex
");
397
checkGlError("glBindBuffer
Vertex
");
401
checkGlError("glBufferData
Vertex
");
447
Log.i(TAG, "No indices buffer per
vertex
" + mParam.mNumIndicesPerVertex);
Completed in 1130 milliseconds
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