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      1 /* Display a cleared blue window.  This demo has no dependencies on
      2  * any utility code, just the graw interface and gallium.
      3  */
      4 
      5 #include "state_tracker/graw.h"
      6 #include "pipe/p_screen.h"
      7 #include "pipe/p_context.h"
      8 #include "pipe/p_shader_tokens.h"
      9 #include "pipe/p_state.h"
     10 #include "pipe/p_defines.h"
     11 
     12 #include <stdio.h>              /* for fread(), etc */
     13 
     14 #include "util/u_inlines.h"
     15 #include "util/u_memory.h"      /* Offset() */
     16 #include "util/u_draw_quad.h"
     17 #include "util/u_box.h"
     18 
     19 static const char *filename = NULL;
     20 unsigned show_fps = 0;
     21 
     22 
     23 static void usage(char *name)
     24 {
     25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
     26 #ifndef WIN32
     27    fprintf(stderr, "\n" );
     28    fprintf(stderr, "options:\n");
     29    fprintf(stderr, "    -fps  show frames per second\n");
     30 #endif
     31 }
     32 
     33 
     34 enum pipe_format formats[] = {
     35    PIPE_FORMAT_R8G8B8A8_UNORM,
     36    PIPE_FORMAT_B8G8R8A8_UNORM,
     37    PIPE_FORMAT_NONE
     38 };
     39 
     40 static const int WIDTH = 250;
     41 static const int HEIGHT = 250;
     42 
     43 static struct pipe_screen *screen = NULL;
     44 static struct pipe_context *ctx = NULL;
     45 static struct pipe_resource *rttex = NULL;
     46 static struct pipe_resource *constbuf = NULL;
     47 static struct pipe_surface *surf = NULL;
     48 static struct pipe_sampler_view *sv = NULL;
     49 static void *sampler = NULL;
     50 static void *window = NULL;
     51 static struct pipe_resource *samptex = NULL;
     52 
     53 struct vertex {
     54    float position[4];
     55    float color[3];
     56 };
     57 
     58 /* Draw a regular mesh
     59  */
     60 #define MESH_SZ 16
     61 static struct vertex vertices[MESH_SZ * MESH_SZ];
     62 
     63 static float constants[] =
     64 {  0.4, 0, 0,  1,
     65    1,   1, 1,  1,
     66    2,   2, 2,  2,
     67    4,   8, 16, 32,
     68 
     69    3,  0, 0, 0,
     70    0, .5, 0, 0,
     71    0,  0, 1, 0,
     72    0,  0, 0, 1,
     73 
     74    1, 0, 0, 0.5,
     75    0, 1, 0, 0.5,
     76    0, 0, 1, 0,
     77    0, 0, 0, 1,
     78 };
     79 
     80 static void init_fs_constbuf( void )
     81 {
     82    struct pipe_resource templat;
     83    struct pipe_box box;
     84 
     85    templat.target = PIPE_BUFFER;
     86    templat.format = PIPE_FORMAT_R8_UNORM;
     87    templat.width0 = sizeof(constants);
     88    templat.height0 = 1;
     89    templat.depth0 = 1;
     90    templat.array_size = 1;
     91    templat.last_level = 0;
     92    templat.nr_samples = 1;
     93    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
     94 
     95    constbuf = screen->resource_create(screen,
     96                                       &templat);
     97    if (constbuf == NULL)
     98       exit(4);
     99 
    100 
    101    u_box_2d(0,0,sizeof(constants),1, &box);
    102 
    103    ctx->transfer_inline_write(ctx,
    104                               constbuf,
    105                               0,
    106                               PIPE_TRANSFER_WRITE,
    107                               &box,
    108                               constants,
    109                               sizeof constants,
    110                               sizeof constants);
    111 
    112 
    113    pipe_set_constant_buffer(ctx,
    114                             PIPE_SHADER_FRAGMENT, 0,
    115                             constbuf);
    116 }
    117 
    118 
    119 static void set_viewport( float x, float y,
    120                           float width, float height,
    121                           float near, float far)
    122 {
    123    float z = far;
    124    float half_width = (float)width / 2.0f;
    125    float half_height = (float)height / 2.0f;
    126    float half_depth = ((float)far - (float)near) / 2.0f;
    127    struct pipe_viewport_state vp;
    128 
    129    vp.scale[0] = half_width;
    130    vp.scale[1] = half_height;
    131    vp.scale[2] = half_depth;
    132    vp.scale[3] = 1.0f;
    133 
    134    vp.translate[0] = half_width + x;
    135    vp.translate[1] = half_height + y;
    136    vp.translate[2] = half_depth + z;
    137    vp.translate[3] = 0.0f;
    138 
    139    ctx->set_viewport_state( ctx, &vp );
    140 }
    141 
    142 static void set_vertices( void )
    143 {
    144    struct pipe_vertex_element ve[2];
    145    struct pipe_vertex_buffer vbuf;
    146    void *handle;
    147    int x,y;
    148 
    149    memset(ve, 0, sizeof ve);
    150 
    151    ve[0].src_offset = Offset(struct vertex, position);
    152    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    153    ve[1].src_offset = Offset(struct vertex, color);
    154    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    155 
    156    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
    157    ctx->bind_vertex_elements_state(ctx, handle);
    158 
    159    for (x = 0; x < MESH_SZ; x++) {
    160       for (y = 0; y < MESH_SZ; y++) {
    161          int i = y * MESH_SZ + x;
    162          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
    163          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
    164          vertices[i].position[2] = 0;
    165          vertices[i].position[3] = 1.0;
    166 
    167          vertices[i].color[0] = .5;
    168          vertices[i].color[1] = (float)x / (float)MESH_SZ;
    169          vertices[i].color[2] = (float)y / (float)MESH_SZ;
    170       }
    171    }
    172 
    173    vbuf.stride = sizeof( struct vertex );
    174    vbuf.buffer_offset = 0;
    175    vbuf.buffer = pipe_buffer_create_with_data(ctx,
    176                                               PIPE_BIND_VERTEX_BUFFER,
    177                                               PIPE_USAGE_STATIC,
    178                                               sizeof(vertices),
    179                                               vertices);
    180 
    181    ctx->set_vertex_buffers(ctx, 1, &vbuf);
    182 }
    183 
    184 static void set_vertex_shader( void )
    185 {
    186    FILE *f;
    187    char buf[50000];
    188    void *handle;
    189    int sz;
    190 
    191    if ((f = fopen(filename, "r")) == NULL) {
    192       fprintf(stderr, "Couldn't open %s\n", filename);
    193       exit(1);
    194    }
    195 
    196    sz = fread(buf, 1, sizeof(buf), f);
    197    if (!feof(f)) {
    198       printf("file too long\n");
    199       exit(1);
    200    }
    201    printf("%.*s\n", sz, buf);
    202    buf[sz] = 0;
    203 
    204    handle = graw_parse_vertex_shader(ctx, buf);
    205    ctx->bind_vs_state(ctx, handle);
    206    fclose(f);
    207 }
    208 
    209 static void set_fragment_shader( void )
    210 {
    211    void *handle;
    212    const char *text =
    213       "FRAG\n"
    214       "DCL IN[0], COLOR, LINEAR\n"
    215       "DCL OUT[0], COLOR\n"
    216       "  0: MOV OUT[0], IN[0]\n"
    217       "  1: END\n";
    218 
    219    handle = graw_parse_fragment_shader(ctx, text);
    220    ctx->bind_fs_state(ctx, handle);
    221 }
    222 
    223 
    224 
    225 static void draw( void )
    226 {
    227    union pipe_color_union clear_color = { {.1,.3,.5,0} };
    228 
    229    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    230    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
    231    ctx->flush(ctx, NULL);
    232 
    233    graw_save_surface_to_file(ctx, surf, NULL);
    234 
    235    screen->flush_frontbuffer(screen, rttex, 0, 0, window);
    236 }
    237 
    238 #define SIZE 16
    239 
    240 static void init_tex( void )
    241 {
    242    struct pipe_sampler_view sv_template;
    243    struct pipe_sampler_state sampler_desc;
    244    struct pipe_resource templat;
    245    struct pipe_box box;
    246    ubyte tex2d[SIZE][SIZE][4];
    247    int s, t;
    248 
    249 #if (SIZE != 2)
    250    for (s = 0; s < SIZE; s++) {
    251       for (t = 0; t < SIZE; t++) {
    252          if (0) {
    253             int x = (s ^ t) & 1;
    254 	    tex2d[t][s][0] = (x) ? 0 : 63;
    255 	    tex2d[t][s][1] = (x) ? 0 : 128;
    256 	    tex2d[t][s][2] = 0;
    257 	    tex2d[t][s][3] = 0xff;
    258          }
    259          else {
    260             int x = ((s ^ t) >> 2) & 1;
    261 	    tex2d[t][s][0] = s*255/(SIZE-1);
    262 	    tex2d[t][s][1] = t*255/(SIZE-1);
    263 	    tex2d[t][s][2] = (x) ? 0 : 128;
    264 	    tex2d[t][s][3] = 0xff;
    265          }
    266       }
    267    }
    268 #else
    269    tex2d[0][0][0] = 0;
    270    tex2d[0][0][1] = 255;
    271    tex2d[0][0][2] = 255;
    272    tex2d[0][0][3] = 0;
    273 
    274    tex2d[0][1][0] = 0;
    275    tex2d[0][1][1] = 0;
    276    tex2d[0][1][2] = 255;
    277    tex2d[0][1][3] = 255;
    278 
    279    tex2d[1][0][0] = 255;
    280    tex2d[1][0][1] = 255;
    281    tex2d[1][0][2] = 0;
    282    tex2d[1][0][3] = 255;
    283 
    284    tex2d[1][1][0] = 255;
    285    tex2d[1][1][1] = 0;
    286    tex2d[1][1][2] = 0;
    287    tex2d[1][1][3] = 255;
    288 #endif
    289 
    290    templat.target = PIPE_TEXTURE_2D;
    291    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    292    templat.width0 = SIZE;
    293    templat.height0 = SIZE;
    294    templat.depth0 = 1;
    295    templat.array_size = 1;
    296    templat.last_level = 0;
    297    templat.nr_samples = 1;
    298    templat.bind = PIPE_BIND_SAMPLER_VIEW;
    299 
    300 
    301    samptex = screen->resource_create(screen,
    302                                  &templat);
    303    if (samptex == NULL)
    304       exit(4);
    305 
    306    u_box_2d(0,0,SIZE,SIZE, &box);
    307 
    308    ctx->transfer_inline_write(ctx,
    309                               samptex,
    310                               0,
    311                               PIPE_TRANSFER_WRITE,
    312                               &box,
    313                               tex2d,
    314                               sizeof tex2d[0],
    315                               sizeof tex2d);
    316 
    317    /* Possibly read back & compare against original data:
    318     */
    319    if (0)
    320    {
    321       struct pipe_transfer *t;
    322       uint32_t *ptr;
    323       t = pipe_get_transfer(ctx, samptex,
    324                             0, 0, /* level, layer */
    325                             PIPE_TRANSFER_READ,
    326                             0, 0, SIZE, SIZE); /* x, y, width, height */
    327 
    328       ptr = ctx->transfer_map(ctx, t);
    329 
    330       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
    331          assert(0);
    332          exit(9);
    333       }
    334 
    335       ctx->transfer_unmap(ctx, t);
    336 
    337       ctx->transfer_destroy(ctx, t);
    338    }
    339 
    340    memset(&sv_template, 0, sizeof sv_template);
    341    sv_template.format = samptex->format;
    342    sv_template.texture = samptex;
    343    sv_template.swizzle_r = 0;
    344    sv_template.swizzle_g = 1;
    345    sv_template.swizzle_b = 2;
    346    sv_template.swizzle_a = 3;
    347    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
    348    if (sv == NULL)
    349       exit(5);
    350 
    351    ctx->set_fragment_sampler_views(ctx, 1, &sv);
    352 
    353 
    354    memset(&sampler_desc, 0, sizeof sampler_desc);
    355    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
    356    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
    357    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
    358    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    359    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    360    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    361    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
    362    sampler_desc.compare_func = 0;
    363    sampler_desc.normalized_coords = 1;
    364    sampler_desc.max_anisotropy = 0;
    365 
    366    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
    367    if (sampler == NULL)
    368       exit(6);
    369 
    370    ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
    371 
    372 }
    373 
    374 static void init( void )
    375 {
    376    struct pipe_framebuffer_state fb;
    377    struct pipe_resource templat;
    378    struct pipe_surface surf_tmpl;
    379    int i;
    380 
    381    /* It's hard to say whether window or screen should be created
    382     * first.  Different environments would prefer one or the other.
    383     *
    384     * Also, no easy way of querying supported formats if the screen
    385     * cannot be created first.
    386     */
    387    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    388       screen = graw_create_window_and_screen(0, 0, 300, 300,
    389                                              formats[i],
    390                                              &window);
    391       if (window && screen)
    392          break;
    393    }
    394    if (!screen || !window) {
    395       fprintf(stderr, "Unable to create window\n");
    396       exit(1);
    397    }
    398 
    399    ctx = screen->context_create(screen, NULL);
    400    if (ctx == NULL)
    401       exit(3);
    402 
    403    templat.target = PIPE_TEXTURE_2D;
    404    templat.format = formats[i];
    405    templat.width0 = WIDTH;
    406    templat.height0 = HEIGHT;
    407    templat.depth0 = 1;
    408    templat.array_size = 1;
    409    templat.last_level = 0;
    410    templat.nr_samples = 1;
    411    templat.bind = (PIPE_BIND_RENDER_TARGET |
    412                    PIPE_BIND_DISPLAY_TARGET);
    413 
    414    rttex = screen->resource_create(screen,
    415                                  &templat);
    416    if (rttex == NULL)
    417       exit(4);
    418 
    419    surf_tmpl.format = templat.format;
    420    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    421    surf_tmpl.u.tex.level = 0;
    422    surf_tmpl.u.tex.first_layer = 0;
    423    surf_tmpl.u.tex.last_layer = 0;
    424    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
    425    if (surf == NULL)
    426       exit(5);
    427 
    428    memset(&fb, 0, sizeof fb);
    429    fb.nr_cbufs = 1;
    430    fb.width = WIDTH;
    431    fb.height = HEIGHT;
    432    fb.cbufs[0] = surf;
    433 
    434    ctx->set_framebuffer_state(ctx, &fb);
    435 
    436    {
    437       struct pipe_blend_state blend;
    438       void *handle;
    439       memset(&blend, 0, sizeof blend);
    440       blend.rt[0].colormask = PIPE_MASK_RGBA;
    441       handle = ctx->create_blend_state(ctx, &blend);
    442       ctx->bind_blend_state(ctx, handle);
    443    }
    444 
    445    {
    446       struct pipe_depth_stencil_alpha_state depthstencil;
    447       void *handle;
    448       memset(&depthstencil, 0, sizeof depthstencil);
    449       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    450       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    451    }
    452 
    453    {
    454       struct pipe_rasterizer_state rasterizer;
    455       void *handle;
    456       memset(&rasterizer, 0, sizeof rasterizer);
    457       rasterizer.cull_face = PIPE_FACE_NONE;
    458       rasterizer.point_size = 8.0;
    459       rasterizer.gl_rasterization_rules = 1;
    460       rasterizer.depth_clip = 1;
    461       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    462       ctx->bind_rasterizer_state(ctx, handle);
    463    }
    464 
    465    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    466 
    467    init_tex();
    468    init_fs_constbuf();
    469 
    470    set_vertices();
    471    set_vertex_shader();
    472    set_fragment_shader();
    473 }
    474 
    475 static void args(int argc, char *argv[])
    476 {
    477    int i;
    478 
    479    for (i = 1; i < argc;) {
    480       if (graw_parse_args(&i, argc, argv)) {
    481          continue;
    482       }
    483       if (strcmp(argv[i], "-fps") == 0) {
    484          show_fps = 1;
    485          i++;
    486       }
    487       else if (i == argc - 1) {
    488          filename = argv[i];
    489          i++;
    490       }
    491       else {
    492          usage(argv[0]);
    493          exit(1);
    494       }
    495    }
    496 
    497    if (!filename) {
    498       usage(argv[0]);
    499       exit(1);
    500    }
    501 }
    502 
    503 int main( int argc, char *argv[] )
    504 {
    505    args(argc,argv);
    506    init();
    507 
    508    graw_set_display_func( draw );
    509    graw_main_loop();
    510    return 0;
    511 }
    512