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  /external/mesa3d/docs/
relnotes-7.4.1.html 48 <li>Assorted vertex/fragment program bug fixes
relnotes-7.4.3.html 47 <li>Fixed a vertex buffer object crash
relnotes-7.5.html 58 Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
relnotes-7.6.1.html 63 <li>Fixed clipping / provoking vertex bugs in i965 driver.
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_util.c 108 /* Reset vertex ids. This is basically a type of flush.
  /external/mesa3d/src/gallium/auxiliary/postprocess/
ADDING 55 a vertex shader and any other input than the main screen, you can use pp_nocolor as your
  /external/mesa3d/src/gallium/docs/source/
debugging.rst 50 Whether the :ref:`Draw` module will attempt to use LLVM for vertex and geometry shaders.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_vs.c 63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h 65 struct nv30_vertex_stateobj *vertex; member in struct:nv30_context
  /external/mesa3d/src/gallium/drivers/svga/
svga_draw_private.h 122 * vertex buffers.
  /external/mesa3d/src/gallium/include/pipe/
p_defines.h 446 /** Maximum texture image units accessible from vertex and fragment shaders
590 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
591 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
592 uint64_t vs_invocations; /**< Num vertex shader invocations. */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_curbe.c 51 * Note that vertex and fragment shaders can now fetch constants out
88 * the fragment and vertex program
249 /* vertex shader constants */
356 * vertex programs. This is the template used as a starting point,
gen7_vs_state.c 80 /* Use ALT floating point mode for ARB vertex programs, because they
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fog.c 87 * Compute per-vertex fog blend factors from fog coordinates by
  /external/mesa3d/src/mesa/math/
m_vector.h 55 * different vertex sizes, and whether we need to clean columns out
m_xform.c 27 * Matrix/vertex/vector transformation stuff
  /external/opencv/cv/src/
_cvgeom.h 74 CvPoint pt; /* Coordinates x and y of the vertex which don't lie on the base line LMIAT */
  /external/opencv/cxcore/src/
cxdatastructs.cpp 2931 CvGraphVtx *vertex = 0; local
3320 CvGraphVtx *vertex; local
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  /external/pdfium/core/src/fxge/agg/agg23/
agg_vcgen_dash.h 54 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y);
agg_vcgen_stroke.h 100 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y);
  /external/skia/gyp/
gpu.gyp 126 '../experimental/AndroidPathRenderer/Vertex.h',
  /external/skia/include/gpu/
GrColor.h 24 // ES doesn't allow BGRA vertex attrib order so if they were not in this order
GrCoordTransform.h 30 * The actual vertex position. Note that GrContext may not draw using the original view matrix
  /external/skia/src/gpu/
GrGeometryBuffer.h 18 * Parent class for vertex and index buffers
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs 59 // Default vertex shader

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