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Searched
full:vertex
(Results
926 - 950
of
2018
) sorted by null
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/external/mesa3d/docs/
relnotes-7.4.1.html
48
<li>Assorted
vertex
/fragment program bug fixes
relnotes-7.4.3.html
47
<li>Fixed a
vertex
buffer object crash
relnotes-7.5.html
58
Gallium3D is intended for GPUs that fully support
vertex
/fragment shaders.
relnotes-7.6.1.html
63
<li>Fixed clipping / provoking
vertex
bugs in i965 driver.
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_util.c
108
/* Reset
vertex
ids. This is basically a type of flush.
/external/mesa3d/src/gallium/auxiliary/postprocess/
ADDING
55
a
vertex
shader and any other input than the main screen, you can use pp_nocolor as your
/external/mesa3d/src/gallium/docs/source/
debugging.rst
50
Whether the :ref:`Draw` module will attempt to use LLVM for
vertex
and geometry shaders.
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_vs.c
63
debug_printf("llvmpipe: Create
vertex
shader %p:\n", (void *) state);
/external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h
65
struct nv30_vertex_stateobj *
vertex
;
member in struct:nv30_context
/external/mesa3d/src/gallium/drivers/svga/
svga_draw_private.h
122
*
vertex
buffers.
/external/mesa3d/src/gallium/include/pipe/
p_defines.h
446
/** Maximum texture image units accessible from
vertex
and fragment shaders
590
uint64_t ia_vertices; /**< Num vertices read by the
vertex
fetcher. */
591
uint64_t ia_primitives; /**< Num primitives read by the
vertex
fetcher. */
592
uint64_t vs_invocations; /**< Num
vertex
shader invocations. */
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_curbe.c
51
* Note that
vertex
and fragment shaders can now fetch constants out
88
* the fragment and
vertex
program
249
/*
vertex
shader constants */
356
*
vertex
programs. This is the template used as a starting point,
gen7_vs_state.c
80
/* Use ALT floating point mode for ARB
vertex
programs, because they
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fog.c
87
* Compute per-
vertex
fog blend factors from fog coordinates by
/external/mesa3d/src/mesa/math/
m_vector.h
55
* different
vertex
sizes, and whether we need to clean columns out
m_xform.c
27
* Matrix/
vertex
/vector transformation stuff
/external/opencv/cv/src/
_cvgeom.h
74
CvPoint pt; /* Coordinates x and y of the
vertex
which don't lie on the base line LMIAT */
/external/opencv/cxcore/src/
cxdatastructs.cpp
2931
CvGraphVtx *
vertex
= 0;
local
3320
CvGraphVtx *
vertex
;
local
[
all
...]
/external/pdfium/core/src/fxge/agg/agg23/
agg_vcgen_dash.h
54
unsigned
vertex
(FX_FLOAT* x, FX_FLOAT* y);
agg_vcgen_stroke.h
100
unsigned
vertex
(FX_FLOAT* x, FX_FLOAT* y);
/external/skia/gyp/
gpu.gyp
126
'../experimental/AndroidPathRenderer/
Vertex
.h',
/external/skia/include/gpu/
GrColor.h
24
// ES doesn't allow BGRA
vertex
attrib order so if they were not in this order
GrCoordTransform.h
30
* The actual
vertex
position. Note that GrContext may not draw using the original view matrix
/external/skia/src/gpu/
GrGeometryBuffer.h
18
* Parent class for
vertex
and index buffers
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs
59
// Default
vertex
shader
Completed in 1181 milliseconds
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