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      1 Debugging
      2 =========
      3 
      4 Debugging utilities in gallium.
      5 
      6 Debug Variables
      7 ^^^^^^^^^^^^^^^
      8 
      9 All drivers respond to a set of common debug environment variables, as well as
     10 some driver-specific variables. Set them as normal environment variables for
     11 the platform or operating system you are running. For example, for Linux this
     12 can be done by typing "export var=value" into a console and then running the
     13 program from that console.
     14 
     15 Common
     16 """"""
     17 
     18 .. envvar:: GALLIUM_PRINT_OPTIONS <bool> (false)
     19 
     20 This option controls if the debug variables should be printed to stderr. This
     21 is probably the most useful variable, since it allows you to find which
     22 variables a driver uses.
     23 
     24 .. envvar:: GALLIUM_GALAHAD <bool> (false)
     25 
     26 Controls if the :ref:`galahad` sanity checker module should be used.
     27 
     28 .. envvar:: GALLIUM_RBUG <bool> (false)
     29 
     30 Controls if the :ref:`rbug` should be used.
     31 
     32 .. envvar:: GALLIUM_TRACE <string> ("")
     33 
     34 If set, this variable will cause the :ref:`Trace` output to be written to the
     35 specified file. Paths may be relative or absolute; relative paths are relative
     36 to the working directory.  For example, setting it to "trace.xml" will cause
     37 the trace to be written to a file of the same name in the working directory.
     38 
     39 .. envvar:: GALLIUM_DUMP_CPU <bool> (false)
     40 
     41 Dump information about the current CPU that the driver is running on.
     42 
     43 .. envvar:: TGSI_PRINT_SANITY <bool> (false)
     44 
     45 Gallium has a built-in shader sanity checker.  This option controls whether
     46 the shader sanity checker prints its warnings and errors to stderr.
     47 
     48 .. envvar:: DRAW_USE_LLVM <bool> (false)
     49 
     50 Whether the :ref:`Draw` module will attempt to use LLVM for vertex and geometry shaders.
     51 
     52 
     53 State tracker-specific
     54 """"""""""""""""""""""
     55 
     56 .. envvar:: ST_DEBUG <flags> (0x0)
     57 
     58 Debug :ref:`flags` for the GL state tracker.
     59 
     60 
     61 Driver-specific
     62 """""""""""""""
     63 
     64 .. envvar:: I915_DEBUG <flags> (0x0)
     65 
     66 Debug :ref:`flags` for the i915 driver.
     67 
     68 .. envvar:: I915_NO_HW <bool> (false)
     69 
     70 Stop the i915 driver from submitting commands to the hardware.
     71 
     72 .. envvar:: I915_DUMP_CMD <bool> (false)
     73 
     74 Dump all commands going to the hardware.
     75 
     76 .. envvar:: LP_DEBUG <flags> (0x0)
     77 
     78 Debug :ref:`flags` for the llvmpipe driver.
     79 
     80 .. envvar:: LP_NUM_THREADS <int> (number of CPUs)
     81 
     82 Number of threads that the llvmpipe driver should use.
     83 
     84 
     85 .. _flags:
     86 
     87 Flags
     88 """""
     89 
     90 The variables of type "flags" all take a string with comma-separated flags to
     91 enable different debugging for different parts of the drivers or state
     92 tracker. If set to "help", the driver will print a list of flags which the
     93 variable accepts. Order does not matter.
     94 
     95 
     96 .. _rbug:
     97 
     98 Remote Debugger
     99 ^^^^^^^^^^^^^^^
    100 
    101 The remote debugger, commonly known as rbug, allows for runtime inspections of
    102 :ref:`Context`, :ref:`Screen`, :ref:`Resource` and :ref:`Shader` objects; and
    103 pausing and stepping of :ref:`Draw` calls. Is used with rbug-gui which is
    104 hosted outside of the main mesa repository. rbug is can be used over a network
    105 connection, so the debugger does not need to be on the same machine.
    106