/external/deqp/framework/delibs/depool/ |
dePoolArray.h | 293 DE_DECLARE_POOL_ARRAY(deUint8Array, deUint8);
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/external/deqp/framework/randomshaders/ |
rsgExpression.hpp | 243 deUint8 m_swizzle[4];
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/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 169 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
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/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 115 vector<deUint8> m_dynamicIndexData; 116 vector<deUint8> m_staticIndexData; 503 m_dynamicIndexData = vector<deUint8>(); 504 m_staticIndexData = vector<deUint8>(); [all...] |
/external/deqp/modules/glshared/ |
glsDrawTest.cpp | 442 typedef WrappedType<deUint8> Ubyte; [all...] |
glsVertexArrayTests.cpp | 201 sizeof(deUint8), // INPUTTYPE_UNSIGNED_BYTE, [all...] |
glsFragmentOpUtil.cpp | 186 const deUint8 indices[] = { 0, 2, 1, 1, 2, 3 };
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glsLongStressCase.hpp | 331 std::vector<deUint8> attrDataBuf;
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 264 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize); 271 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f); 273 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255); 313 const deUint8 texRedComponent = (deUint8)de::clamp(de::abs(texGradientPosX - 0.5f) * 255.0f + de::abs(texGradientPosY - 0.5f) * 255.0f, 0.0f, 255.0f); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 443 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); 548 const float result = *((const float*)(const deUint8*)&outData[lookupNdx*outLookupStride + invocationNdx]); 571 const deUint8* resPtr = (const deUint8*)&outData[lookupNdx*outLookupStride]; [all...] |
es31fShaderSharedVarTests.cpp | 302 vector<deUint8> emptyData(outBlockInfo.dataSize); 326 const int resVal = *((const int*)((const deUint8*)resPtr + outVarInfo.offset + outVarInfo.arrayStride*ndx));
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es31fStencilTexturingTests.cpp | 238 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 }; 303 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 }; 362 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 }; [all...] |
es31fTextureSpecificationTests.cpp | 435 vector<deUint8> data; 524 vector<deUint8> data; 729 vector<deUint8> data; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fASTCDecompressionCases.cpp | 194 void assignToMemory (deUint8* dst) const 199 dst[wordNdx*WORD_BYTES + byteNdx] = (deUint8)((m_words[wordNdx] >> (8*byteNdx)) & 0xff); 203 void pushBytesToVector (vector<deUint8>& dst) const 936 static void generateBlockCaseTestData (vector<deUint8>& dst, CompressedTexture::Format format, ASTCBlockTestType testType) [all...] |
es3fFlushFinishTests.cpp | 263 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 }; 274 deUint8 tmp[4];
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es3fPixelBufferObjectTests.cpp | 547 const deUint8* bufferData = (const deUint8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, readRefrence.getLevel(0).getDataSize(), GL_MAP_READ_BIT);
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es3fTextureSpecificationTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 801 deUint8 buffer[4]; 859 deUint8 buffer[4]; 938 deUint8 buffer[4]; 976 deUint8 buffer[4]; [all...] |
/external/deqp/execserver/ |
xsWin32TestProcess.cpp | 229 std::vector<deUint8> tmpBuf (FILEREADER_TMP_BUFFER_SIZE); 754 int Win32TestProcess::readTestLog (deUint8* dst, int numBytes)
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/external/deqp/executor/tools/ |
xeTestLogCompare.cpp | 182 deUint8 buf [1024];
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/external/deqp/executor/ |
xeTestCaseResult.hpp | 269 std::vector<deUint8> data;
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 132 deUint8* m_data[MAX_TEXTURE_SIZE_LOG2]; 395 const deUint8* getData (void) const { return m_data.empty() ? DE_NULL : &m_data[0]; } 396 deUint8* getData (void) { return m_data.empty() ? DE_NULL : &m_data[0]; } 399 std::vector<deUint8> m_data; [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 272 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize); 279 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f); 281 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255); 321 const deUint8 texRedComponent = (deUint8)de::clamp(de::abs(texGradientPosX - 0.5f) * 255.0f + de::abs(texGradientPosY - 0.5f) * 255.0f, 0.0f, 255.0f); [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 355 de::ArrayBuffer<deUint8> m_data; 548 typedef de::ArrayBuffer<deUint8> LevelData; 727 typedef de::ArrayBuffer<deUint8> LevelData; [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |