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    Searched refs:deUint8 (Results 126 - 150 of 192) sorted by null

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  /external/deqp/framework/delibs/depool/
dePoolArray.h 293 DE_DECLARE_POOL_ARRAY(deUint8Array, deUint8);
  /external/deqp/framework/randomshaders/
rsgExpression.hpp 243 deUint8 m_swizzle[4];
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 169 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 115 vector<deUint8> m_dynamicIndexData;
116 vector<deUint8> m_staticIndexData;
503 m_dynamicIndexData = vector<deUint8>();
504 m_staticIndexData = vector<deUint8>();
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  /external/deqp/modules/glshared/
glsDrawTest.cpp 442 typedef WrappedType<deUint8> Ubyte;
    [all...]
glsVertexArrayTests.cpp 201 sizeof(deUint8), // INPUTTYPE_UNSIGNED_BYTE,
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glsFragmentOpUtil.cpp 186 const deUint8 indices[] = { 0, 2, 1, 1, 2, 3 };
glsLongStressCase.hpp 331 std::vector<deUint8> attrDataBuf;
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 264 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize);
271 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f);
273 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255);
313 const deUint8 texRedComponent = (deUint8)de::clamp(de::abs(texGradientPosX - 0.5f) * 255.0f + de::abs(texGradientPosY - 0.5f) * 255.0f, 0.0f, 255.0f);
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  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 443 vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
548 const float result = *((const float*)(const deUint8*)&outData[lookupNdx*outLookupStride + invocationNdx]);
571 const deUint8* resPtr = (const deUint8*)&outData[lookupNdx*outLookupStride];
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es31fShaderSharedVarTests.cpp 302 vector<deUint8> emptyData(outBlockInfo.dataSize);
326 const int resVal = *((const int*)((const deUint8*)resPtr + outVarInfo.offset + outVarInfo.arrayStride*ndx));
es31fStencilTexturingTests.cpp 238 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
303 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
362 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
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es31fTextureSpecificationTests.cpp 435 vector<deUint8> data;
524 vector<deUint8> data;
729 vector<deUint8> data;
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  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.cpp 194 void assignToMemory (deUint8* dst) const
199 dst[wordNdx*WORD_BYTES + byteNdx] = (deUint8)((m_words[wordNdx] >> (8*byteNdx)) & 0xff);
203 void pushBytesToVector (vector<deUint8>& dst) const
936 static void generateBlockCaseTestData (vector<deUint8>& dst, CompressedTexture::Format format, ASTCBlockTestType testType)
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es3fFlushFinishTests.cpp 263 const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
274 deUint8 tmp[4];
es3fPixelBufferObjectTests.cpp 547 const deUint8* bufferData = (const deUint8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, readRefrence.getLevel(0).getDataSize(), GL_MAP_READ_BIT);
es3fTextureSpecificationTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 801 deUint8 buffer[4];
859 deUint8 buffer[4];
938 deUint8 buffer[4];
976 deUint8 buffer[4];
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  /external/deqp/execserver/
xsWin32TestProcess.cpp 229 std::vector<deUint8> tmpBuf (FILEREADER_TMP_BUFFER_SIZE);
754 int Win32TestProcess::readTestLog (deUint8* dst, int numBytes)
  /external/deqp/executor/tools/
xeTestLogCompare.cpp 182 deUint8 buf [1024];
  /external/deqp/executor/
xeTestCaseResult.hpp 269 std::vector<deUint8> data;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 132 deUint8* m_data[MAX_TEXTURE_SIZE_LOG2];
395 const deUint8* getData (void) const { return m_data.empty() ? DE_NULL : &m_data[0]; }
396 deUint8* getData (void) { return m_data.empty() ? DE_NULL : &m_data[0]; }
399 std::vector<deUint8> m_data;
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 272 std::vector<tcu::Vector<deUint8, 4> > buffer(textureSize*textureSize);
279 const deUint8 redComponent = (deUint8)de::clamp(de::abs((float)x / (float)textureSize - 0.5f) * 255.0f + de::abs((float)y / (float)textureSize - 0.5f) * 255.0f, 0.0f, 255.0f);
281 buffer[x * textureSize + y] = tcu::Vector<deUint8, 4>(redComponent, 255, 255, 255);
321 const deUint8 texRedComponent = (deUint8)de::clamp(de::abs(texGradientPosX - 0.5f) * 255.0f + de::abs(texGradientPosY - 0.5f) * 255.0f, 0.0f, 255.0f);
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  /external/deqp/framework/common/
tcuTexture.hpp 355 de::ArrayBuffer<deUint8> m_data;
548 typedef de::ArrayBuffer<deUint8> LevelData;
727 typedef de::ArrayBuffer<deUint8> LevelData;
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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp     [all...]

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