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Searched
full:attachtocontext
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/libs/gui/tests/
SurfaceTextureMultiContextGL_test.cpp
154
ASSERT_EQ(OK, mST->
attachToContext
(SECOND_TEX_ID));
185
ASSERT_EQ(OK, mST->
attachToContext
(SECOND_TEX_ID));
212
ASSERT_EQ(OK, mST->
attachToContext
(SECOND_TEX_ID));
246
ASSERT_EQ(NO_INIT, mST->
attachToContext
(SECOND_TEX_ID));
257
ASSERT_EQ(INVALID_OPERATION, mST->
attachToContext
(SECOND_TEX_ID));
265
ASSERT_EQ(INVALID_OPERATION, mST->
attachToContext
(SECOND_TEX_ID));
284
ASSERT_EQ(INVALID_OPERATION, mST->
attachToContext
(SECOND_TEX_ID));
300
ASSERT_EQ(OK, mST->
attachToContext
(SECOND_TEX_ID));
308
ASSERT_EQ(OK, mST->
attachToContext
(THIRD_TEX_ID));
334
ASSERT_EQ(OK, mST->
attachToContext
(SECOND_TEX_ID))
[
all
...]
/frameworks/native/include/gui/
GLConsumer.h
69
//
attachToContext
methods, respectively. The intention of these methods is
76
// context for the purposes of the
attachToContext
and detachFromContext
83
// created in a detached state, and
attachToContext
must be called before
213
//
attachToContext
method.
216
//
attachToContext
attaches a GLConsumer that is currently in the
219
// called and no calls to
attachToContext
have succeeded since the last
220
// detachFromContext call. Calls to
attachToContext
made on a
226
// call to
attachToContext
will result in this texture object being bound to
229
status_t
attachToContext
(uint32_t tex);
405
// and can be changed with a call to
attachToContext
[
all
...]
/frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp
65
mSurfaceTexture->
attachToContext
(mLayer->getTexture());
/frameworks/native/libs/gui/
GLConsumer.cpp
585
status_t GLConsumer::
attachToContext
(uint32_t tex) {
587
ST_LOGV("
attachToContext
");
591
ST_LOGE("
attachToContext
: abandoned GLConsumer");
596
ST_LOGE("
attachToContext
: GLConsumer is already attached to a "
605
ST_LOGE("
attachToContext
: invalid current EGLDisplay");
610
ST_LOGE("
attachToContext
: invalid current EGLContext");
[
all
...]
/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
320
return surfaceTexture->
attachToContext
((GLuint)tex);
Completed in 242 milliseconds