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README.md

      1 Android HdrViewfinder Sample
      2 ==============================
      3 
      4 This demo shows how to use Camera2 API and RenderScript to implement an HDR viewfinder.
      5 
      6 Introduction
      7 ------------
      8 
      9 This demo implements a real-time high-dynamic-range camera viewfinder, by alternating the sensor's
     10 exposure time between two exposure values on even and odd frames, and then compositing together the
     11 latest two frames whenever a new frame is captured.
     12 
     13 The demo has three modes: Regular auto-exposure viewfinder, split-screen manual exposure, and the
     14 fused HDR viewfinder.  The latter two use manual exposure controlled by the user, by swiping up/down
     15 on the right and left halves of the viewfinder.  The left half controls the exposure time of even
     16 frames, and the right half controls the exposure time of odd frames.
     17 
     18 In split-screen mode, the even frames are shown on the left and the odd frames on the right, so the
     19 user can see two different exposures of the scene simultaneously.  In fused HDR mode, the even/odd
     20 frames are merged together into a single image.  By selecting different exposure values for the
     21 even/odd frames, the fused image has a higher dynamic range than the regular viewfinder.
     22 
     23 The HDR fusion and the split-screen viewfinder processing is done with RenderScript; as is the
     24 necessary YUV->RGB conversion. The camera subsystem outputs YUV images naturally, while the GPU and
     25 display subsystems generally only accept RGB data.  Therefore, after the images are
     26 fused/composited, a standard YUV->RGB color transform is applied before the the data is written to
     27 the output Allocation. The HDR fusion algorithm is very simple, and tends to result in
     28 lower-contrast scenes, but has very few artifacts and can run very fast.
     29 
     30 Data is passed between the subsystems (camera, RenderScript, and display) using the Android {@link
     31 android.view.Surface} class, which allows for zero-copy transport of large buffers between processes
     32 and subsystems.
     33 
     34 Pre-requisites
     35 --------------
     36 
     37 - Android SDK v21
     38 - Android Build Tools v21
     39 - Android Support Repository
     40 
     41 Getting Started
     42 ---------------
     43 
     44 This sample uses the Gradle build system. To build this project, use the
     45 "gradlew build" command or use "Import Project" in Android Studio.
     46 
     47 Screenshots
     48 -----------
     49 
     50 ![Split mode](screenshots/image1.png)
     51 
     52 Support
     53 -------
     54 
     55 - Google+ Community: https://plus.google.com/communities/105153134372062985968
     56 - Stack Overflow: http://stackoverflow.com/questions/tagged/android
     57 
     58 If you've found an error in this sample, please file an issue:
     59 https://github.com/googlesamples/android-HdrViewfinder
     60 
     61 Patches are encouraged, and may be submitted by forking this project and
     62 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
     63 
     64 License
     65 -------
     66 
     67 Copyright 2014 The Android Open Source Project, Inc.
     68 
     69 Licensed to the Apache Software Foundation (ASF) under one or more contributor
     70 license agreements.  See the NOTICE file distributed with this work for
     71 additional information regarding copyright ownership.  The ASF licenses this
     72 file to you under the Apache License, Version 2.0 (the "License"); you may not
     73 use this file except in compliance with the License.  You may obtain a copy of
     74 the License at
     75 
     76   http://www.apache.org/licenses/LICENSE-2.0
     77 
     78 Unless required by applicable law or agreed to in writing, software
     79 distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
     80 WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
     81 License for the specific language governing permissions and limitations under
     82 the License.
     83