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      1 // Generated Code - DO NOT EDIT !!
      2 // generated by 'emugen'
      3 
      4 #ifndef GUARD_gl_encoder_context_t
      5 #define GUARD_gl_encoder_context_t
      6 
      7 #include "IOStream.h"
      8 #include "gl_client_context.h"
      9 
     10 
     11 #include "glUtils.h"
     12 #include "GLEncoderUtils.h"
     13 
     14 struct gl_encoder_context_t : public gl_client_context_t {
     15 
     16 	IOStream *m_stream;
     17 
     18 	gl_encoder_context_t(IOStream *stream);
     19 };
     20 
     21 #endif  // GUARD_gl_encoder_context_t