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      1 page.title=Audio Attributes
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>Audio players support attributes that define how the audio system handles routing, volume, and
     28 focus decisions for the specified source. Applications can attach attributes to an audio playback
     29 (such as music played by a streaming service or a notification for a new email) then pass the audio
     30 source attributes to the framework, where the audio system uses the attributes to make mixing
     31 decisions and to notify applications about the state of the system.</p>
     32 
     33 <p class="note"><strong>Note:</strong> Applications can also attach attributes to an audio
     34 recording (such as audio captured in a video recording), but this functionality is not exposed in
     35 the public API.</p>
     36 
     37 <p>In Android 4.4 and earlier, the framework made mixing decisions using only the audio stream type.
     38 However, basing such decisions on stream type was too limiting to produce quality output across
     39 multiple applications and devices. For example, on a mobile device, some applications (i.e.
     40 Google Maps) played driving directions on the STREAM_MUSIC stream type; however, on mobile
     41 devices in projection mode (i.e. Android Auto), applications cannot mix driving directions with
     42 other media streams.</p>
     43 
     44 <p>Using the <a href="http://developer.android.com/reference/android/media/AudioAttributes.html">
     45 audio attribute API</a>, applications can now provide the audio system with detailed information
     46 about a specific audio source:</p>
     47 
     48 <ul>
     49 <li><b>Usage</b>. Specifies why the source is playing and controls routing, focus, and volume
     50 decisions.</li>
     51 <li><b>Content type</b>. Specifies what the source is playing (music, movie, speech,
     52 sonification, unknown).</li>
     53 <li><b>Flags</b>. Specifies how the source should be played. Includes support for audibility
     54 enforcement (camera shutter sounds required in some countries) and hardware audio/video
     55 synchronization.</li>
     56 </ul>
     57 
     58 <p>For dynamics processing, applications must distinguish between movie, music, and speech content.
     59 Information about the data itself may also matter, such as loudness and peak sample value.</p>
     60 
     61 <h2 id="using">Using attributes</h2>
     62 
     63 <p>Usage specifies the context in which the stream is used, providing information about why the
     64 sound is playing and what the sound is used for. Usage information is more expressive than a stream
     65 type and allows platforms or routing policies to refine volume or routing decisions.</p>
     66 
     67 <p>Supply one of the following usage values for any instance:</p>
     68 
     69 <ul>
     70 <li><code>USAGE_UNKNOWN</code></li>
     71 <li><code>USAGE_MEDIA</code></li>
     72 <li><code>USAGE_VOICE_COMMUNICATION</code></li>
     73 <li><code>USAGE_VOICE_COMMUNICATION_SIGNALLING</code></li>
     74 <li><code>USAGE_ALARM</code></li>
     75 <li><code>USAGE_NOTIFICATION</code></li>
     76 <li><code>USAGE_NOTIFICATION_RINGTONE</code></li>
     77 <li><code>USAGE_NOTIFICATION_COMMUNICATION_INSTANT</code></li>
     78 <li><code>USAGE_NOTIFICATION_COMMUNICATION_DELAYED</code></li>
     79 <li><code>USAGE_NOTIFICATION_EVENT</code></li>
     80 <li><code>USAGE_ASSISTANCE_ACCESSIBILITY</code></li>
     81 <li><code>USAGE_ASSISTANCE_NAVIGATION_GUIDANCE</code></li>
     82 <li><code>USAGE_ASSISTANCE_SONIFICATION</code></li>
     83 <li><code>USAGE_GAME</code></li>
     84 </ul>
     85 
     86 <p>Audio attribute usage values are mutually exclusive. For examples, refer to <code>
     87 <a href="http://developer.android.com/reference/android/media/AudioAttributes.html#USAGE_MEDIA">
     88 USAGE_MEDIA</a></code> and <code>
     89 <a href="http://developer.android.com/reference/android/media/AudioAttributes.html#USAGE_ALARM">
     90 USAGE_ALARM</a></code> definitions; for exceptions, refer to the <code>
     91 <a href="http://developer.android.com/reference/android/media/AudioAttributes.Builder.html">
     92 AudioAttributes.Builder</a></code> definition.</p>
     93 
     94 <h2 id="content-type">Content type</h2>
     95 
     96 <p>Content type defines what the sound is and expresses the general category of the content such as
     97 movie, speech, or beep/ringtone. The audio framework uses content type information to selectively
     98 configure audio post-processing blocks. While supplying the content type is optional, you should
     99 include type information whenever the content type is known, such as using
    100 <code>CONTENT_TYPE_MOVIE</code> for a movie streaming service or <code>CONTENT_TYPE_MUSIC</code>
    101 for a music playback application.</p>
    102 
    103 <p>Supply one of the following content type values for any instance:</p>
    104 
    105 <ul>
    106 <li><code>CONTENT_TYPE_UNKNOWN</code> (default)</li>
    107 <li><code>CONTENT_TYPE_MOVIE</code></li>
    108 <li><code>CONTENT_TYPE_MUSIC</code></li>
    109 <li><code>CONTENT_TYPE_SONIFICATION</code></li>
    110 <li><code>CONTENT_TYPE_SPEECH</code></li>
    111 </ul>
    112 
    113 <p>Audio attribute content type values are mutually exclusive. For details on content types,
    114 refer to the <a href="http://developer.android.com/reference/android/media/AudioAttributes.html">
    115 audio attribute API</a>.</p>
    116 
    117 <h2 id="flags">Flags</h2>
    118 
    119 <p>Flags specify how the audio framework applies effects to the audio playback. Supply one or more
    120 of the following flags for an instance:</p>
    121 
    122 <ul>
    123 <li><code>FLAG_AUDIBILITY_ENFORCED</code>. Requests the system ensure the audibility of the
    124 sound. Use to address the needs of legacy <code>STREAM_SYSTEM_ENFORCED</code> (such as forcing
    125 camera shutter sounds).</li>
    126 <li><code>HW_AV_SYNC</code>. Requests the system select an output stream that supports hardware A/V
    127 synchronization.</li>
    128 </ul>
    129 
    130 <p>Audio attribute flags are non-exclusive (can be combined). For details on these flags,
    131 refer to the <a href="http://developer.android.com/reference/android/media/AudioAttributes.html">
    132 audio attribute API</a>.</p>
    133 
    134 <h2 id="example">Example</h2>
    135 
    136 <p>In this example, AudioAttributes.Builder defines the AudioAttributes to be used by a new
    137 AudioTrack instance:</p>
    138 
    139 <pre>
    140 AudioTrack myTrack = new AudioTrack(
    141   new AudioAttributes.Builder()
    142  .setUsage(AudioAttributes.USAGE_MEDIA)
    143     .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
    144     .build(),
    145   myFormat, myBuffSize, AudioTrack.MODE_STREAM, mySession);
    146 </pre>
    147 
    148 <h2 id="compatibility">Compatibility</h2>
    149 
    150 <p>Application developers should use audio attributes when creating or updating applications for
    151 Android 5.0. However, applications are not required to take advantage of attributes; they can
    152 handle legacy stream types only or remain unaware of attributes (i.e. a generic media player that
    153 doesnt know anything about the content its playing).</p>
    154 
    155 <p>In such cases, the framework maintains backwards compatibility with older devices and Android
    156 releases by automatically translating legacy audio stream types to audio attributes. However, the
    157 framework does not enforce or guarantee this mapping across devices, manufacturers, or Android
    158 releases.</p>
    159 
    160 <p>Compatibility mappings:</p>
    161 
    162 <table>
    163 <tr>
    164   <th>Android 5.0</th>
    165   <th>Android 4.4 and earlier</th>
    166 </tr>
    167 <tr>
    168   <td>
    169   <code>CONTENT_TYPE_SPEECH</code><br>
    170   <code>USAGE_VOICE_COMMUNICATION</code>
    171   </td>
    172   <td>
    173   <code>STREAM_VOICE_CALL</code>
    174   </td>
    175 </tr>
    176 <tr>
    177   <td>
    178   <code>CONTENT_TYPE_SONIFICATION</code><br>
    179   <code>USAGE_ASSISTANCE_SONIFICATION</code>
    180   </td>
    181   <td>
    182   <code>STREAM_SYSTEM</code>
    183   </td>
    184 </tr>
    185 <tr>
    186   <td>
    187   <code>CONTENT_TYPE_SONIFICATION</code><br>
    188   <code>USAGE_NOTIFICATION_RINGTONE</code>
    189   </td>
    190   <td>
    191   <code>STREAM_RING</code>
    192   </td>
    193 </tr>
    194 <tr>
    195   <td>
    196   <code>CONTENT_TYPE_MUSIC</code><br>
    197   <code>USAGE_UNKNOWN</code><br>
    198   <code>USAGE_MEDIA</code><br>
    199   <code>USAGE_GAME</code><br>
    200   <code>USAGE_ASSISTANCE_ACCESSIBILITY</code><br>
    201   <code>USAGE_ASSISTANCE_NAVIGATION_GUIDANCE</code><br>
    202   </td>
    203   <td>
    204   <code>STREAM_MUSIC</code>
    205   </td>
    206 </tr>
    207 <tr>
    208   <td>
    209   <code>CONTENT_TYPE_SONIFICATION</code><br>
    210   <code>USAGE_ALARM</code>
    211   </td>
    212   <td>
    213   <code>STREAM_ALARM</code>
    214   </td>
    215 </tr>
    216 <tr>
    217   <td>
    218   <code>CONTENT_TYPE_SONIFICATION</code><br>
    219   <code>USAGE_NOTIFICATION</code><br>
    220   <code>USAGE_NOTIFICATION_COMMUNICATION_REQUEST</code><br>
    221   <code>USAGE_NOTIFICATION_COMMUNICATION_INSTANT</code><br>
    222   <code>USAGE_NOTIFICATION_COMMUNICATION_DELAYED</code><br>
    223   <code>USAGE_NOTIFICATION_EVENT</code><br>
    224   </td>
    225   <td>
    226   <code>STREAM_NOTIFICATION</code>
    227   </td>
    228 </tr>
    229 <tr>
    230   <td>
    231   <code>CONTENT_TYPE_SPEECH</code>
    232   </td>
    233   <td>
    234   (@hide)<code> STREAM_BLUETOOTH_SCO</code>
    235   </td>
    236 </tr>
    237 <tr>
    238   <td>
    239   <code>FLAG_AUDIBILITY_ENFORCED</code>
    240   </td>
    241   <td>
    242   (@hide)<code> STREAM_SYSTEM_ENFORCED</code>
    243   </td>
    244 </tr>
    245 <tr>
    246   <td>
    247   <code>CONTENT_TYPE_SONIFICATION</code><br>
    248   <code>USAGE_VOICE_COMMUNICATION_SIGNALLING</code>
    249   </td>
    250   <td>
    251   (@hide)<code> STREAM_DTMF</code>
    252   </td>
    253 </tr>
    254 </table>
    255 
    256 <p class="note"><strong>Note:</strong> @hide streams are used internally by the framework but are
    257 not part of the public API.</p>