1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/display/screen_position_controller.h" 6 7 #include "ash/display/display_controller.h" 8 #include "ash/root_window_controller.h" 9 #include "ash/shell.h" 10 #include "ash/shell_window_ids.h" 11 #include "ash/wm/coordinate_conversion.h" 12 #include "ash/wm/system_modal_container_layout_manager.h" 13 #include "ash/wm/window_properties.h" 14 #include "ash/wm/window_state.h" 15 #include "ui/aura/client/capture_client.h" 16 #include "ui/aura/client/focus_client.h" 17 #include "ui/aura/window_event_dispatcher.h" 18 #include "ui/aura/window_tracker.h" 19 #include "ui/compositor/dip_util.h" 20 #include "ui/gfx/display.h" 21 #include "ui/gfx/screen.h" 22 #include "ui/wm/core/window_util.h" 23 #include "ui/wm/public/activation_client.h" 24 25 namespace ash { 26 namespace { 27 28 // Return true if the window or its ancestor has |kStayInSameRootWindowkey| 29 // property. 30 bool ShouldStayInSameRootWindow(const aura::Window* window) { 31 return window && (window->GetProperty(kStayInSameRootWindowKey) || 32 ShouldStayInSameRootWindow(window->parent())); 33 } 34 35 // Move all transient children to |dst_root|, including the ones in 36 // the child windows and transient children of the transient children. 37 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, 38 aura::Window* window) { 39 aura::Window* dst_root = Shell::GetInstance()->display_controller()-> 40 GetRootWindowForDisplayId(display.id()); 41 aura::Window::Windows transient_children = 42 ::wm::GetTransientChildren(window); 43 for (aura::Window::Windows::iterator iter = transient_children.begin(); 44 iter != transient_children.end(); ++iter) { 45 aura::Window* transient_child = *iter; 46 int container_id = transient_child->parent()->id(); 47 DCHECK_GE(container_id, 0); 48 aura::Window* container = Shell::GetContainer(dst_root, container_id); 49 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); 50 container->AddChild(transient_child); 51 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); 52 53 // Transient children may have transient children. 54 MoveAllTransientChildrenToNewRoot(display, transient_child); 55 } 56 // Move transient children of the child windows if any. 57 aura::Window::Windows children = window->children(); 58 for (aura::Window::Windows::iterator iter = children.begin(); 59 iter != children.end(); ++iter) 60 MoveAllTransientChildrenToNewRoot(display, *iter); 61 } 62 63 // Finds the root window at |location| in |window|'s coordinates and returns a 64 // pair of root window and location in that root window's coordinates. The 65 // function usually returns |window->GetRootWindow()|, but if the mouse pointer 66 // is moved outside the |window|'s root while the mouse is captured, it returns 67 // the other root window. 68 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( 69 aura::Window* window, 70 const gfx::Point& location) { 71 aura::Window* root_window = window->GetRootWindow(); 72 gfx::Point location_in_root(location); 73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); 74 75 #if defined(USE_X11) || defined(USE_OZONE) 76 if (!root_window->ContainsPointInRoot(location_in_root)) { 77 // This conversion is necessary to deal with X's passive input 78 // grab while dragging window. For example, if we have two 79 // displays, say 1000x1000 (primary) and 500x500 (extended one 80 // on the right), and start dragging a window at (999, 123), and 81 // then move the pointer to the right, the pointer suddenly 82 // warps to the extended display. The destination is (0, 123) in 83 // the secondary root window's coordinates, or (1000, 123) in 84 // the screen coordinates. However, since the mouse is captured 85 // by X during drag, a weird LocatedEvent, something like (0, 1123) 86 // in the *primary* root window's coordinates, is sent to Chrome 87 // (Remember that in the native X11 world, the two root windows 88 // are always stacked vertically regardless of the display 89 // layout in Ash). We need to figure out that (0, 1123) in the 90 // primary root window's coordinates is actually (0, 123) in the 91 // extended root window's coordinates. 92 // 93 // For now Ozone works in a similar manner as X11. Transitioning from one 94 // display's coordinate system to anothers may cause events in the 95 // primary's coordinate system which fall in the extended display. 96 97 gfx::Point location_in_native(location_in_root); 98 root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native); 99 100 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 101 for (size_t i = 0; i < root_windows.size(); ++i) { 102 aura::WindowTreeHost* host = root_windows[i]->GetHost(); 103 const gfx::Rect native_bounds = host->GetBounds(); 104 if (native_bounds.Contains(location_in_native)) { 105 root_window = root_windows[i]; 106 location_in_root = location_in_native; 107 host->ConvertPointFromNativeScreen(&location_in_root); 108 break; 109 } 110 } 111 } 112 #else 113 // TODO(yusukes): Support non-X11 platforms if necessary. 114 NOTIMPLEMENTED(); 115 #endif 116 117 return std::make_pair(root_window, location_in_root); 118 } 119 120 } // namespace 121 122 void ScreenPositionController::ConvertPointToScreen( 123 const aura::Window* window, 124 gfx::Point* point) { 125 const aura::Window* root = window->GetRootWindow(); 126 aura::Window::ConvertPointToTarget(window, root, point); 127 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 128 const_cast<aura::Window*>(root)).bounds().origin(); 129 point->Offset(display_origin.x(), display_origin.y()); 130 } 131 132 void ScreenPositionController::ConvertPointFromScreen( 133 const aura::Window* window, 134 gfx::Point* point) { 135 const aura::Window* root = window->GetRootWindow(); 136 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 137 const_cast<aura::Window*>(root)).bounds().origin(); 138 point->Offset(-display_origin.x(), -display_origin.y()); 139 aura::Window::ConvertPointToTarget(root, window, point); 140 } 141 142 void ScreenPositionController::ConvertHostPointToScreen( 143 aura::Window* root_window, 144 gfx::Point* point) { 145 aura::Window* root = root_window->GetRootWindow(); 146 root->GetHost()->ConvertPointFromHost(point); 147 std::pair<aura::Window*, gfx::Point> pair = 148 GetRootWindowRelativeToWindow(root, *point); 149 *point = pair.second; 150 ConvertPointToScreen(pair.first, point); 151 } 152 153 void ScreenPositionController::SetBounds(aura::Window* window, 154 const gfx::Rect& bounds, 155 const gfx::Display& display) { 156 DCHECK_NE(-1, display.id()); 157 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { 158 window->SetBounds(bounds); 159 return; 160 } 161 162 // Don't move a window to other root window if: 163 // a) the window is a transient window. It moves when its 164 // transient_parent moves. 165 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's 166 // intentionally kept in the same root window even if the bounds is 167 // outside of the display. 168 if (!::wm::GetTransientParent(window) && 169 !ShouldStayInSameRootWindow(window)) { 170 aura::Window* dst_root = 171 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( 172 display.id()); 173 DCHECK(dst_root); 174 aura::Window* dst_container = NULL; 175 if (dst_root != window->GetRootWindow()) { 176 int container_id = window->parent()->id(); 177 // All containers that uses screen coordinates must have valid window ids. 178 DCHECK_GE(container_id, 0); 179 // Don't move modal background. 180 if (!SystemModalContainerLayoutManager::IsModalBackground(window)) 181 dst_container = Shell::GetContainer(dst_root, container_id); 182 } 183 184 if (dst_container && window->parent() != dst_container) { 185 aura::Window* focused = aura::client::GetFocusClient(window)-> 186 GetFocusedWindow(); 187 aura::client::ActivationClient* activation_client = 188 aura::client::GetActivationClient(window->GetRootWindow()); 189 aura::Window* active = activation_client->GetActiveWindow(); 190 191 aura::WindowTracker tracker; 192 if (focused) 193 tracker.Add(focused); 194 if (active && focused != active) 195 tracker.Add(active); 196 197 // Set new bounds now so that the container's layout manager 198 // can adjust the bounds if necessary. 199 gfx::Point origin = bounds.origin(); 200 const gfx::Point display_origin = display.bounds().origin(); 201 origin.Offset(-display_origin.x(), -display_origin.y()); 202 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size()); 203 204 window->SetBounds(new_bounds); 205 206 dst_container->AddChild(window); 207 208 MoveAllTransientChildrenToNewRoot(display, window); 209 210 // Restore focused/active window. 211 if (tracker.Contains(focused)) { 212 aura::client::GetFocusClient(window)->FocusWindow(focused); 213 // TODO(beng): replace with GetRootWindow(). 214 ash::Shell::GetInstance()->set_target_root_window( 215 focused->GetRootWindow()); 216 } else if (tracker.Contains(active)) { 217 activation_client->ActivateWindow(active); 218 } 219 // TODO(oshima): We should not have to update the bounds again 220 // below in theory, but we currently do need as there is a code 221 // that assumes that the bounds will never be overridden by the 222 // layout mananger. We should have more explicit control how 223 // constraints are applied by the layout manager. 224 } 225 } 226 gfx::Point origin(bounds.origin()); 227 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 228 window).bounds().origin(); 229 origin.Offset(-display_origin.x(), -display_origin.y()); 230 window->SetBounds(gfx::Rect(origin, bounds.size())); 231 } 232 233 } // namespace ash 234