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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNC_SOCKET_H_
      6 #define BASE_SYNC_SOCKET_H_
      7 
      8 // A socket abstraction used for sending and receiving plain
      9 // data.  Because the receiving is blocking, they can be used to perform
     10 // rudimentary cross-process synchronization with low latency.
     11 
     12 #include "base/basictypes.h"
     13 #if defined(OS_WIN)
     14 #include <windows.h>
     15 #endif
     16 #include <sys/types.h>
     17 
     18 #include "base/base_export.h"
     19 #include "base/compiler_specific.h"
     20 #include "base/process/process_handle.h"
     21 #include "base/synchronization/waitable_event.h"
     22 #include "base/time/time.h"
     23 
     24 #if defined(OS_POSIX)
     25 #include "base/file_descriptor_posix.h"
     26 #endif
     27 
     28 namespace base {
     29 
     30 class BASE_EXPORT SyncSocket {
     31  public:
     32 #if defined(OS_WIN)
     33   typedef HANDLE Handle;
     34   typedef Handle TransitDescriptor;
     35 #else
     36   typedef int Handle;
     37   typedef FileDescriptor TransitDescriptor;
     38 #endif
     39   static const Handle kInvalidHandle;
     40 
     41   SyncSocket();
     42 
     43   // Creates a SyncSocket from a Handle.  Used in transport.
     44   explicit SyncSocket(Handle handle) : handle_(handle)  {}
     45   virtual ~SyncSocket();
     46 
     47   // Initializes and connects a pair of sockets.
     48   // |socket_a| and |socket_b| must not hold a valid handle.  Upon successful
     49   // return, the sockets will both be valid and connected.
     50   static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
     51 
     52   // Returns |Handle| wrapped in a |TransitDescriptor|.
     53   static Handle UnwrapHandle(const TransitDescriptor& descriptor);
     54 
     55   // Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
     56   // This is used to prepare the underlying shared resource before passing back
     57   // the handle to be used by the peer process.
     58   bool PrepareTransitDescriptor(ProcessHandle peer_process_handle,
     59                                 TransitDescriptor* descriptor);
     60 
     61   // Closes the SyncSocket.  Returns true on success, false on failure.
     62   virtual bool Close();
     63 
     64   // Sends the message to the remote peer of the SyncSocket.
     65   // Note it is not safe to send messages from the same socket handle by
     66   // multiple threads simultaneously.
     67   // buffer is a pointer to the data to send.
     68   // length is the length of the data to send (must be non-zero).
     69   // Returns the number of bytes sent, or 0 upon failure.
     70   virtual size_t Send(const void* buffer, size_t length);
     71 
     72   // Receives a message from an SyncSocket.
     73   // buffer is a pointer to the buffer to receive data.
     74   // length is the number of bytes of data to receive (must be non-zero).
     75   // Returns the number of bytes received, or 0 upon failure.
     76   virtual size_t Receive(void* buffer, size_t length);
     77 
     78   // Same as Receive() but only blocks for data until |timeout| has elapsed or
     79   // |buffer| |length| is exhausted.  Currently only timeouts less than one
     80   // second are allowed.  Return the amount of data read.
     81   virtual size_t ReceiveWithTimeout(void* buffer,
     82                                     size_t length,
     83                                     TimeDelta timeout);
     84 
     85   // Returns the number of bytes available. If non-zero, Receive() will not
     86   // not block when called. NOTE: Some implementations cannot reliably
     87   // determine the number of bytes available so avoid using the returned
     88   // size as a promise and simply test against zero.
     89   size_t Peek();
     90 
     91   // Extracts the contained handle.  Used for transferring between
     92   // processes.
     93   Handle handle() const { return handle_; }
     94 
     95  protected:
     96   Handle handle_;
     97 
     98  private:
     99   DISALLOW_COPY_AND_ASSIGN(SyncSocket);
    100 };
    101 
    102 // Derives from SyncSocket and adds support for shutting down the socket from
    103 // another thread while a blocking Receive or Send is being done from the
    104 // thread that owns the socket.
    105 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
    106  public:
    107   CancelableSyncSocket();
    108   explicit CancelableSyncSocket(Handle handle);
    109   virtual ~CancelableSyncSocket() {}
    110 
    111   // Initializes a pair of cancelable sockets.  See documentation for
    112   // SyncSocket::CreatePair for more details.
    113   static bool CreatePair(CancelableSyncSocket* socket_a,
    114                          CancelableSyncSocket* socket_b);
    115 
    116   // A way to shut down a socket even if another thread is currently performing
    117   // a blocking Receive or Send.
    118   bool Shutdown();
    119 
    120 #if defined(OS_WIN)
    121   // Since the Linux and Mac implementations actually use a socket, shutting
    122   // them down from another thread is pretty simple - we can just call
    123   // shutdown().  However, the Windows implementation relies on named pipes
    124   // and there isn't a way to cancel a blocking synchronous Read that is
    125   // supported on <Vista. So, for Windows only, we override these
    126   // SyncSocket methods in order to support shutting down the 'socket'.
    127   virtual bool Close() OVERRIDE;
    128   virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
    129   virtual size_t ReceiveWithTimeout(void* buffer,
    130                                     size_t length,
    131                                     TimeDelta timeout) OVERRIDE;
    132 #endif
    133 
    134   // Send() is overridden to catch cases where the remote end is not responding
    135   // and we fill the local socket buffer. When the buffer is full, this
    136   // implementation of Send() will not block indefinitely as
    137   // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
    138   // Note that the socket will not be closed in this case.
    139   virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
    140 
    141  private:
    142 #if defined(OS_WIN)
    143   WaitableEvent shutdown_event_;
    144   WaitableEvent file_operation_;
    145 #endif
    146   DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
    147 };
    148 
    149 #if defined(OS_WIN) && !defined(COMPONENT_BUILD)
    150 // TODO(cpu): remove this once chrome is split in two dlls.
    151 __declspec(selectany)
    152     const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
    153 #endif
    154 
    155 }  // namespace base
    156 
    157 #endif  // BASE_SYNC_SOCKET_H_
    158