1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 7 8 #include "base/basictypes.h" 9 #include "base/memory/scoped_ptr.h" 10 #include "cc/base/cc_export.h" 11 #include "cc/output/filter_operations.h" 12 #include "cc/quads/draw_quad.h" 13 #include "cc/quads/render_pass_id.h" 14 #include "cc/resources/resource_provider.h" 15 16 namespace cc { 17 18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { 19 public: 20 RenderPassDrawQuad(); 21 virtual ~RenderPassDrawQuad(); 22 23 void SetNew(const SharedQuadState* shared_quad_state, 24 const gfx::Rect& rect, 25 const gfx::Rect& visible_rect, 26 RenderPassId render_pass_id, 27 ResourceProvider::ResourceId mask_resource_id, 28 const gfx::RectF& mask_uv_rect, 29 const FilterOperations& filters, 30 const gfx::Vector2dF& filters_scale, 31 const FilterOperations& background_filters); 32 33 void SetAll(const SharedQuadState* shared_quad_state, 34 const gfx::Rect& rect, 35 const gfx::Rect& opaque_rect, 36 const gfx::Rect& visible_rect, 37 bool needs_blending, 38 RenderPassId render_pass_id, 39 ResourceProvider::ResourceId mask_resource_id, 40 const gfx::RectF& mask_uv_rect, 41 const FilterOperations& filters, 42 const gfx::Vector2dF& filters_scale, 43 const FilterOperations& background_filters); 44 45 RenderPassId render_pass_id; 46 ResourceProvider::ResourceId mask_resource_id; 47 gfx::RectF mask_uv_rect; 48 49 // Post-processing filters, applied to the pixels in the render pass' texture. 50 FilterOperations filters; 51 52 // The scale from layer space of the root layer of the render pass to 53 // the render pass physical pixels. This scale is applied to the filter 54 // parameters for pixel-moving filters. This scale should include 55 // content-to-target-space scale, and device pixel ratio. 56 gfx::Vector2dF filters_scale; 57 58 // Post-processing filters, applied to the pixels showing through the 59 // background of the render pass, from behind it. 60 FilterOperations background_filters; 61 62 virtual void IterateResources(const ResourceIteratorCallback& callback) 63 OVERRIDE; 64 65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); 66 67 private: 68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; 69 }; 70 71 } // namespace cc 72 73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 74