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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
      6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/memory/scoped_ptr.h"
     10 #include "cc/base/cc_export.h"
     11 #include "cc/output/filter_operations.h"
     12 #include "cc/quads/draw_quad.h"
     13 #include "cc/quads/render_pass_id.h"
     14 #include "cc/resources/resource_provider.h"
     15 
     16 namespace cc {
     17 
     18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
     19  public:
     20   RenderPassDrawQuad();
     21   virtual ~RenderPassDrawQuad();
     22 
     23   void SetNew(const SharedQuadState* shared_quad_state,
     24               const gfx::Rect& rect,
     25               const gfx::Rect& visible_rect,
     26               RenderPassId render_pass_id,
     27               ResourceProvider::ResourceId mask_resource_id,
     28               const gfx::RectF& mask_uv_rect,
     29               const FilterOperations& filters,
     30               const gfx::Vector2dF& filters_scale,
     31               const FilterOperations& background_filters);
     32 
     33   void SetAll(const SharedQuadState* shared_quad_state,
     34               const gfx::Rect& rect,
     35               const gfx::Rect& opaque_rect,
     36               const gfx::Rect& visible_rect,
     37               bool needs_blending,
     38               RenderPassId render_pass_id,
     39               ResourceProvider::ResourceId mask_resource_id,
     40               const gfx::RectF& mask_uv_rect,
     41               const FilterOperations& filters,
     42               const gfx::Vector2dF& filters_scale,
     43               const FilterOperations& background_filters);
     44 
     45   RenderPassId render_pass_id;
     46   ResourceProvider::ResourceId mask_resource_id;
     47   gfx::RectF mask_uv_rect;
     48 
     49   // Post-processing filters, applied to the pixels in the render pass' texture.
     50   FilterOperations filters;
     51 
     52   // The scale from layer space of the root layer of the render pass to
     53   // the render pass physical pixels. This scale is applied to the filter
     54   // parameters for pixel-moving filters. This scale should include
     55   // content-to-target-space scale, and device pixel ratio.
     56   gfx::Vector2dF filters_scale;
     57 
     58   // Post-processing filters, applied to the pixels showing through the
     59   // background of the render pass, from behind it.
     60   FilterOperations background_filters;
     61 
     62   virtual void IterateResources(const ResourceIteratorCallback& callback)
     63       OVERRIDE;
     64 
     65   static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
     66 
     67  private:
     68   virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE;
     69 };
     70 
     71 }  // namespace cc
     72 
     73 #endif  // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
     74