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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_TEST_RENDER_PASS_TEST_UTILS_H_
      6 #define CC_TEST_RENDER_PASS_TEST_UTILS_H_
      7 
      8 #include "cc/base/scoped_ptr_vector.h"
      9 #include "cc/output/filter_operations.h"
     10 #include "cc/quads/render_pass.h"
     11 #include "cc/resources/resource_provider.h"
     12 #include "third_party/skia/include/core/SkColor.h"
     13 
     14 namespace gfx {
     15 class Rect;
     16 class Transform;
     17 }
     18 
     19 namespace cc {
     20 
     21 class SolidColorDrawQuad;
     22 class TestRenderPass;
     23 
     24 // Adds a new render pass with the provided properties to the given
     25 // render pass list.
     26 TestRenderPass* AddRenderPass(RenderPassList* pass_list,
     27                               RenderPassId id,
     28                               const gfx::Rect& output_rect,
     29                               const gfx::Transform& root_transform);
     30 
     31 // Adds a solid quad to a given render pass.
     32 SolidColorDrawQuad* AddQuad(TestRenderPass* pass,
     33                             const gfx::Rect& rect,
     34                             SkColor color);
     35 
     36 // Adds a solid quad to a given render pass and sets is_clipped=true.
     37 SolidColorDrawQuad* AddClippedQuad(TestRenderPass* pass,
     38                                    const gfx::Rect& rect,
     39                                    SkColor color);
     40 
     41 // Adds a solid quad with a transform to a given render pass.
     42 SolidColorDrawQuad* AddTransformedQuad(TestRenderPass* pass,
     43                                        const gfx::Rect& rect,
     44                                        SkColor color,
     45                                        const gfx::Transform& transform);
     46 
     47 // Adds a render pass quad to an existing render pass.
     48 void AddRenderPassQuad(TestRenderPass* to_pass,
     49                        TestRenderPass* contributing_pass);
     50 
     51 // Adds a render pass quad with the given mask resource, filter, and transform.
     52 void AddRenderPassQuad(TestRenderPass* toPass,
     53                        TestRenderPass* contributing_pass,
     54                        ResourceProvider::ResourceId mask_resource_id,
     55                        const FilterOperations& filters,
     56                        gfx::Transform transform);
     57 
     58 }  // namespace cc
     59 
     60 #endif  // CC_TEST_RENDER_PASS_TEST_UTILS_H_
     61