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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h"
      6 
      7 #include <fcntl.h>
      8 #include <libudev.h>
      9 #include <linux/joystick.h>
     10 #include <string.h>
     11 #include <sys/stat.h>
     12 #include <sys/types.h>
     13 #include <unistd.h>
     14 
     15 #include "base/debug/trace_event.h"
     16 #include "base/message_loop/message_loop.h"
     17 #include "base/posix/eintr_wrapper.h"
     18 #include "base/strings/string_number_conversions.h"
     19 #include "base/strings/string_util.h"
     20 #include "base/strings/stringprintf.h"
     21 #include "base/strings/utf_string_conversions.h"
     22 #include "content/browser/udev_linux.h"
     23 
     24 namespace {
     25 
     26 const char kInputSubsystem[] = "input";
     27 const char kUsbSubsystem[] = "usb";
     28 const char kUsbDeviceType[] = "usb_device";
     29 const float kMaxLinuxAxisValue = 32767.0;
     30 
     31 void CloseFileDescriptorIfValid(int fd) {
     32   if (fd >= 0)
     33     close(fd);
     34 }
     35 
     36 bool IsGamepad(udev_device* dev, int* index, std::string* path) {
     37   if (!udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK"))
     38     return false;
     39 
     40   const char* node_path = udev_device_get_devnode(dev);
     41   if (!node_path)
     42     return false;
     43 
     44   static const char kJoystickRoot[] = "/dev/input/js";
     45   bool is_gamepad = StartsWithASCII(node_path, kJoystickRoot, true);
     46   if (!is_gamepad)
     47     return false;
     48 
     49   int tmp_idx = -1;
     50   const int base_len = sizeof(kJoystickRoot) - 1;
     51   base::StringPiece str(&node_path[base_len], strlen(node_path) - base_len);
     52   if (!base::StringToInt(str, &tmp_idx))
     53     return false;
     54   if (tmp_idx < 0 ||
     55       tmp_idx >= static_cast<int>(blink::WebGamepads::itemsLengthCap)) {
     56     return false;
     57   }
     58   *index = tmp_idx;
     59   *path = node_path;
     60   return true;
     61 }
     62 
     63 }  // namespace
     64 
     65 namespace content {
     66 
     67 using blink::WebGamepad;
     68 using blink::WebGamepads;
     69 
     70 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() {
     71   for (size_t i = 0; i < arraysize(device_fds_); ++i)
     72     device_fds_[i] = -1;
     73   memset(mappers_, 0, sizeof(mappers_));
     74 
     75   std::vector<UdevLinux::UdevMonitorFilter> filters;
     76   filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL));
     77   udev_.reset(
     78       new UdevLinux(filters,
     79                     base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice,
     80                                base::Unretained(this))));
     81 
     82   EnumerateDevices();
     83 }
     84 
     85 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
     86   for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
     87     CloseFileDescriptorIfValid(device_fds_[i]);
     88 }
     89 
     90 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
     91   TRACE_EVENT0("GAMEPAD", "GetGamepadData");
     92 
     93   data_.length = WebGamepads::itemsLengthCap;
     94 
     95   // Update our internal state.
     96   for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
     97     if (device_fds_[i] >= 0) {
     98       ReadDeviceData(i);
     99     }
    100   }
    101 
    102   // Copy to the current state to the output buffer, using the mapping
    103   // function, if there is one available.
    104   pads->length = data_.length;
    105   for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
    106     if (mappers_[i])
    107       mappers_[i](data_.items[i], &pads->items[i]);
    108     else
    109       pads->items[i] = data_.items[i];
    110   }
    111 }
    112 
    113 // Used during enumeration, and monitor notifications.
    114 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) {
    115   int index;
    116   std::string node_path;
    117   if (IsGamepad(dev, &index, &node_path)) {
    118     int& device_fd = device_fds_[index];
    119     WebGamepad& pad = data_.items[index];
    120     GamepadStandardMappingFunction& mapper = mappers_[index];
    121 
    122     CloseFileDescriptorIfValid(device_fd);
    123 
    124     // The device pointed to by dev contains information about the logical
    125     // joystick device. In order to get the information about the physical
    126     // hardware, get the parent device that is also in the "input" subsystem.
    127     // This function should just walk up the tree one level.
    128     dev = udev_device_get_parent_with_subsystem_devtype(
    129         dev,
    130         kInputSubsystem,
    131         NULL);
    132     if (!dev) {
    133       // Unable to get device information, don't use this device.
    134       device_fd = -1;
    135       pad.connected = false;
    136       return;
    137     }
    138 
    139     device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK));
    140     if (device_fd < 0) {
    141       // Unable to open device, don't use.
    142       pad.connected = false;
    143       return;
    144     }
    145 
    146     const char* vendor_id = udev_device_get_sysattr_value(dev, "id/vendor");
    147     const char* product_id = udev_device_get_sysattr_value(dev, "id/product");
    148     mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
    149 
    150     // Driver returns utf-8 strings here, so combine in utf-8 first and
    151     // convert to WebUChar later once we've picked an id string.
    152     const char* name = udev_device_get_sysattr_value(dev, "name");
    153     std::string name_string = base::StringPrintf("%s", name);
    154 
    155     // In many cases the information the input subsystem contains isn't
    156     // as good as the information that the device bus has, walk up further
    157     // to the subsystem/device type "usb"/"usb_device" and if this device
    158     // has the same vendor/product id, prefer the description from that.
    159     struct udev_device *usb_dev = udev_device_get_parent_with_subsystem_devtype(
    160         dev,
    161         kUsbSubsystem,
    162         kUsbDeviceType);
    163     if (usb_dev) {
    164       const char* usb_vendor_id =
    165           udev_device_get_sysattr_value(usb_dev, "idVendor");
    166       const char* usb_product_id =
    167           udev_device_get_sysattr_value(usb_dev, "idProduct");
    168 
    169       if (strcmp(vendor_id, usb_vendor_id) == 0 &&
    170           strcmp(product_id, usb_product_id) == 0) {
    171         const char* manufacturer =
    172             udev_device_get_sysattr_value(usb_dev, "manufacturer");
    173         const char* product = udev_device_get_sysattr_value(usb_dev, "product");
    174 
    175         // Replace the previous name string with one containing the better
    176         // information, again driver returns utf-8 strings here so combine
    177         // in utf-8 for conversion to WebUChar below.
    178         name_string = base::StringPrintf("%s %s", manufacturer, product);
    179       }
    180     }
    181 
    182     // Append the vendor and product information then convert the utf-8
    183     // id string to WebUChar.
    184     std::string id = name_string + base::StringPrintf(
    185         " (%sVendor: %s Product: %s)",
    186         mapper ? "STANDARD GAMEPAD " : "",
    187         vendor_id,
    188         product_id);
    189     base::TruncateUTF8ToByteSize(id, WebGamepad::idLengthCap - 1, &id);
    190     base::string16 tmp16 = base::UTF8ToUTF16(id);
    191     memset(pad.id, 0, sizeof(pad.id));
    192     tmp16.copy(pad.id, arraysize(pad.id) - 1);
    193 
    194     if (mapper) {
    195       std::string mapping = "standard";
    196       base::TruncateUTF8ToByteSize(mapping, WebGamepad::mappingLengthCap - 1,
    197           &mapping);
    198       tmp16 = base::UTF8ToUTF16(mapping);
    199       memset(pad.mapping, 0, sizeof(pad.mapping));
    200       tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1);
    201     } else {
    202       pad.mapping[0] = 0;
    203     }
    204 
    205     pad.connected = true;
    206   }
    207 }
    208 
    209 void GamepadPlatformDataFetcherLinux::EnumerateDevices() {
    210   udev_enumerate* enumerate = udev_enumerate_new(udev_->udev_handle());
    211   if (!enumerate)
    212     return;
    213   int ret = udev_enumerate_add_match_subsystem(enumerate, kInputSubsystem);
    214   if (ret != 0)
    215     return;
    216   ret = udev_enumerate_scan_devices(enumerate);
    217   if (ret != 0)
    218     return;
    219 
    220   udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
    221   for (udev_list_entry* dev_list_entry = devices;
    222        dev_list_entry != NULL;
    223        dev_list_entry = udev_list_entry_get_next(dev_list_entry)) {
    224     // Get the filename of the /sys entry for the device and create a
    225     // udev_device object (dev) representing it
    226     const char* path = udev_list_entry_get_name(dev_list_entry);
    227     udev_device* dev = udev_device_new_from_syspath(udev_->udev_handle(), path);
    228     if (!dev)
    229       continue;
    230     RefreshDevice(dev);
    231     udev_device_unref(dev);
    232   }
    233   // Free the enumerator object
    234   udev_enumerate_unref(enumerate);
    235 }
    236 
    237 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) {
    238   // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/
    239   if (index >= WebGamepads::itemsLengthCap) {
    240     CHECK(false);
    241     return;
    242   }
    243 
    244   const int& fd = device_fds_[index];
    245   WebGamepad& pad = data_.items[index];
    246   DCHECK_GE(fd, 0);
    247 
    248   js_event event;
    249   while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) {
    250     size_t item = event.number;
    251     if (event.type & JS_EVENT_AXIS) {
    252       if (item >= WebGamepad::axesLengthCap)
    253         continue;
    254       pad.axes[item] = event.value / kMaxLinuxAxisValue;
    255       if (item >= pad.axesLength)
    256         pad.axesLength = item + 1;
    257     } else if (event.type & JS_EVENT_BUTTON) {
    258       if (item >= WebGamepad::buttonsLengthCap)
    259         continue;
    260       pad.buttons[item].pressed = event.value;
    261       pad.buttons[item].value = event.value ? 1.0 : 0.0;
    262       if (item >= pad.buttonsLength)
    263         pad.buttonsLength = item + 1;
    264     }
    265     pad.timestamp = event.time;
    266   }
    267 }
    268 
    269 }  // namespace content
    270