Home | History | Annotate | Download | only in aura
      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
      6 #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
      7 
      8 #include "base/compiler_specific.h"
      9 #include "base/memory/scoped_ptr.h"
     10 #include "base/memory/weak_ptr.h"
     11 #include "content/common/content_export.h"
     12 #include "ui/aura/window_observer.h"
     13 #include "ui/compositor/layer_animator.h"
     14 #include "ui/events/event_handler.h"
     15 
     16 namespace ui {
     17 class Layer;
     18 }
     19 
     20 namespace content {
     21 
     22 class ShadowLayerDelegate;
     23 
     24 // A class for sliding the layer in a Window on top of other layers.
     25 class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
     26                                     public aura::WindowObserver {
     27  public:
     28   class CONTENT_EXPORT Delegate {
     29    public:
     30     virtual ~Delegate() {}
     31 
     32     // Creates a layer to show behind the window-layer. Called when the
     33     // window-layer starts sliding out to reveal the layer underneath.
     34     // The WindowSlider takes ownership of the created layer.
     35     virtual ui::Layer* CreateBackLayer() = 0;
     36 
     37     // Creates a layer to show on top of the window-layer. Called when the new
     38     // layer needs to start sliding in on top of the window-layer.
     39     // The WindowSlider takes ownership of the created layer.
     40     virtual ui::Layer* CreateFrontLayer() = 0;
     41 
     42     // Called when the slide is aborted. Note that when the slide is aborted,
     43     // the WindowSlider resets any transform it applied on the window-layer.
     44     virtual void OnWindowSlideAborted() = 0;
     45 
     46     // Called when the slide is about to be complete. The delegate can take
     47     // action with the assumption that slide will complete soon (within the
     48     // duration of the final transition animation effect).
     49     // This callback is always preceeded by CreateBackLayer() or by
     50     // CreateFrontLayer() callback, and is guaranteed to be followed by the
     51     // OnWindowSlideCompleted() callback.
     52     virtual void OnWindowSlideCompleting() = 0;
     53 
     54     // Called when the window slide completes. Note that at the end the
     55     // window-layer may have been transformed. The callback here should reset
     56     // the transform if necessary. |layer| is the slider's layer (previously
     57     // created via CreateBackLayer() or CreateFrontLayer()).
     58     virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0;
     59 
     60     // Called when the slider is destroyed.
     61     virtual void OnWindowSliderDestroyed() = 0;
     62   };
     63 
     64   // The WindowSlider slides the layers in the |owner| window. It starts
     65   // intercepting scroll events on |event_window|, and uses those events to
     66   // control the layer-slide. The lifetime of the slider is managed by the
     67   // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
     68   // destroys itself.
     69   WindowSlider(Delegate* delegate,
     70                aura::Window* event_window,
     71                aura::Window* owner);
     72 
     73   virtual ~WindowSlider();
     74 
     75   // Changes the owner of the slider.
     76   void ChangeOwner(aura::Window* new_owner);
     77 
     78   bool IsSlideInProgress() const;
     79 
     80  private:
     81   // Sets up the slider layer correctly (sets the correct bounds of the layer,
     82   // parents it to the right layer, and sets up the correct stacking order).
     83   void SetupSliderLayer();
     84 
     85   void UpdateForScroll(float x_offset, float y_offset);
     86 
     87   // Completes or resets the slide depending on whether the sliding layer
     88   // passed the "complete slide threshold".
     89   void CompleteOrResetSlide();
     90 
     91   // Stops all slider-owned animations, progressing them to their end-points.
     92   // Note that depending on the sate of the Delegate and the WindowSlider, this
     93   // may destroy the WindowSlider through animation callbacks.
     94   void CompleteActiveAnimations();
     95 
     96   // Resets in-progress slide if any, and starts the animation of the slidden
     97   // window to its original position.
     98   void ResetSlide();
     99 
    100   // The following callbacks are triggered after an animation.
    101   void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
    102                                scoped_ptr<ShadowLayerDelegate> shadow);
    103 
    104   void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
    105                                     scoped_ptr<ShadowLayerDelegate> shadow);
    106 
    107   // Overridden from ui::EventHandler:
    108   virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
    109   virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
    110   virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
    111   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
    112 
    113   // Overridden from aura::WindowObserver:
    114   virtual void OnWindowRemovingFromRootWindow(aura::Window* window,
    115                                               aura::Window* new_root) OVERRIDE;
    116 
    117   Delegate* delegate_;
    118 
    119   // The slider intercepts scroll events from this window. The slider does not
    120   // own |event_window_|. If |event_window_| is destroyed, then the slider stops
    121   // listening for events, but it doesn't destroy itself.
    122   aura::Window* event_window_;
    123 
    124   // The window the slider operates on. The lifetime of the slider is bound to
    125   // this window (i.e. if |owner_| does, the slider destroys itself). The slider
    126   // can also delete itself when a slide gesture is completed. This does not
    127   // destroy |owner_|.
    128   aura::Window* owner_;
    129 
    130   // Set to the Animator of the currently active animation. If no animation is
    131   // active, this is set to NULL.
    132   ui::LayerAnimator* active_animator_;
    133 
    134   // The accumulated amount of horizontal scroll.
    135   float delta_x_;
    136 
    137   // This keeps track of the layer created by the delegate.
    138   scoped_ptr<ui::Layer> slider_;
    139 
    140   // This manages the shadow for the layers.
    141   scoped_ptr<ShadowLayerDelegate> shadow_;
    142 
    143   float active_start_threshold_;
    144 
    145   const float start_threshold_touchscreen_;
    146   const float start_threshold_touchpad_;
    147   const float complete_threshold_;
    148 
    149   base::WeakPtrFactory<WindowSlider> weak_factory_;
    150 
    151   DISALLOW_COPY_AND_ASSIGN(WindowSlider);
    152 };
    153 
    154 }  // namespace content
    155 
    156 #endif  // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
    157