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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/utility/in_process_utility_thread.h"
      6 
      7 #include "content/child/child_process.h"
      8 #include "content/utility/utility_thread_impl.h"
      9 
     10 namespace content {
     11 
     12 // We want to ensure there's only one utility thread running at a time, as there
     13 // are many globals used in the utility process.
     14 static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
     15 
     16 InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id)
     17     : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
     18 }
     19 
     20 InProcessUtilityThread::~InProcessUtilityThread() {
     21   Stop();
     22 }
     23 
     24 void InProcessUtilityThread::Init() {
     25   // We need to return right away or else the main thread that started us will
     26   // hang.
     27   base::MessageLoop::current()->PostTask(
     28       FROM_HERE,
     29       base::Bind(&InProcessUtilityThread::InitInternal,
     30                  base::Unretained(this)));
     31 }
     32 
     33 void InProcessUtilityThread::CleanUp() {
     34   child_process_.reset();
     35 
     36   // See comment in RendererMainThread.
     37   SetThreadWasQuitProperly(true);
     38   g_one_utility_thread_lock.Get().Release();
     39 }
     40 
     41 void InProcessUtilityThread::InitInternal() {
     42   g_one_utility_thread_lock.Get().Acquire();
     43   child_process_.reset(new ChildProcess());
     44   child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
     45 }
     46 
     47 base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) {
     48   return new InProcessUtilityThread(channel_id);
     49 }
     50 
     51 }  // namespace content
     52