Home | History | Annotate | Download | only in socket
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/gtest_prod_util.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "net/base/address_list.h"
     15 #include "net/base/completion_callback.h"
     16 #include "net/base/net_errors.h"
     17 #include "net/base/net_log.h"
     18 #include "net/dns/host_resolver.h"
     19 #include "net/dns/single_request_host_resolver.h"
     20 #include "net/socket/stream_socket.h"
     21 
     22 namespace net {
     23 
     24 class ClientSocketHandle;
     25 class BoundNetLog;
     26 
     27 // The SOCKS client socket implementation
     28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
     29  public:
     30   // |req_info| contains the hostname and port to which the socket above will
     31   // communicate to via the socks layer. For testing the referrer is optional.
     32   SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
     33                     const HostResolver::RequestInfo& req_info,
     34                     RequestPriority priority,
     35                     HostResolver* host_resolver);
     36 
     37   // On destruction Disconnect() is called.
     38   virtual ~SOCKSClientSocket();
     39 
     40   // StreamSocket implementation.
     41 
     42   // Does the SOCKS handshake and completes the protocol.
     43   virtual int Connect(const CompletionCallback& callback) OVERRIDE;
     44   virtual void Disconnect() OVERRIDE;
     45   virtual bool IsConnected() const OVERRIDE;
     46   virtual bool IsConnectedAndIdle() const OVERRIDE;
     47   virtual const BoundNetLog& NetLog() const OVERRIDE;
     48   virtual void SetSubresourceSpeculation() OVERRIDE;
     49   virtual void SetOmniboxSpeculation() OVERRIDE;
     50   virtual bool WasEverUsed() const OVERRIDE;
     51   virtual bool UsingTCPFastOpen() const OVERRIDE;
     52   virtual bool WasNpnNegotiated() const OVERRIDE;
     53   virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
     54   virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
     55 
     56   // Socket implementation.
     57   virtual int Read(IOBuffer* buf,
     58                    int buf_len,
     59                    const CompletionCallback& callback) OVERRIDE;
     60   virtual int Write(IOBuffer* buf,
     61                     int buf_len,
     62                     const CompletionCallback& callback) OVERRIDE;
     63 
     64   virtual int SetReceiveBufferSize(int32 size) OVERRIDE;
     65   virtual int SetSendBufferSize(int32 size) OVERRIDE;
     66 
     67   virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
     68   virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
     69 
     70  private:
     71   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
     72   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
     73   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
     74 
     75   enum State {
     76     STATE_RESOLVE_HOST,
     77     STATE_RESOLVE_HOST_COMPLETE,
     78     STATE_HANDSHAKE_WRITE,
     79     STATE_HANDSHAKE_WRITE_COMPLETE,
     80     STATE_HANDSHAKE_READ,
     81     STATE_HANDSHAKE_READ_COMPLETE,
     82     STATE_NONE,
     83   };
     84 
     85   void DoCallback(int result);
     86   void OnIOComplete(int result);
     87   void OnReadWriteComplete(const CompletionCallback& callback, int result);
     88 
     89   int DoLoop(int last_io_result);
     90   int DoResolveHost();
     91   int DoResolveHostComplete(int result);
     92   int DoHandshakeRead();
     93   int DoHandshakeReadComplete(int result);
     94   int DoHandshakeWrite();
     95   int DoHandshakeWriteComplete(int result);
     96 
     97   const std::string BuildHandshakeWriteBuffer() const;
     98 
     99   // Stores the underlying socket.
    100   scoped_ptr<ClientSocketHandle> transport_;
    101 
    102   State next_state_;
    103 
    104   // Stores the callbacks to the layer above, called on completing Connect().
    105   CompletionCallback user_callback_;
    106 
    107   // This IOBuffer is used by the class to read and write
    108   // SOCKS handshake data. The length contains the expected size to
    109   // read or write.
    110   scoped_refptr<IOBuffer> handshake_buf_;
    111 
    112   // While writing, this buffer stores the complete write handshake data.
    113   // While reading, it stores the handshake information received so far.
    114   std::string buffer_;
    115 
    116   // This becomes true when the SOCKS handshake has completed and the
    117   // overlying connection is free to communicate.
    118   bool completed_handshake_;
    119 
    120   // These contain the bytes sent / received by the SOCKS handshake.
    121   size_t bytes_sent_;
    122   size_t bytes_received_;
    123 
    124   // This becomes true when the socket is used to send or receive data.
    125   bool was_ever_used_;
    126 
    127   // Used to resolve the hostname to which the SOCKS proxy will connect.
    128   SingleRequestHostResolver host_resolver_;
    129   AddressList addresses_;
    130   HostResolver::RequestInfo host_request_info_;
    131   RequestPriority priority_;
    132 
    133   BoundNetLog net_log_;
    134 
    135   DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
    136 };
    137 
    138 }  // namespace net
    139 
    140 #endif  // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
    141