Home | History | Annotate | Download | only in api
      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /**
      7  * This file defines the <code>PPB_Audio</code> interface, which provides
      8  * realtime stereo audio streaming capabilities.
      9  */
     10 
     11 label Chrome {
     12   M14 = 1.0,
     13   M31 = 1.1
     14 };
     15 
     16 /**
     17  * <code>PPB_Audio_Callback</code> defines the type of an audio callback
     18  * function used to fill the audio buffer with data. Please see the
     19  * Create() function in the <code>PPB_Audio</code> interface for
     20  * more details on this callback.
     21  *
     22  * @param[in] sample_buffer A buffer to fill with audio data.
     23  * @param[in] buffer_size_in_bytes The size of the buffer in bytes.
     24  * @param[in] latency How long before the audio data is to be presented.
     25  * @param[inout] user_data An opaque pointer that was passed into
     26  * <code>PPB_Audio.Create()</code>.
     27  */
     28 typedef void PPB_Audio_Callback([out] mem_t sample_buffer,
     29                                 [in] uint32_t buffer_size_in_bytes,
     30                                 [in, version=1.1] PP_TimeDelta latency,
     31                                 [inout] mem_t user_data);
     32 
     33 /**
     34  * The <code>PPB_Audio</code> interface contains pointers to several functions
     35  * for handling audio resources. Refer to the
     36  * <a href="/native-client/devguide/coding/audio.html">Audio</a>
     37  * chapter in the Developer's Guide for information on using this interface.
     38  * Please see descriptions for each <code>PPB_Audio</code> and
     39  * <code>PPB_AudioConfig</code> function for more details. A C example using
     40  * <code>PPB_Audio</code> and <code>PPB_AudioConfig</code> follows.
     41  *
     42  * <strong>Example: </strong>
     43  *
     44  * @code
     45  * void audio_callback(void* sample_buffer,
     46  *                     uint32_t buffer_size_in_bytes,
     47  *                     void* user_data) {
     48  *   ... quickly fill in the buffer with samples and return to caller ...
     49  *  }
     50  *
     51  * ...Assume the application has cached the audio configuration interface in
     52  * audio_config_interface and the audio interface in
     53  * audio_interface...
     54  *
     55  * uint32_t count = audio_config_interface->RecommendSampleFrameCount(
     56  *     PP_AUDIOSAMPLERATE_44100, 4096);
     57  * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit(
     58  *     pp_instance, PP_AUDIOSAMPLERATE_44100, count);
     59  * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config,
     60  *     audio_callback, NULL);
     61  * audio_interface->StartPlayback(pp_audio);
     62  *
     63  * ...audio_callback() will now be periodically invoked on a separate thread...
     64  * @endcode
     65  */
     66 interface PPB_Audio {
     67  /**
     68   * Create() creates an audio resource. No sound will be heard until
     69   * StartPlayback() is called. The callback is called with the buffer address
     70   * and given user data whenever the buffer needs to be filled. From within the
     71   * callback, you should not call <code>PPB_Audio</code> functions. The
     72   * callback will be called on a different thread than the one which created
     73   * the interface. For performance-critical applications (i.e. low-latency
     74   * audio), the callback should avoid blocking or calling functions that can
     75   * obtain locks, such as malloc. The layout and the size of the buffer passed
     76   * to the audio callback will be determined by the device configuration and is
     77   * specified in the <code>AudioConfig</code> documentation.
     78   *
     79   * @param[in] instance A <code>PP_Instance</code> identifying one instance
     80   * of a module.
     81   * @param[in] config A <code>PP_Resource</code> corresponding to an audio
     82   * config resource.
     83   * @param[in] audio_callback A <code>PPB_Audio_Callback</code> callback
     84   * function that the browser calls when it needs more samples to play.
     85   * @param[in] user_data A pointer to user data used in the callback function.
     86   *
     87   * @return A <code>PP_Resource</code> containing the audio resource if
     88   * successful or 0 if the configuration cannot be honored or the callback is
     89   * null.
     90   */
     91   PP_Resource Create(
     92       [in] PP_Instance instance,
     93       [in] PP_Resource config,
     94       [in] PPB_Audio_Callback audio_callback,
     95       [inout] mem_t user_data);
     96 
     97   /**
     98    * IsAudio() determines if the provided resource is an audio resource.
     99    *
    100    * @param[in] resource A <code>PP_Resource</code> corresponding to a generic
    101    * resource.
    102    *
    103    * @return A <code>PP_Bool</code> containing containing <code>PP_TRUE</code>
    104    * if the given resource is an Audio resource, otherwise
    105    * <code>PP_FALSE</code>.
    106    */
    107   PP_Bool IsAudio(
    108       [in] PP_Resource resource);
    109 
    110   /**
    111    * GetCurrrentConfig() returns an audio config resource for the given audio
    112    * resource.
    113    *
    114    * @param[in] config A <code>PP_Resource</code> corresponding to an audio
    115    * resource.
    116    *
    117    * @return A <code>PP_Resource</code> containing the audio config resource if
    118    * successful.
    119    */
    120   PP_Resource GetCurrentConfig(
    121       [in] PP_Resource audio);
    122 
    123   /**
    124    * StartPlayback() starts the playback of the audio resource and begins
    125   * periodically calling the callback.
    126    *
    127    * @param[in] config A <code>PP_Resource</code> corresponding to an audio
    128    * resource.
    129    *
    130    * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
    131    * successful, otherwise <code>PP_FALSE</code>. Also returns
    132    * <code>PP_TRUE</code> (and be a no-op) if called while playback is already
    133    * in progress.
    134    */
    135   PP_Bool StartPlayback(
    136       [in] PP_Resource audio);
    137 
    138   /**
    139    * StopPlayback() stops the playback of the audio resource.
    140    *
    141    * @param[in] config A <code>PP_Resource</code> corresponding to an audio
    142    * resource.
    143    *
    144    * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
    145    * successful, otherwise <code>PP_FALSE</code>. Also returns
    146    * <code>PP_TRUE</code> (and is a no-op) if called while playback is already
    147    * stopped. If a callback is in progress, StopPlayback() will block until the
    148    * callback completes.
    149    */
    150   PP_Bool StopPlayback(
    151       [in] PP_Resource audio);
    152 };
    153 
    154