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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <algorithm>
      6 #include <cmath>
      7 #include <stdarg.h>
      8 #include <stdio.h>
      9 
     10 #include "ppapi/c/ppb_gamepad.h"
     11 #include "ppapi/c/ppb_input_event.h"
     12 #include "ppapi/cpp/completion_callback.h"
     13 #include "ppapi/cpp/graphics_2d.h"
     14 #include "ppapi/cpp/image_data.h"
     15 #include "ppapi/cpp/input_event.h"
     16 #include "ppapi/cpp/instance.h"
     17 #include "ppapi/cpp/logging.h"
     18 #include "ppapi/cpp/module.h"
     19 #include "ppapi/cpp/rect.h"
     20 #include "ppapi/cpp/var.h"
     21 #include "ppapi/cpp/view.h"
     22 #include "ppapi/utility/completion_callback_factory.h"
     23 
     24 void FillRect(pp::ImageData* image, int left, int top, int width, int height,
     25               uint32_t color) {
     26   for (int y = std::max(0, top);
     27        y < std::min(image->size().height() - 1, top + height);
     28        y++) {
     29     for (int x = std::max(0, left);
     30          x < std::min(image->size().width() - 1, left + width);
     31          x++)
     32       *image->GetAddr32(pp::Point(x, y)) = color;
     33   }
     34 }
     35 
     36 class MyInstance : public pp::Instance {
     37  public:
     38   explicit MyInstance(PP_Instance instance)
     39       : pp::Instance(instance),
     40         width_(0),
     41         height_(0),
     42         callback_factory_(this),
     43         gamepad_(NULL) {
     44   }
     45   virtual ~MyInstance() {}
     46 
     47   virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
     48     gamepad_ = reinterpret_cast<const PPB_Gamepad*>(
     49         pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE));
     50     if (!gamepad_)
     51       return false;
     52     return true;
     53   }
     54 
     55   virtual void DidChangeView(const pp::View& view) {
     56     pp::Rect rect = view.GetRect();
     57     if (rect.size().width() == width_ &&
     58         rect.size().height() == height_)
     59       return;  // We don't care about the position, only the size.
     60 
     61     width_ = rect.size().width();
     62     height_ = rect.size().height();
     63 
     64     device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false);
     65     if (!BindGraphics(device_context_))
     66       return;
     67 
     68     Paint();
     69   }
     70 
     71   void OnFlush(int32_t) {
     72     Paint();
     73   }
     74 
     75  private:
     76   void Paint() {
     77     pp::ImageData image = PaintImage(device_context_.size());
     78     if (!image.is_null()) {
     79       device_context_.ReplaceContents(&image);
     80       device_context_.Flush(
     81           callback_factory_.NewCallback(&MyInstance::OnFlush));
     82     } else {
     83       printf("NullImage\n");
     84     }
     85   }
     86 
     87   pp::ImageData PaintImage(const pp::Size& size) {
     88     pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, true);
     89     if (image.is_null())
     90       return image;
     91 
     92     PP_GamepadsSampleData gamepad_data;
     93     gamepad_->Sample(pp_instance(), &gamepad_data);
     94 
     95     if (gamepad_data.length > 1 && gamepad_data.items[0].connected) {
     96       int width2 = size.width() / 2;
     97       int height2 = size.height() / 2;
     98       // Draw 2 axes
     99       for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) {
    100         int x = static_cast<int>(
    101             gamepad_data.items[0].axes[i + 0] * width2 + width2);
    102         int y = static_cast<int>(
    103             gamepad_data.items[0].axes[i + 1] * height2 + height2);
    104         uint32_t box_bgra = 0x80000000;  // Alpha 50%.
    105         FillRect(&image, x - 3, y - 3, 7, 7, box_bgra);
    106       }
    107 
    108       for (size_t i = 0; i < gamepad_data.items[0].buttons_length; ++i) {
    109         float button_val = gamepad_data.items[0].buttons[i];
    110         uint32_t colour = static_cast<uint32_t>((button_val * 192) + 63) << 24;
    111         int x = i * 8 + 10;
    112         int y = 10;
    113         FillRect(&image, x - 3, y - 3, 7, 7, colour);
    114       }
    115     }
    116     return image;
    117   }
    118 
    119   int width_;
    120   int height_;
    121 
    122   pp::CompletionCallbackFactory<MyInstance> callback_factory_;
    123 
    124   const PPB_Gamepad* gamepad_;
    125 
    126   pp::Graphics2D device_context_;
    127 };
    128 
    129 // This object is the global object representing this plugin library as long
    130 // as it is loaded.
    131 class MyModule : public pp::Module {
    132  public:
    133   MyModule() : pp::Module() {}
    134   virtual ~MyModule() {}
    135 
    136   // Override CreateInstance to create your customized Instance object.
    137   virtual pp::Instance* CreateInstance(PP_Instance instance) {
    138     return new MyInstance(instance);
    139   }
    140 };
    141 
    142 namespace pp {
    143 
    144 // Factory function for your specialization of the Module object.
    145 Module* CreateModule() {
    146   return new MyModule();
    147 }
    148 
    149 }  // namespace pp
    150 
    151