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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "skia/ext/skia_utils_ios.h"
      6 
      7 #import <ImageIO/ImageIO.h>
      8 #import <UIKit/UIKit.h>
      9 
     10 #include "base/logging.h"
     11 #include "base/mac/scoped_cftyperef.h"
     12 #include "third_party/skia/include/utils/mac/SkCGUtils.h"
     13 
     14 namespace gfx {
     15 
     16 SkBitmap CGImageToSkBitmap(CGImageRef image, CGSize size, bool is_opaque) {
     17   SkBitmap bitmap;
     18   if (!image)
     19     return bitmap;
     20 
     21   if (!bitmap.tryAllocN32Pixels(size.width, size.height, is_opaque))
     22     return bitmap;
     23 
     24   void* data = bitmap.getPixels();
     25 
     26   // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
     27   // recommends these flags for improved CG performance.
     28 #define HAS_ARGB_SHIFTS(a, r, g, b) \
     29             (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
     30              && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
     31 #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
     32   base::ScopedCFTypeRef<CGColorSpaceRef> color_space(
     33       CGColorSpaceCreateDeviceRGB());
     34   base::ScopedCFTypeRef<CGContextRef> context(CGBitmapContextCreate(
     35       data,
     36       size.width,
     37       size.height,
     38       8,
     39       size.width * 4,
     40       color_space,
     41       kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
     42 #else
     43 #error We require that Skia's and CoreGraphics's recommended \
     44        image memory layout match.
     45 #endif
     46 #undef HAS_ARGB_SHIFTS
     47 
     48   DCHECK(context);
     49   if (!context)
     50     return bitmap;
     51 
     52   CGRect imageRect = CGRectMake(0.0, 0.0, size.width, size.height);
     53   CGContextSetBlendMode(context, kCGBlendModeCopy);
     54   CGContextDrawImage(context, imageRect, image);
     55 
     56   return bitmap;
     57 }
     58 
     59 UIImage* SkBitmapToUIImageWithColorSpace(const SkBitmap& skia_bitmap,
     60                                          CGFloat scale,
     61                                          CGColorSpaceRef color_space) {
     62   if (skia_bitmap.isNull())
     63     return nil;
     64 
     65   // First convert SkBitmap to CGImageRef.
     66   base::ScopedCFTypeRef<CGImageRef> cg_image(
     67       SkCreateCGImageRefWithColorspace(skia_bitmap, color_space));
     68 
     69   // Now convert to UIImage.
     70   return [UIImage imageWithCGImage:cg_image.get()
     71                              scale:scale
     72                        orientation:UIImageOrientationUp];
     73 }
     74 
     75 std::vector<SkBitmap> ImageDataToSkBitmaps(NSData* image_data) {
     76   DCHECK(image_data);
     77   base::ScopedCFTypeRef<CFDictionaryRef> empty_dictionary(
     78       CFDictionaryCreate(NULL, NULL, NULL, 0, NULL, NULL));
     79   std::vector<SkBitmap> frames;
     80 
     81   base::ScopedCFTypeRef<CGImageSourceRef> source(
     82       CGImageSourceCreateWithData((CFDataRef)image_data, empty_dictionary));
     83 
     84   size_t count = CGImageSourceGetCount(source);
     85   for (size_t index = 0; index < count; ++index) {
     86     base::ScopedCFTypeRef<CGImageRef> cg_image(
     87         CGImageSourceCreateImageAtIndex(source, index, empty_dictionary));
     88 
     89     CGSize size = CGSizeMake(CGImageGetWidth(cg_image),
     90                              CGImageGetHeight(cg_image));
     91     const SkBitmap bitmap = CGImageToSkBitmap(cg_image, size, false);
     92     if (!bitmap.empty())
     93       frames.push_back(bitmap);
     94   }
     95 
     96   DLOG_IF(WARNING, frames.size() != count) << "Only decoded " << frames.size()
     97       << " frames for " << count << " expected.";
     98   return frames;
     99 }
    100 
    101 }  // namespace gfx
    102