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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
      6 #define SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
      7 
      8 #include <iosfwd>
      9 #include <string>
     10 
     11 #include "base/atomicops.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/observer_list.h"
     14 #include "base/strings/string_util.h"
     15 #include "base/synchronization/lock.h"
     16 #include "base/threading/non_thread_safe.h"
     17 #include "base/threading/thread_checker.h"
     18 #include "sync/base/sync_export.h"
     19 #include "sync/internal_api/public/base/cancelation_observer.h"
     20 #include "sync/syncable/syncable_id.h"
     21 
     22 namespace sync_pb {
     23 class ClientToServerMessage;
     24 }
     25 
     26 namespace syncer {
     27 
     28 class CancelationSignal;
     29 
     30 namespace syncable {
     31 class Directory;
     32 }
     33 
     34 static const int32 kUnsetResponseCode = -1;
     35 static const int32 kUnsetContentLength = -1;
     36 static const int32 kUnsetPayloadLength = -1;
     37 
     38 // HttpResponse gathers the relevant output properties of an HTTP request.
     39 // Depending on the value of the server_status code, response_code, and
     40 // content_length may not be valid.
     41 struct SYNC_EXPORT_PRIVATE HttpResponse {
     42   enum ServerConnectionCode {
     43     // For uninitialized state.
     44     NONE,
     45 
     46     // CONNECTION_UNAVAILABLE is returned when InternetConnect() fails.
     47     CONNECTION_UNAVAILABLE,
     48 
     49     // IO_ERROR is returned when reading/writing to a buffer has failed.
     50     IO_ERROR,
     51 
     52     // SYNC_SERVER_ERROR is returned when the HTTP status code indicates that
     53     // a non-auth error has occured.
     54     SYNC_SERVER_ERROR,
     55 
     56     // SYNC_AUTH_ERROR is returned when the HTTP status code indicates that an
     57     // auth error has occured (i.e. a 401 or sync-specific AUTH_INVALID
     58     // response)
     59     // TODO(tim): Caring about AUTH_INVALID is a layering violation. But
     60     // this app-specific logic is being added as a stable branch hotfix so
     61     // minimal changes prevail for the moment.  Fix this! Bug 35060.
     62     SYNC_AUTH_ERROR,
     63 
     64     // SERVER_CONNECTION_OK is returned when request was handled correctly.
     65     SERVER_CONNECTION_OK,
     66 
     67     // RETRY is returned when a Commit request fails with a RETRY response from
     68     // the server.
     69     //
     70     // TODO(idana): the server no longer returns RETRY so we should remove this
     71     // value.
     72     RETRY,
     73   };
     74 
     75   // The HTTP Status code.
     76   int64 response_code;
     77 
     78   // The value of the Content-length header.
     79   int64 content_length;
     80 
     81   // The size of a download request's payload.
     82   int64 payload_length;
     83 
     84   // Identifies the type of failure, if any.
     85   ServerConnectionCode server_status;
     86 
     87   HttpResponse();
     88 
     89   static const char* GetServerConnectionCodeString(
     90       ServerConnectionCode code);
     91 
     92   static ServerConnectionCode ServerConnectionCodeFromNetError(
     93       int error_code);
     94 };
     95 
     96 struct ServerConnectionEvent {
     97   HttpResponse::ServerConnectionCode connection_code;
     98   explicit ServerConnectionEvent(HttpResponse::ServerConnectionCode code) :
     99       connection_code(code) {}
    100 };
    101 
    102 class SYNC_EXPORT_PRIVATE ServerConnectionEventListener {
    103  public:
    104   virtual void OnServerConnectionEvent(const ServerConnectionEvent& event) = 0;
    105  protected:
    106   virtual ~ServerConnectionEventListener() {}
    107 };
    108 
    109 class ServerConnectionManager;
    110 // A helper class that automatically notifies when the status changes.
    111 // TODO(tim): This class shouldn't be exposed outside of the implementation,
    112 // bug 35060.
    113 class SYNC_EXPORT_PRIVATE ScopedServerStatusWatcher
    114     : public base::NonThreadSafe {
    115  public:
    116   ScopedServerStatusWatcher(ServerConnectionManager* conn_mgr,
    117                             HttpResponse* response);
    118   virtual ~ScopedServerStatusWatcher();
    119  private:
    120   ServerConnectionManager* const conn_mgr_;
    121   HttpResponse* const response_;
    122   DISALLOW_COPY_AND_ASSIGN(ScopedServerStatusWatcher);
    123 };
    124 
    125 // Use this class to interact with the sync server.
    126 // The ServerConnectionManager currently supports POSTing protocol buffers.
    127 //
    128 class SYNC_EXPORT_PRIVATE ServerConnectionManager : public CancelationObserver {
    129  public:
    130   // buffer_in - will be POSTed
    131   // buffer_out - string will be overwritten with response
    132   struct PostBufferParams {
    133     std::string buffer_in;
    134     std::string buffer_out;
    135     HttpResponse response;
    136   };
    137 
    138   // Abstract class providing network-layer functionality to the
    139   // ServerConnectionManager. Subclasses implement this using an HTTP stack of
    140   // their choice.
    141   class Connection {
    142    public:
    143     explicit Connection(ServerConnectionManager* scm);
    144     virtual ~Connection();
    145 
    146     // Called to initialize and perform an HTTP POST.
    147     virtual bool Init(const char* path,
    148                       const std::string& auth_token,
    149                       const std::string& payload,
    150                       HttpResponse* response) = 0;
    151 
    152     // Immediately abandons a pending HTTP POST request and unblocks caller
    153     // in Init.
    154     virtual void Abort() = 0;
    155 
    156     bool ReadBufferResponse(std::string* buffer_out, HttpResponse* response,
    157                             bool require_response);
    158     bool ReadDownloadResponse(HttpResponse* response, std::string* buffer_out);
    159 
    160    protected:
    161     std::string MakeConnectionURL(const std::string& sync_server,
    162                                   const std::string& path,
    163                                   bool use_ssl) const;
    164 
    165     void GetServerParams(std::string* server,
    166                          int* server_port,
    167                          bool* use_ssl) const {
    168       server->assign(scm_->sync_server_);
    169       *server_port = scm_->sync_server_port_;
    170       *use_ssl = scm_->use_ssl_;
    171     }
    172 
    173     std::string buffer_;
    174     ServerConnectionManager* scm_;
    175 
    176    private:
    177     int ReadResponse(void* buffer, int length);
    178     int ReadResponse(std::string* buffer, int length);
    179   };
    180 
    181   ServerConnectionManager(const std::string& server,
    182                           int port,
    183                           bool use_ssl,
    184                           CancelationSignal* cancelation_signal);
    185 
    186   virtual ~ServerConnectionManager();
    187 
    188   // POSTS buffer_in and reads a response into buffer_out. Uses our currently
    189   // set auth token in our headers.
    190   //
    191   // Returns true if executed successfully.
    192   virtual bool PostBufferWithCachedAuth(PostBufferParams* params,
    193                                         ScopedServerStatusWatcher* watcher);
    194 
    195   void AddListener(ServerConnectionEventListener* listener);
    196   void RemoveListener(ServerConnectionEventListener* listener);
    197 
    198   inline HttpResponse::ServerConnectionCode server_status() const {
    199     DCHECK(thread_checker_.CalledOnValidThread());
    200     return server_status_;
    201   }
    202 
    203   const std::string client_id() const { return client_id_; }
    204 
    205   // Returns the current server parameters in server_url, port and use_ssl.
    206   void GetServerParameters(std::string* server_url,
    207                            int* port,
    208                            bool* use_ssl) const;
    209 
    210   std::string GetServerHost() const;
    211 
    212   // Factory method to create an Connection object we can use for
    213   // communication with the server.
    214   virtual Connection* MakeConnection();
    215 
    216   // Closes any active network connections to the sync server.
    217   // We expect this to get called on a different thread than the valid
    218   // ThreadChecker thread, as we want to kill any pending http traffic without
    219   // having to wait for the request to complete.
    220   virtual void OnSignalReceived() OVERRIDE FINAL;
    221 
    222   void set_client_id(const std::string& client_id) {
    223     DCHECK(thread_checker_.CalledOnValidThread());
    224     DCHECK(client_id_.empty());
    225     client_id_.assign(client_id);
    226   }
    227 
    228   // Sets a new auth token and time.
    229   bool SetAuthToken(const std::string& auth_token);
    230 
    231   bool HasInvalidAuthToken() {
    232     return auth_token_.empty();
    233   }
    234 
    235   const std::string auth_token() const {
    236     DCHECK(thread_checker_.CalledOnValidThread());
    237     return auth_token_;
    238   }
    239 
    240  protected:
    241   inline std::string proto_sync_path() const {
    242     return proto_sync_path_;
    243   }
    244 
    245   // Updates server_status_ and notifies listeners if server_status_ changed
    246   void SetServerStatus(HttpResponse::ServerConnectionCode server_status);
    247 
    248   // NOTE: Tests rely on this protected function being virtual.
    249   //
    250   // Internal PostBuffer base function.
    251   virtual bool PostBufferToPath(PostBufferParams*,
    252                                 const std::string& path,
    253                                 const std::string& auth_token,
    254                                 ScopedServerStatusWatcher* watcher);
    255 
    256   // An internal helper to clear our auth_token_ and cache the old version
    257   // in |previously_invalidated_token_| to shelter us from retrying with a
    258   // known bad token.
    259   void InvalidateAndClearAuthToken();
    260 
    261   // Helper to check terminated flags and build a Connection object, installing
    262   // it as the |active_connection_|.  If this ServerConnectionManager has been
    263   // terminated, this will return NULL.
    264   Connection* MakeActiveConnection();
    265 
    266   // Called by Connection objects as they are destroyed to allow the
    267   // ServerConnectionManager to cleanup active connections.
    268   void OnConnectionDestroyed(Connection* connection);
    269 
    270   // The sync_server_ is the server that requests will be made to.
    271   std::string sync_server_;
    272 
    273   // The sync_server_port_ is the port that HTTP requests will be made on.
    274   int sync_server_port_;
    275 
    276   // The unique id of the user's client.
    277   std::string client_id_;
    278 
    279   // Indicates whether or not requests should be made using HTTPS.
    280   bool use_ssl_;
    281 
    282   // The paths we post to.
    283   std::string proto_sync_path_;
    284 
    285   // The auth token to use in authenticated requests.
    286   std::string auth_token_;
    287 
    288   // The previous auth token that is invalid now.
    289   std::string previously_invalidated_token;
    290 
    291   ObserverList<ServerConnectionEventListener> listeners_;
    292 
    293   HttpResponse::ServerConnectionCode server_status_;
    294 
    295   base::ThreadChecker thread_checker_;
    296 
    297   // Protects all variables below to allow bailing out of active connections.
    298   base::Lock terminate_connection_lock_;
    299 
    300   // If true, we've been told to terminate IO and expect to be destroyed
    301   // shortly.  No future network requests will be made.
    302   bool terminated_;
    303 
    304   // A non-owning pointer to any active http connection, so that we can abort
    305   // it if necessary.
    306   Connection* active_connection_;
    307 
    308  private:
    309   friend class Connection;
    310   friend class ScopedServerStatusWatcher;
    311 
    312   // A class to help deal with cleaning up active Connection objects when (for
    313   // ex) multiple early-exits are present in some scope. ScopedConnectionHelper
    314   // informs the ServerConnectionManager before the Connection object it takes
    315   // ownership of is destroyed.
    316   class ScopedConnectionHelper {
    317    public:
    318     // |manager| must outlive this. Takes ownership of |connection|.
    319     ScopedConnectionHelper(ServerConnectionManager* manager,
    320                            Connection* connection);
    321     ~ScopedConnectionHelper();
    322     Connection* get();
    323    private:
    324     ServerConnectionManager* manager_;
    325     scoped_ptr<Connection> connection_;
    326     DISALLOW_COPY_AND_ASSIGN(ScopedConnectionHelper);
    327   };
    328 
    329   void NotifyStatusChanged();
    330 
    331   CancelationSignal* const cancelation_signal_;
    332   bool signal_handler_registered_;
    333 
    334   DISALLOW_COPY_AND_ASSIGN(ServerConnectionManager);
    335 };
    336 
    337 std::ostream& operator<<(std::ostream& s, const struct HttpResponse& hr);
    338 
    339 }  // namespace syncer
    340 
    341 #endif  // SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
    342