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      1 /*
      2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "bindings/core/v8/ScheduledAction.h"
     33 
     34 #include "bindings/core/v8/ScriptController.h"
     35 #include "bindings/core/v8/ScriptSourceCode.h"
     36 #include "bindings/core/v8/V8Binding.h"
     37 #include "bindings/core/v8/V8GCController.h"
     38 #include "bindings/core/v8/V8ScriptRunner.h"
     39 #include "core/dom/Document.h"
     40 #include "core/dom/ExecutionContext.h"
     41 #include "core/frame/LocalFrame.h"
     42 #include "core/workers/WorkerGlobalScope.h"
     43 #include "core/workers/WorkerThread.h"
     44 #include "platform/Logging.h"
     45 #include "platform/TraceEvent.h"
     46 
     47 namespace blink {
     48 
     49 ScheduledAction::ScheduledAction(ScriptState* scriptState, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], v8::Isolate* isolate)
     50     : m_scriptState(scriptState)
     51     , m_function(isolate, function)
     52     , m_info(isolate)
     53     , m_code(String(), KURL(), TextPosition::belowRangePosition())
     54 {
     55     m_info.ReserveCapacity(argc);
     56     for (int i = 0; i < argc; ++i)
     57         m_info.Append(argv[i]);
     58 }
     59 
     60 ScheduledAction::ScheduledAction(ScriptState* scriptState, const String& code, const KURL& url, v8::Isolate* isolate)
     61     : m_scriptState(scriptState)
     62     , m_info(isolate)
     63     , m_code(code, url)
     64 {
     65 }
     66 
     67 ScheduledAction::~ScheduledAction()
     68 {
     69 }
     70 
     71 void ScheduledAction::execute(ExecutionContext* context)
     72 {
     73     if (context->isDocument()) {
     74         LocalFrame* frame = toDocument(context)->frame();
     75         if (!frame) {
     76             WTF_LOG(Timers, "ScheduledAction::execute %p: no frame", this);
     77             return;
     78         }
     79         if (!frame->script().canExecuteScripts(AboutToExecuteScript)) {
     80             WTF_LOG(Timers, "ScheduledAction::execute %p: frame can not execute scripts", this);
     81             return;
     82         }
     83         execute(frame);
     84     } else {
     85         WTF_LOG(Timers, "ScheduledAction::execute %p: worker scope", this);
     86         execute(toWorkerGlobalScope(context));
     87     }
     88 }
     89 
     90 void ScheduledAction::execute(LocalFrame* frame)
     91 {
     92     if (m_scriptState->contextIsValid()) {
     93         WTF_LOG(Timers, "ScheduledAction::execute %p: context is empty", this);
     94         return;
     95     }
     96 
     97     TRACE_EVENT0("v8", "ScheduledAction::execute");
     98     ScriptState::Scope scope(m_scriptState.get());
     99     if (!m_function.isEmpty()) {
    100         WTF_LOG(Timers, "ScheduledAction::execute %p: have function", this);
    101         Vector<v8::Handle<v8::Value> > info;
    102         createLocalHandlesForArgs(&info);
    103         frame->script().callFunction(m_function.newLocal(m_scriptState->isolate()), m_scriptState->context()->Global(), info.size(), info.data());
    104     } else {
    105         WTF_LOG(Timers, "ScheduledAction::execute %p: executing from source", this);
    106         frame->script().executeScriptAndReturnValue(m_scriptState->context(), ScriptSourceCode(m_code));
    107     }
    108 
    109     // The frame might be invalid at this point because JavaScript could have released it.
    110 }
    111 
    112 void ScheduledAction::execute(WorkerGlobalScope* worker)
    113 {
    114     ASSERT(worker->thread()->isCurrentThread());
    115     ASSERT(!m_scriptState->contextIsValid());
    116     if (!m_function.isEmpty()) {
    117         ScriptState::Scope scope(m_scriptState.get());
    118         Vector<v8::Handle<v8::Value> > info;
    119         createLocalHandlesForArgs(&info);
    120         V8ScriptRunner::callFunction(m_function.newLocal(m_scriptState->isolate()), worker, m_scriptState->context()->Global(), info.size(), info.data(), m_scriptState->isolate());
    121     } else {
    122         worker->script()->evaluate(m_code);
    123     }
    124 }
    125 
    126 void ScheduledAction::createLocalHandlesForArgs(Vector<v8::Handle<v8::Value> >* handles)
    127 {
    128     handles->reserveCapacity(m_info.Size());
    129     for (size_t i = 0; i < m_info.Size(); ++i)
    130         handles->append(m_info.Get(i));
    131 }
    132 
    133 } // namespace blink
    134