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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef ScriptFunction_h
     32 #define ScriptFunction_h
     33 
     34 #include "bindings/core/v8/ScriptValue.h"
     35 #include "platform/heap/Handle.h"
     36 #include <v8.h>
     37 
     38 namespace blink {
     39 
     40 // A common way of using ScriptFunction is as follows:
     41 //
     42 // class DerivedFunction : public ScriptFunction {
     43 //     // This returns a V8 function which the DerivedFunction is bound to.
     44 //     // The DerivedFunction is destructed when the V8 function is
     45 //     // garbage-collected.
     46 //     static v8::Handle<v8::Function> createFunction(ScriptState* scriptState)
     47 //     {
     48 //         DerivedFunction* self = new DerivedFunction(scriptState);
     49 //         return self->bindToV8Function();
     50 //     }
     51 // };
     52 class ScriptFunction : public GarbageCollectedFinalized<ScriptFunction> {
     53 public:
     54     virtual ~ScriptFunction() { }
     55     ScriptState* scriptState() const { return m_scriptState.get(); }
     56     virtual void trace(Visitor*) { }
     57 
     58 protected:
     59     explicit ScriptFunction(ScriptState* scriptState)
     60         : m_scriptState(scriptState)
     61     {
     62     }
     63 
     64     v8::Handle<v8::Function> bindToV8Function();
     65 
     66 private:
     67     virtual ScriptValue call(ScriptValue) = 0;
     68     static void callCallback(const v8::FunctionCallbackInfo<v8::Value>&);
     69 
     70     RefPtr<ScriptState> m_scriptState;
     71 };
     72 
     73 } // namespace blink
     74 
     75 #endif
     76