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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef V8DOMConfiguration_h
     30 #define V8DOMConfiguration_h
     31 
     32 #include "bindings/core/v8/V8Binding.h"
     33 #include "bindings/core/v8/V8DOMWrapper.h"
     34 #include <v8.h>
     35 
     36 namespace blink {
     37 
     38 class V8DOMConfiguration {
     39 public:
     40     // The following Configuration structs and install methods are used for
     41     // setting multiple properties on an ObjectTemplate, used from the
     42     // generated bindings initialization (ConfigureXXXTemplate). This greatly
     43     // reduces the binary size by moving from code driven setup to data table
     44     // driven setup.
     45 
     46     enum ExposeConfiguration {
     47         ExposedToAllScripts,
     48         OnlyExposedToPrivateScript,
     49     };
     50 
     51     enum InstanceOrPrototypeConfiguration {
     52         OnInstance,
     53         OnPrototype,
     54     };
     55 
     56     // AttributeConfiguration translates into calls to SetAccessor() on either
     57     // the instance or the prototype ObjectTemplate, based on |instanceOrPrototypeConfiguration|.
     58     struct AttributeConfiguration {
     59         const char* const name;
     60         v8::AccessorGetterCallback getter;
     61         v8::AccessorSetterCallback setter;
     62         v8::AccessorGetterCallback getterForMainWorld;
     63         v8::AccessorSetterCallback setterForMainWorld;
     64         const WrapperTypeInfo* data;
     65         v8::AccessControl settings;
     66         v8::PropertyAttribute attribute;
     67         ExposeConfiguration exposeConfiguration;
     68         InstanceOrPrototypeConfiguration instanceOrPrototypeConfiguration;
     69     };
     70 
     71     // AccessorConfiguration translates into calls to SetAccessorProperty()
     72     // on prototype ObjectTemplate.
     73     struct AccessorConfiguration {
     74         const char* const name;
     75         v8::FunctionCallback getter;
     76         v8::FunctionCallback setter;
     77         v8::FunctionCallback getterForMainWorld;
     78         v8::FunctionCallback setterForMainWorld;
     79         const WrapperTypeInfo* data;
     80         v8::AccessControl settings;
     81         v8::PropertyAttribute attribute;
     82         ExposeConfiguration exposeConfiguration;
     83     };
     84 
     85     static void installAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const AttributeConfiguration*, size_t attributeCount, v8::Isolate*);
     86 
     87     template<class ObjectOrTemplate>
     88     static inline void installAttribute(v8::Handle<ObjectOrTemplate> instanceTemplate, v8::Handle<ObjectOrTemplate> prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate)
     89     {
     90         DOMWrapperWorld& world = DOMWrapperWorld::current(isolate);
     91         if (attribute.exposeConfiguration == OnlyExposedToPrivateScript && !world.isPrivateScriptIsolatedWorld())
     92             return;
     93 
     94         v8::AccessorGetterCallback getter = attribute.getter;
     95         v8::AccessorSetterCallback setter = attribute.setter;
     96         if (world.isMainWorld()) {
     97             if (attribute.getterForMainWorld)
     98                 getter = attribute.getterForMainWorld;
     99             if (attribute.setterForMainWorld)
    100                 setter = attribute.setterForMainWorld;
    101         }
    102         (attribute.instanceOrPrototypeConfiguration == OnPrototype ? prototype : instanceTemplate)->SetAccessor(v8AtomicString(isolate, attribute.name),
    103             getter,
    104             setter,
    105             v8::External::New(isolate, const_cast<WrapperTypeInfo*>(attribute.data)),
    106             attribute.settings,
    107             attribute.attribute);
    108     }
    109 
    110     enum ConstantType {
    111         ConstantTypeShort,
    112         ConstantTypeLong,
    113         ConstantTypeUnsignedShort,
    114         ConstantTypeUnsignedLong,
    115         ConstantTypeFloat,
    116         ConstantTypeDouble,
    117         ConstantTypeString
    118     };
    119 
    120     // ConstantConfiguration translates into calls to Set() for setting up an
    121     // object's constants. It sets the constant on both the FunctionTemplate and
    122     // the ObjectTemplate. PropertyAttributes is always ReadOnly.
    123     struct ConstantConfiguration {
    124         const char* const name;
    125         int ivalue;
    126         double dvalue;
    127         const char* const svalue;
    128         ConstantType type;
    129     };
    130 
    131     static void installConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const ConstantConfiguration*, size_t constantCount, v8::Isolate*);
    132     static void installConstant(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const char* name, v8::AccessorGetterCallback, v8::Isolate*);
    133 
    134     // MethodConfiguration translates into calls to Set() for setting up an
    135     // object's callbacks. It sets the method on both the FunctionTemplate or
    136     // the ObjectTemplate.
    137     struct MethodConfiguration {
    138         v8::Local<v8::Name> methodName(v8::Isolate* isolate) const { return v8AtomicString(isolate, name); }
    139         v8::FunctionCallback callbackForWorld(const DOMWrapperWorld& world) const
    140         {
    141             return world.isMainWorld() && callbackForMainWorld ? callbackForMainWorld : callback;
    142         }
    143 
    144         const char* const name;
    145         v8::FunctionCallback callback;
    146         v8::FunctionCallback callbackForMainWorld;
    147         int length;
    148         ExposeConfiguration exposeConfiguration;
    149     };
    150 
    151     struct SymbolKeyedMethodConfiguration {
    152         v8::Local<v8::Name> methodName(v8::Isolate* isolate) const { return getSymbol(isolate); }
    153         v8::FunctionCallback callbackForWorld(const DOMWrapperWorld&) const
    154         {
    155             return callback;
    156         }
    157 
    158         v8::Local<v8::Symbol> (*getSymbol)(v8::Isolate*);
    159         v8::FunctionCallback callback;
    160         // SymbolKeyedMethodConfiguration doesn't support per-world bindings.
    161         int length;
    162         ExposeConfiguration exposeConfiguration;
    163     };
    164 
    165     static void installMethods(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const MethodConfiguration*, size_t callbackCount, v8::Isolate*);
    166 
    167     template <class ObjectOrTemplate, class Configuration>
    168     static void installMethod(v8::Handle<ObjectOrTemplate> objectOrTemplate, v8::Handle<v8::Signature> signature, v8::PropertyAttribute attribute, const Configuration& callback, v8::Isolate* isolate)
    169     {
    170         DOMWrapperWorld& world = DOMWrapperWorld::current(isolate);
    171         if (callback.exposeConfiguration == OnlyExposedToPrivateScript && !world.isPrivateScriptIsolatedWorld())
    172             return;
    173 
    174         v8::Local<v8::FunctionTemplate> functionTemplate = functionTemplateForCallback(signature, callback.callbackForWorld(world), callback.length, isolate);
    175         setMethod(objectOrTemplate, callback.methodName(isolate), functionTemplate, attribute);
    176     }
    177 
    178     static void installAccessors(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, const AccessorConfiguration*, size_t accessorCount, v8::Isolate*);
    179 
    180     static v8::Local<v8::Signature> installDOMClassTemplate(v8::Handle<v8::FunctionTemplate>, const char* interfaceName, v8::Handle<v8::FunctionTemplate> parentClass, size_t fieldCount,
    181         const AttributeConfiguration*, size_t attributeCount,
    182         const AccessorConfiguration*, size_t accessorCount,
    183         const MethodConfiguration*, size_t callbackCount,
    184         v8::Isolate*);
    185 
    186     static v8::Handle<v8::FunctionTemplate> domClassTemplate(v8::Isolate*, WrapperTypeInfo*, void (*)(v8::Handle<v8::FunctionTemplate>, v8::Isolate*));
    187 
    188 private:
    189     static void setMethod(v8::Handle<v8::Object> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
    190     {
    191         target->Set(name, functionTemplate->GetFunction());
    192     }
    193     static void setMethod(v8::Handle<v8::FunctionTemplate> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
    194     {
    195         target->Set(name, functionTemplate, attribute);
    196     }
    197     static void setMethod(v8::Handle<v8::ObjectTemplate> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
    198     {
    199         target->Set(name, functionTemplate, attribute);
    200     }
    201 
    202     static v8::Handle<v8::FunctionTemplate> functionTemplateForCallback(v8::Handle<v8::Signature>, v8::FunctionCallback, int length, v8::Isolate*);
    203 };
    204 
    205 } // namespace blink
    206 
    207 #endif // V8DOMConfiguration_h
    208