1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 #include "bindings/core/v8/V8ObjectConstructor.h" 27 28 #include "bindings/core/v8/V8Binding.h" 29 #include "bindings/core/v8/V8ScriptRunner.h" 30 #include "core/dom/Document.h" 31 #include "core/frame/LocalFrame.h" 32 #include "platform/TraceEvent.h" 33 34 namespace blink { 35 36 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function) 37 { 38 if (function.IsEmpty()) 39 return v8::Local<v8::Object>(); 40 ConstructorMode constructorMode(isolate); 41 return V8ScriptRunner::instantiateObject(isolate, function); 42 } 43 44 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[]) 45 { 46 if (function.IsEmpty()) 47 return v8::Local<v8::Object>(); 48 ConstructorMode constructorMode(isolate); 49 return V8ScriptRunner::instantiateObject(isolate, function, argc, argv); 50 } 51 52 v8::Local<v8::Object> V8ObjectConstructor::newInstanceInDocument(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], Document* document) 53 { 54 if (function.IsEmpty()) 55 return v8::Local<v8::Object>(); 56 return V8ScriptRunner::instantiateObjectInDocument(isolate, function, document, argc, argv); 57 } 58 59 void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<v8::Value>& info) 60 { 61 if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNewObject) { 62 V8ThrowException::throwTypeError("Illegal constructor", info.GetIsolate()); 63 return; 64 } 65 v8SetReturnValue(info, info.This()); 66 } 67 68 } // namespace blink 69