1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "bindings/core/v8/V8CustomEvent.h" 33 34 #include "bindings/core/v8/Dictionary.h" 35 #include "bindings/core/v8/SerializedScriptValue.h" 36 #include "bindings/core/v8/V8Binding.h" 37 #include "bindings/core/v8/V8DOMWrapper.h" 38 #include "bindings/core/v8/V8Event.h" 39 #include "bindings/core/v8/V8HiddenValue.h" 40 #include "core/dom/ContextFeatures.h" 41 #include "platform/RuntimeEnabledFeatures.h" 42 43 namespace blink { 44 45 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> customEvent, v8::Handle<v8::Value> detail, v8::Isolate* isolate) 46 { 47 V8HiddenValue::setHiddenValue(isolate, customEvent, V8HiddenValue::detail(isolate), detail); 48 return detail; 49 } 50 51 52 void V8CustomEvent::detailAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Value>& info) 53 { 54 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); 55 56 v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate())); 57 58 if (!result.IsEmpty()) { 59 v8SetReturnValue(info, result); 60 return; 61 } 62 63 if (!event->serializedDetail()) { 64 // If we're in an isolated world and the event was created in the main world, 65 // we need to find the 'detail' property on the main world wrapper and clone it. 66 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFromMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate())); 67 if (!mainWorldDetail.IsEmpty()) 68 event->setSerializedDetail(SerializedScriptValue::createAndSwallowExceptions(mainWorldDetail, info.GetIsolate())); 69 } 70 71 if (event->serializedDetail()) { 72 result = event->serializedDetail()->deserialize(); 73 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate())); 74 return; 75 } 76 77 v8SetReturnValue(info, cacheState(info.Holder(), v8::Null(info.GetIsolate()), info.GetIsolate())); 78 } 79 80 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) 81 { 82 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); 83 ASSERT(!event->serializedDetail()); 84 85 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]); 86 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue()); 87 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue()); 88 v8::Handle<v8::Value> detailsArg = info[3]; 89 90 event->initEvent(typeArg, canBubbleArg, cancelableArg); 91 92 if (!detailsArg.IsEmpty()) { 93 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate()), detailsArg); 94 if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld()) 95 event->setSerializedDetail(SerializedScriptValue::createAndSwallowExceptions(detailsArg, info.GetIsolate())); 96 } 97 } 98 99 } // namespace blink 100