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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "bindings/core/v8/DictionaryHelperForBindings.h"
     29 #include "bindings/core/v8/ExceptionMessages.h"
     30 #include "bindings/core/v8/ExceptionState.h"
     31 #include "bindings/core/v8/V8Binding.h"
     32 #include "bindings/modules/v8/V8Gamepad.h"
     33 #include "bindings/modules/v8/V8Headers.h"
     34 #include "bindings/modules/v8/V8MIDIPort.h"
     35 #include "bindings/modules/v8/V8MediaStream.h"
     36 #include "bindings/modules/v8/V8SpeechRecognitionResult.h"
     37 #include "bindings/modules/v8/V8SpeechRecognitionResultList.h"
     38 #include "modules/gamepad/Gamepad.h"
     39 #include "modules/mediastream/MediaStream.h"
     40 #include "modules/speech/SpeechRecognitionResult.h"
     41 #include "modules/speech/SpeechRecognitionResultList.h"
     42 
     43 namespace blink {
     44 
     45 template <>
     46 struct DictionaryHelperTraits<MIDIPort> {
     47     typedef V8MIDIPort type;
     48 };
     49 
     50 template <>
     51 struct DictionaryHelperTraits<SpeechRecognitionResultList> {
     52     typedef V8SpeechRecognitionResultList type;
     53 };
     54 
     55 template <>
     56 struct DictionaryHelperTraits<Gamepad> {
     57     typedef V8Gamepad type;
     58 };
     59 
     60 template <>
     61 struct DictionaryHelperTraits<MediaStream> {
     62     typedef V8MediaStream type;
     63 };
     64 
     65 template <>
     66 struct DictionaryHelperTraits<Headers> {
     67     typedef V8Headers type;
     68 };
     69 
     70 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MIDIPort>& value);
     71 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<SpeechRecognitionResultList>& value);
     72 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Gamepad>& value);
     73 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MediaStream>& value);
     74 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Headers>& value);
     75 
     76 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MIDIPort>& value);
     77 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<SpeechRecognitionResultList>& value);
     78 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Gamepad>& value);
     79 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MediaStream>& value);
     80 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Headers>& value);
     81 
     82 } // namespace blink
     83