1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "bindings/core/v8/DictionaryHelperForBindings.h" 29 #include "bindings/core/v8/ExceptionMessages.h" 30 #include "bindings/core/v8/ExceptionState.h" 31 #include "bindings/core/v8/V8Binding.h" 32 #include "bindings/modules/v8/V8Gamepad.h" 33 #include "bindings/modules/v8/V8Headers.h" 34 #include "bindings/modules/v8/V8MIDIPort.h" 35 #include "bindings/modules/v8/V8MediaStream.h" 36 #include "bindings/modules/v8/V8SpeechRecognitionResult.h" 37 #include "bindings/modules/v8/V8SpeechRecognitionResultList.h" 38 #include "modules/gamepad/Gamepad.h" 39 #include "modules/mediastream/MediaStream.h" 40 #include "modules/speech/SpeechRecognitionResult.h" 41 #include "modules/speech/SpeechRecognitionResultList.h" 42 43 namespace blink { 44 45 template <> 46 struct DictionaryHelperTraits<MIDIPort> { 47 typedef V8MIDIPort type; 48 }; 49 50 template <> 51 struct DictionaryHelperTraits<SpeechRecognitionResultList> { 52 typedef V8SpeechRecognitionResultList type; 53 }; 54 55 template <> 56 struct DictionaryHelperTraits<Gamepad> { 57 typedef V8Gamepad type; 58 }; 59 60 template <> 61 struct DictionaryHelperTraits<MediaStream> { 62 typedef V8MediaStream type; 63 }; 64 65 template <> 66 struct DictionaryHelperTraits<Headers> { 67 typedef V8Headers type; 68 }; 69 70 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MIDIPort>& value); 71 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<SpeechRecognitionResultList>& value); 72 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Gamepad>& value); 73 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MediaStream>& value); 74 template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Headers>& value); 75 76 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MIDIPort>& value); 77 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<SpeechRecognitionResultList>& value); 78 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Gamepad>& value); 79 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MediaStream>& value); 80 template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Headers>& value); 81 82 } // namespace blink 83