1 /* 2 * Copyright (C) 2010 Google Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * 25 */ 26 27 #ifndef WindowEventContext_h 28 #define WindowEventContext_h 29 30 #include "platform/heap/Handle.h" 31 #include "wtf/RefPtr.h" 32 33 namespace blink { 34 35 class LocalDOMWindow; 36 class EventTarget; 37 class Event; 38 class Node; 39 class NodeEventContext; 40 41 class WindowEventContext { 42 STACK_ALLOCATED(); 43 public: 44 WindowEventContext(Event*, PassRefPtrWillBeRawPtr<Node>, const NodeEventContext*); 45 46 LocalDOMWindow* window() const; 47 EventTarget* target() const; 48 bool handleLocalEvents(Event* event); 49 50 private: 51 RefPtrWillBeMember<LocalDOMWindow> m_window; 52 RefPtrWillBeMember<EventTarget> m_target; 53 }; 54 55 inline LocalDOMWindow* WindowEventContext::window() const 56 { 57 return m_window.get(); 58 } 59 60 inline EventTarget* WindowEventContext::target() const 61 { 62 return m_target.get(); 63 } 64 65 } 66 67 #endif // WindowEventContext_h 68