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      1 /*
      2  * Copyright (C) 2010 Google Inc. All Rights Reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  *
     25  */
     26 
     27 #ifndef WindowEventContext_h
     28 #define WindowEventContext_h
     29 
     30 #include "platform/heap/Handle.h"
     31 #include "wtf/RefPtr.h"
     32 
     33 namespace blink {
     34 
     35 class LocalDOMWindow;
     36 class EventTarget;
     37 class Event;
     38 class Node;
     39 class NodeEventContext;
     40 
     41 class WindowEventContext {
     42     STACK_ALLOCATED();
     43 public:
     44     WindowEventContext(Event*, PassRefPtrWillBeRawPtr<Node>, const NodeEventContext*);
     45 
     46     LocalDOMWindow* window() const;
     47     EventTarget* target() const;
     48     bool handleLocalEvents(Event* event);
     49 
     50 private:
     51     RefPtrWillBeMember<LocalDOMWindow> m_window;
     52     RefPtrWillBeMember<EventTarget> m_target;
     53 };
     54 
     55 inline LocalDOMWindow* WindowEventContext::window() const
     56 {
     57     return m_window.get();
     58 }
     59 
     60 inline EventTarget* WindowEventContext::target() const
     61 {
     62     return m_target.get();
     63 }
     64 
     65 }
     66 
     67 #endif // WindowEventContext_h
     68