1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #include "core/html/shadow/ProgressShadowElement.h" 34 35 #include "core/HTMLNames.h" 36 #include "core/html/HTMLProgressElement.h" 37 #include "core/rendering/RenderProgress.h" 38 39 namespace blink { 40 41 using namespace HTMLNames; 42 43 ProgressShadowElement::ProgressShadowElement(Document& document) 44 : HTMLDivElement(document) 45 { 46 } 47 48 HTMLProgressElement* ProgressShadowElement::progressElement() const 49 { 50 return toHTMLProgressElement(shadowHost()); 51 } 52 53 bool ProgressShadowElement::rendererIsNeeded(const RenderStyle& style) 54 { 55 RenderObject* progressRenderer = progressElement()->renderer(); 56 return progressRenderer && !progressRenderer->style()->hasAppearance() && HTMLDivElement::rendererIsNeeded(style); 57 } 58 59 inline ProgressInnerElement::ProgressInnerElement(Document& document) 60 : ProgressShadowElement(document) 61 { 62 } 63 64 DEFINE_NODE_FACTORY(ProgressInnerElement) 65 66 RenderObject* ProgressInnerElement::createRenderer(RenderStyle*) 67 { 68 return new RenderProgress(this); 69 } 70 71 bool ProgressInnerElement::rendererIsNeeded(const RenderStyle& style) 72 { 73 if (progressElement()->hasAuthorShadowRoot()) 74 return HTMLDivElement::rendererIsNeeded(style); 75 76 RenderObject* progressRenderer = progressElement()->renderer(); 77 return progressRenderer && !progressRenderer->style()->hasAppearance() && HTMLDivElement::rendererIsNeeded(style); 78 } 79 80 inline ProgressBarElement::ProgressBarElement(Document& document) 81 : ProgressShadowElement(document) 82 { 83 } 84 85 DEFINE_NODE_FACTORY(ProgressBarElement) 86 87 ProgressValueElement::ProgressValueElement(Document& document) 88 : ProgressShadowElement(document) 89 { 90 } 91 92 void ProgressValueElement::setWidthPercentage(double width) 93 { 94 setInlineStyleProperty(CSSPropertyWidth, width, CSSPrimitiveValue::CSS_PERCENTAGE); 95 } 96 97 DEFINE_NODE_FACTORY(ProgressValueElement) 98 99 } 100