1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/inspector/InjectedScriptModule.h" 33 34 #include "bindings/core/v8/ScriptFunctionCall.h" 35 #include "bindings/core/v8/ScriptValue.h" 36 #include "core/inspector/InjectedScript.h" 37 #include "core/inspector/InjectedScriptManager.h" 38 39 namespace blink { 40 41 InjectedScriptModule::InjectedScriptModule(const String& name) 42 : InjectedScriptBase(name) 43 { 44 } 45 46 void InjectedScriptModule::ensureInjected(InjectedScriptManager* injectedScriptManager, ScriptState* scriptState) 47 { 48 InjectedScript injectedScript = injectedScriptManager->injectedScriptFor(scriptState); 49 ASSERT(!injectedScript.isEmpty()); 50 if (injectedScript.isEmpty()) 51 return; 52 53 // FIXME: Make the InjectedScript a module itself. 54 ScriptFunctionCall function(injectedScript.injectedScriptObject(), "module"); 55 function.appendArgument(name()); 56 bool hadException = false; 57 ScriptValue resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException); 58 ASSERT(!hadException); 59 ScriptState::Scope scope(scriptState); 60 if (hadException || resultValue.isEmpty() || !resultValue.isObject()) { 61 ScriptFunctionCall function(injectedScript.injectedScriptObject(), "injectModule"); 62 function.appendArgument(name()); 63 function.appendArgument(source()); 64 resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException); 65 if (hadException || resultValue.isEmpty() || !resultValue.isObject()) { 66 ASSERT_NOT_REACHED(); 67 return; 68 } 69 } 70 71 initialize(resultValue, injectedScriptManager->inspectedStateAccessCheck()); 72 } 73 74 } // namespace blink 75