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      1 /*
      2  * Copyright (C) 2006 Nikolas Zimmermann <zimmermann (at) kde.org>
      3  * Copyright (C) 2008 Eric Seidel <eric (at) webkit.org>
      4  * Copyright (C) 2008 Dirk Schulze <krit (at) webkit.org>
      5  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Library General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Library General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Library General Public License
     18  * along with this library; see the file COPYING.LIB.  If not, write to
     19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20  * Boston, MA 02110-1301, USA.
     21  */
     22 
     23 #include "config.h"
     24 
     25 #include "core/rendering/svg/RenderSVGResourceGradient.h"
     26 
     27 #include "core/rendering/svg/RenderSVGShape.h"
     28 #include "core/rendering/svg/SVGRenderSupport.h"
     29 #include "platform/graphics/GraphicsContext.h"
     30 
     31 namespace blink {
     32 
     33 RenderSVGResourceGradient::RenderSVGResourceGradient(SVGGradientElement* node)
     34     : RenderSVGResourceContainer(node)
     35     , m_shouldCollectGradientAttributes(true)
     36 {
     37 }
     38 
     39 void RenderSVGResourceGradient::removeAllClientsFromCache(bool markForInvalidation)
     40 {
     41     m_gradientMap.clear();
     42     m_shouldCollectGradientAttributes = true;
     43     markAllClientsForInvalidation(markForInvalidation ? PaintInvalidation : ParentOnlyInvalidation);
     44 }
     45 
     46 void RenderSVGResourceGradient::removeClientFromCache(RenderObject* client, bool markForInvalidation)
     47 {
     48     ASSERT(client);
     49     m_gradientMap.remove(client);
     50     markClientForInvalidation(client, markForInvalidation ? PaintInvalidation : ParentOnlyInvalidation);
     51 }
     52 
     53 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
     54 {
     55     ASSERT(object);
     56     ASSERT(style);
     57     ASSERT(context);
     58     ASSERT(resourceMode != ApplyToDefaultMode);
     59 
     60     clearInvalidationMask();
     61 
     62     // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further.
     63     // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property
     64     // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our
     65     // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash.
     66     SVGGradientElement* gradientElement = toSVGGradientElement(element());
     67     if (!gradientElement)
     68         return false;
     69 
     70     if (m_shouldCollectGradientAttributes) {
     71         gradientElement->synchronizeAnimatedSVGAttribute(anyQName());
     72         if (!collectGradientAttributes(gradientElement))
     73             return false;
     74 
     75         m_shouldCollectGradientAttributes = false;
     76     }
     77 
     78     // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
     79     // then the given effect (e.g. a gradient or a filter) will be ignored.
     80     FloatRect objectBoundingBox = object->objectBoundingBox();
     81     if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty())
     82         return false;
     83 
     84     OwnPtr<GradientData>& gradientData = m_gradientMap.add(object, nullptr).storedValue->value;
     85     if (!gradientData)
     86         gradientData = adoptPtr(new GradientData);
     87 
     88     // Create gradient object
     89     if (!gradientData->gradient) {
     90         buildGradient(gradientData.get());
     91 
     92         // We want the text bounding box applied to the gradient space transform now, so the gradient shader can use it.
     93         if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty()) {
     94             gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
     95             gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
     96         }
     97 
     98         AffineTransform gradientTransform;
     99         calculateGradientTransform(gradientTransform);
    100 
    101         gradientData->userspaceTransform *= gradientTransform;
    102     }
    103 
    104     if (!gradientData->gradient)
    105         return false;
    106 
    107     const SVGRenderStyle& svgStyle = style->svgStyle();
    108 
    109     AffineTransform computedGradientSpaceTransform = computeResourceSpaceTransform(object, gradientData->userspaceTransform, svgStyle, resourceMode);
    110     gradientData->gradient->setGradientSpaceTransform(computedGradientSpaceTransform);
    111 
    112     // Draw gradient
    113     context->save();
    114 
    115     if (resourceMode & ApplyToTextMode)
    116         context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
    117 
    118     if (resourceMode & ApplyToFillMode) {
    119         context->setAlphaAsFloat(svgStyle.fillOpacity());
    120         context->setFillGradient(gradientData->gradient);
    121         context->setFillRule(svgStyle.fillRule());
    122     } else if (resourceMode & ApplyToStrokeMode) {
    123         context->setAlphaAsFloat(svgStyle.strokeOpacity());
    124         context->setStrokeGradient(gradientData->gradient);
    125         SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
    126     }
    127 
    128     return true;
    129 }
    130 
    131 void RenderSVGResourceGradient::postApplyResource(RenderObject*, GraphicsContext*& context)
    132 {
    133     ASSERT(context);
    134     context->restore();
    135 }
    136 
    137 void RenderSVGResourceGradient::addStops(GradientData* gradientData, const Vector<Gradient::ColorStop>& stops) const
    138 {
    139     ASSERT(gradientData->gradient);
    140 
    141     const Vector<Gradient::ColorStop>::const_iterator end = stops.end();
    142     for (Vector<Gradient::ColorStop>::const_iterator it = stops.begin(); it != end; ++it)
    143         gradientData->gradient->addColorStop(*it);
    144 }
    145 
    146 GradientSpreadMethod RenderSVGResourceGradient::platformSpreadMethodFromSVGType(SVGSpreadMethodType method) const
    147 {
    148     switch (method) {
    149     case SVGSpreadMethodUnknown:
    150     case SVGSpreadMethodPad:
    151         return SpreadMethodPad;
    152     case SVGSpreadMethodReflect:
    153         return SpreadMethodReflect;
    154     case SVGSpreadMethodRepeat:
    155         return SpreadMethodRepeat;
    156     }
    157 
    158     ASSERT_NOT_REACHED();
    159     return SpreadMethodPad;
    160 }
    161 
    162 }
    163