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      1 /*
      2  * Copyright (C) Research In Motion Limited 2011. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  *
     19  */
     20 
     21 #ifndef SVGTextRunRenderingContext_h
     22 #define SVGTextRunRenderingContext_h
     23 
     24 #include "platform/fonts/Font.h"
     25 #include "platform/text/TextRun.h"
     26 
     27 namespace blink {
     28 
     29 class RenderObject;
     30 class RenderSVGResource;
     31 
     32 class SVGTextRunRenderingContext FINAL : public TextRun::RenderingContext {
     33 public:
     34     static PassRefPtr<SVGTextRunRenderingContext> create(RenderObject* renderer)
     35     {
     36         return adoptRef(new SVGTextRunRenderingContext(renderer));
     37     }
     38 
     39     RenderObject* renderer() const { return m_renderer; }
     40 
     41 #if ENABLE(SVG_FONTS)
     42     virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIterator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advanceLength) OVERRIDE;
     43     virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE;
     44     virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& charsConsumed, Glyph& glyphId) const OVERRIDE;
     45 #else
     46     virtual GlyphData glyphDataForCharacter(const Font&, const TextRun&, WidthIterator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advanceLength) OVERRIDE { return 0; }
     47     virtual void drawSVGGlyphs(GraphicsContext*, const TextRun&, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const OVERRIDE { }
     48     virtual float floatWidthUsingSVGFont(const Font&, const TextRun&, int& charsConsumed, Glyph& glyphId) const OVERRIDE { return 0; }
     49 #endif
     50 
     51 private:
     52     SVGTextRunRenderingContext(RenderObject* renderer)
     53         : m_renderer(renderer)
     54     {
     55     }
     56 
     57     virtual ~SVGTextRunRenderingContext() { }
     58 
     59     RenderObject* m_renderer;
     60 };
     61 
     62 inline bool textRunNeedsRenderingContext(const Font& font)
     63 {
     64     // Only save the extra data if SVG Fonts are used, which depend on them.
     65     // FIXME: SVG Fonts won't work as segmented fonts at the moment, if that's fixed, we need to check for them as well below.
     66     ASSERT(font.primaryFont());
     67     return font.primaryFont()->isSVGFont();
     68 }
     69 
     70 } // namespace blink
     71 
     72 #endif // SVGTextRunRenderingContext_h
     73