1 /* 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #include "config.h" 21 #include "core/svg/SVGFEDropShadowElement.h" 22 23 #include "core/SVGNames.h" 24 #include "core/rendering/RenderObject.h" 25 #include "core/rendering/style/RenderStyle.h" 26 #include "core/rendering/style/SVGRenderStyle.h" 27 #include "core/svg/SVGParserUtilities.h" 28 #include "core/svg/graphics/filters/SVGFilterBuilder.h" 29 30 namespace blink { 31 32 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) 33 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) 34 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2))) 35 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2))) 36 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::stdDeviationAttr, 2, 2)) 37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create())) 38 { 39 addToPropertyMap(m_dx); 40 addToPropertyMap(m_dy); 41 addToPropertyMap(m_stdDeviation); 42 addToPropertyMap(m_in1); 43 } 44 45 DEFINE_NODE_FACTORY(SVGFEDropShadowElement) 46 47 void SVGFEDropShadowElement::setStdDeviation(float x, float y) 48 { 49 stdDeviationX()->baseValue()->setValue(x); 50 stdDeviationY()->baseValue()->setValue(y); 51 invalidate(); 52 } 53 54 bool SVGFEDropShadowElement::isSupportedAttribute(const QualifiedName& attrName) 55 { 56 DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ()); 57 if (supportedAttributes.isEmpty()) { 58 supportedAttributes.add(SVGNames::inAttr); 59 supportedAttributes.add(SVGNames::dxAttr); 60 supportedAttributes.add(SVGNames::dyAttr); 61 supportedAttributes.add(SVGNames::stdDeviationAttr); 62 } 63 return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName); 64 } 65 66 void SVGFEDropShadowElement::parseAttribute(const QualifiedName& name, const AtomicString& value) 67 { 68 parseAttributeNew(name, value); 69 } 70 71 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) 72 { 73 if (!isSupportedAttribute(attrName)) { 74 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); 75 return; 76 } 77 78 SVGElement::InvalidationGuard invalidationGuard(this); 79 80 if (attrName == SVGNames::inAttr 81 || attrName == SVGNames::stdDeviationAttr 82 || attrName == SVGNames::dxAttr 83 || attrName == SVGNames::dyAttr) { 84 invalidate(); 85 return; 86 } 87 88 ASSERT_NOT_REACHED(); 89 } 90 91 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter* filter) 92 { 93 RenderObject* renderer = this->renderer(); 94 if (!renderer) 95 return nullptr; 96 97 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) 98 return nullptr; 99 100 ASSERT(renderer->style()); 101 const SVGRenderStyle& svgStyle = renderer->style()->svgStyle(); 102 103 Color color = svgStyle.floodColor(); 104 float opacity = svgStyle.floodOpacity(); 105 106 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->currentValue()->value())); 107 if (!input1) 108 return nullptr; 109 110 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); 111 effect->inputEffects().append(input1); 112 return effect.release(); 113 } 114 115 } // namespace blink 116