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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGPathSource_h
     21 #define SVGPathSource_h
     22 
     23 #include "core/svg/SVGPathSeg.h"
     24 
     25 namespace blink {
     26 
     27 class FloatPoint;
     28 
     29 class SVGPathSource {
     30     WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED;
     31 public:
     32     SVGPathSource() { }
     33     virtual ~SVGPathSource() { }
     34 
     35     virtual bool hasMoreData() const = 0;
     36     virtual bool moveToNextToken() = 0;
     37     virtual bool parseSVGSegmentType(SVGPathSegType&) = 0;
     38     virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
     39 
     40     virtual bool parseMoveToSegment(FloatPoint&) = 0;
     41     virtual bool parseLineToSegment(FloatPoint&) = 0;
     42     virtual bool parseLineToHorizontalSegment(float&) = 0;
     43     virtual bool parseLineToVerticalSegment(float&) = 0;
     44     virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
     45     virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
     46     virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0;
     47     virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) = 0;
     48     virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) = 0;
     49 };
     50 
     51 } // namespace blink
     52 
     53 #endif // SVGPathSource_h
     54