Home | History | Annotate | Download | only in platform
      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebExternalTextureLayer_h
     27 #define WebExternalTextureLayer_h
     28 
     29 #include "WebCommon.h"
     30 #include "WebFloatRect.h"
     31 #include "WebLayer.h"
     32 
     33 namespace blink {
     34 
     35 class WebExternalTextureLayerClient;
     36 
     37 // This class represents a layer that renders a texture that is generated
     38 // externally (not managed by the WebLayerTreeView).
     39 // The texture will be used by the WebLayerTreeView during compositing passes.
     40 // When in single-thread mode, this means during WebLayerTreeView::composite().
     41 // When using the threaded compositor, this can mean at an arbitrary time until
     42 // the WebLayerTreeView is destroyed.
     43 class WebExternalTextureLayer {
     44 public:
     45     virtual ~WebExternalTextureLayer() { }
     46 
     47     virtual WebLayer* layer() = 0;
     48 
     49     // Clears texture from the layer.
     50     virtual void clearTexture() = 0;
     51 
     52     // Sets whether every pixel in this layer is opaque. Defaults to false.
     53     virtual void setOpaque(bool) = 0;
     54 
     55     // Sets whether this layer's texture has premultiplied alpha or not. Defaults to true.
     56     virtual void setPremultipliedAlpha(bool) = 0;
     57 
     58     // Sets whether the texture should be blended with the background color
     59     // at draw time. Defaults to false.
     60     virtual void setBlendBackgroundColor(bool) = 0;
     61 
     62     // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking
     63     // invalidate() and invalidateRect() calls if the compositor is too many frames behind.
     64     virtual void setRateLimitContext(bool) = 0;
     65 };
     66 
     67 } // namespace blink
     68 
     69 #endif // WebExternalTextureLayer_h
     70