1 // 2 // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // TextureImpl.h: Defines the abstract rx::TextureImpl classes. 8 9 #ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 10 #define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 11 12 #include "common/angleutils.h" 13 14 #include "angle_gl.h" 15 16 #include "libGLESv2/ImageIndex.h" 17 18 namespace egl 19 { 20 class Surface; 21 } 22 23 namespace gl 24 { 25 class Framebuffer; 26 struct PixelUnpackState; 27 struct SamplerState; 28 } 29 30 namespace rx 31 { 32 33 class Image; 34 class Renderer; 35 class TextureStorage; 36 37 class TextureImpl 38 { 39 public: 40 virtual ~TextureImpl() {}; 41 42 // TODO: If this methods could go away that would be ideal; 43 // TextureStorage should only be necessary for the D3D backend, and as such 44 // higher level code should not rely on it. 45 virtual TextureStorage *getNativeTexture() = 0; 46 47 // Deprecated in favour of the ImageIndex method 48 virtual Image *getImage(int level, int layer) const = 0; 49 virtual Image *getImage(const gl::ImageIndex &index) const = 0; 50 virtual GLsizei getLayerCount(int level) const = 0; 51 52 virtual void setUsage(GLenum usage) = 0; 53 54 virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 55 virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0; 56 virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 57 virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0; 58 virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; 59 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; 60 virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; 61 62 virtual void generateMipmaps() = 0; 63 64 virtual void bindTexImage(egl::Surface *surface) = 0; 65 virtual void releaseTexImage() = 0; 66 }; 67 68 } 69 70 #endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_ 71