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      1 #if 0
      2 //
      3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
      4 //
      5 ///
      6 // Parameters:
      7 //
      8 //   sampler2D tex;
      9 //
     10 //
     11 // Registers:
     12 //
     13 //   Name         Reg   Size
     14 //   ------------ ----- ----
     15 //   tex          s0       1
     16 //
     17 
     18     ps_2_0
     19     dcl t0.xy
     20     dcl_2d s0
     21     texld r0, t0, s0
     22     mov oC0, r0
     23 
     24 // approximately 2 instruction slots used (1 texture, 1 arithmetic)
     25 #endif
     26 
     27 const BYTE g_ps20_passthroughps[] =
     28 {
     29       0,   2, 255, 255, 254, 255,
     30      33,   0,  67,  84,  65,  66,
     31      28,   0,   0,   0,  75,   0,
     32       0,   0,   0,   2, 255, 255,
     33       1,   0,   0,   0,  28,   0,
     34       0,   0,   0,   1,   0,   0,
     35      68,   0,   0,   0,  48,   0,
     36       0,   0,   3,   0,   0,   0,
     37       1,   0,   0,   0,  52,   0,
     38       0,   0,   0,   0,   0,   0,
     39     116, 101, 120,   0,   4,   0,
     40      12,   0,   1,   0,   1,   0,
     41       1,   0,   0,   0,   0,   0,
     42       0,   0, 112, 115,  95,  50,
     43      95,  48,   0,  77, 105,  99,
     44     114, 111, 115, 111, 102, 116,
     45      32,  40,  82,  41,  32,  72,
     46      76,  83,  76,  32,  83, 104,
     47      97, 100, 101, 114,  32,  67,
     48     111, 109, 112, 105, 108, 101,
     49     114,  32,  57,  46,  51,  48,
     50      46,  57,  50,  48,  48,  46,
     51      49,  54,  51,  56,  52,   0,
     52     171, 171,  31,   0,   0,   2,
     53       0,   0,   0, 128,   0,   0,
     54       3, 176,  31,   0,   0,   2,
     55       0,   0,   0, 144,   0,   8,
     56      15, 160,  66,   0,   0,   3,
     57       0,   0,  15, 128,   0,   0,
     58     228, 176,   0,   8, 228, 160,
     59       1,   0,   0,   2,   0,   8,
     60      15, 128,   0,   0, 228, 128,
     61     255, 255,   0,   0
     62 };
     63