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      1 //
      2 // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef SAMPLE_UTIL_SHADER_UTILS_H
      8 #define SAMPLE_UTIL_SHADER_UTILS_H
      9 
     10 #define GL_GLEXT_PROTOTYPES
     11 
     12 #include <GLES3/gl3.h>
     13 #include <GLES3/gl3ext.h>
     14 #include <GLES2/gl2.h>
     15 #include <GLES2/gl2ext.h>
     16 #include <EGL/egl.h>
     17 #include <EGL/eglext.h>
     18 
     19 #include <string>
     20 
     21 #define SHADER_SOURCE(...) #__VA_ARGS__
     22 
     23 GLuint CompileShader(GLenum type, const std::string &source);
     24 GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
     25 
     26 GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
     27 GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
     28 
     29 #endif // SAMPLE_UTIL_SHADER_UTILS_H
     30