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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "TriangleUtilities.h"
      9 
     10 // http://www.blackpawn.com/texts/pointinpoly/default.html
     11 bool pointInTriangle(const Triangle& triangle, const _Point& pt) {
     12 // Compute vectors
     13     _Vector v0 = triangle[2] - triangle[0];
     14     _Vector v1 = triangle[1] - triangle[0];
     15     _Vector v2 = pt - triangle[0];
     16 
     17 // Compute dot products
     18     double dot00 = v0.dot(v0);
     19     double dot01 = v0.dot(v1);
     20     double dot02 = v0.dot(v2);
     21     double dot11 = v1.dot(v1);
     22     double dot12 = v1.dot(v2);
     23 
     24 // Compute barycentric coordinates
     25     double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
     26     double u = (dot11 * dot02 - dot01 * dot12) * invDenom;
     27     double v = (dot00 * dot12 - dot01 * dot02) * invDenom;
     28 
     29 // Check if point is in triangle
     30     return (u >= 0) && (v >= 0) && (u + v < 1);
     31 }
     32