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      1 
      2 /*
      3  * Copyright 2013 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "gm.h"
      9 
     10 #include "SkBitmap.h"
     11 #include "SkPaint.h"
     12 #include "SkShader.h"
     13 
     14 namespace skiagm {
     15 
     16 static void draw_bm(SkBitmap* bm) {
     17     SkPaint bluePaint;
     18     bluePaint.setColor(SK_ColorBLUE);
     19 
     20     bm->allocN32Pixels(20, 20);
     21     bm->eraseColor(SK_ColorRED);
     22 
     23     SkCanvas canvas(*bm);
     24     canvas.drawCircle(10, 10, 5, bluePaint);
     25 }
     26 
     27 static void draw_mask(SkBitmap* bm) {
     28     SkPaint circlePaint;
     29     circlePaint.setColor(SK_ColorBLACK);
     30 
     31     bm->allocPixels(SkImageInfo::MakeA8(20, 20));
     32     bm->eraseColor(SK_ColorTRANSPARENT);
     33 
     34     SkCanvas canvas(*bm);
     35     canvas.drawCircle(10, 10, 10, circlePaint);
     36 }
     37 
     38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
     39     paint->setShader(shader);
     40     SkSafeUnref(shader);
     41 }
     42 
     43 class BitmapShaderGM : public GM {
     44 public:
     45 
     46     BitmapShaderGM() {
     47         this->setBGColor(SK_ColorGRAY);
     48         draw_bm(&fBitmap);
     49         draw_mask(&fMask);
     50     }
     51 
     52 protected:
     53     virtual SkString onShortName() {
     54         return SkString("bitmapshaders");
     55     }
     56 
     57     virtual SkISize onISize() {
     58         return SkISize::Make(150, 100);
     59     }
     60 
     61     virtual void onDraw(SkCanvas* canvas) {
     62         SkPaint paint;
     63 
     64         for (int i = 0; i < 2; i++) {
     65             SkMatrix s;
     66             s.reset();
     67             if (1 == i) {
     68                 s.setScale(1.5f, 1.5f);
     69                 s.postTranslate(2, 2);
     70             }
     71 
     72             canvas->save();
     73             adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
     74                                                               SkShader::kClamp_TileMode, &s));
     75 
     76             // draw the shader with a bitmap mask
     77             canvas->drawBitmap(fMask, 0, 0, &paint);
     78             canvas->drawBitmap(fMask, 30, 0, &paint);
     79 
     80             canvas->translate(0, 25);
     81 
     82             canvas->drawCircle(10, 10, 10, paint);
     83             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
     84 
     85             canvas->translate(0, 25);
     86 
     87             // clear the shader, colorized by a solid color with a bitmap mask
     88             paint.setShader(NULL);
     89             paint.setColor(SK_ColorGREEN);
     90             canvas->drawBitmap(fMask, 0, 0, &paint);
     91             canvas->drawBitmap(fMask, 30, 0, &paint);
     92 
     93             canvas->translate(0, 25);
     94 
     95             adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
     96                                                               SkShader::kRepeat_TileMode, &s));
     97             paint.setColor(SK_ColorRED);
     98 
     99             // draw the mask using the shader and a color
    100             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
    101             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
    102             canvas->restore();
    103             canvas->translate(60, 0);
    104         }
    105     }
    106 
    107 private:
    108     SkBitmap fBitmap;
    109     SkBitmap fMask;
    110 
    111     typedef GM INHERITED;
    112 };
    113 
    114 //////////////////////////////////////////////////////////////////////////////
    115 
    116 static GM* MyFactory(void*) { return new BitmapShaderGM; }
    117 static GMRegistry reg(MyFactory);
    118 
    119 }
    120