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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrConfigConversionEffect.h"
      9 #include "GrContext.h"
     10 #include "GrTBackendProcessorFactory.h"
     11 #include "GrSimpleTextureEffect.h"
     12 #include "gl/GrGLProcessor.h"
     13 #include "gl/builders/GrGLProgramBuilder.h"
     14 #include "SkMatrix.h"
     15 
     16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
     17 public:
     18     GrGLConfigConversionEffect(const GrBackendProcessorFactory& factory,
     19                                const GrProcessor& processor)
     20     : INHERITED (factory) {
     21         const GrConfigConversionEffect& configConversionEffect =
     22                 processor.cast<GrConfigConversionEffect>();
     23         fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
     24         fPMConversion = configConversionEffect.pmConversion();
     25     }
     26 
     27     virtual void emitCode(GrGLProgramBuilder* builder,
     28                           const GrFragmentProcessor&,
     29                           const GrProcessorKey& key,
     30                           const char* outputColor,
     31                           const char* inputColor,
     32                           const TransformedCoordsArray& coords,
     33                           const TextureSamplerArray& samplers) SK_OVERRIDE {
     34         // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
     35         GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
     36         SkString tmpDecl;
     37         tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
     38 
     39         GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
     40 
     41         fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
     42 
     43         fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
     44         fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
     45         fsBuilder->codeAppend(";");
     46 
     47         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
     48             SkASSERT(fSwapRedAndBlue);
     49             fsBuilder->codeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str());
     50         } else {
     51             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
     52             switch (fPMConversion) {
     53                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
     54                     fsBuilder->codeAppendf(
     55                         "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
     56                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
     57                     break;
     58                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
     59                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
     60                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
     61                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
     62                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
     63                     fsBuilder->codeAppendf(
     64                         "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
     65                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
     66                     break;
     67                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
     68                     fsBuilder->codeAppendf(
     69                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
     70                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
     71                     break;
     72                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
     73                     fsBuilder->codeAppendf(
     74                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
     75                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
     76                     break;
     77                 default:
     78                     SkFAIL("Unknown conversion op.");
     79                     break;
     80             }
     81             fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str());
     82         }
     83         SkString modulate;
     84         GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
     85         fsBuilder->codeAppend(modulate.c_str());
     86     }
     87 
     88     static inline void GenKey(const GrProcessor& processor, const GrGLCaps&,
     89                               GrProcessorKeyBuilder* b) {
     90         const GrConfigConversionEffect& conv = processor.cast<GrConfigConversionEffect>();
     91         uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
     92         b->add32(key);
     93     }
     94 
     95 private:
     96     bool                                    fSwapRedAndBlue;
     97     GrConfigConversionEffect::PMConversion  fPMConversion;
     98 
     99     typedef GrGLFragmentProcessor INHERITED;
    100 
    101 };
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 
    105 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
    106                                                    bool swapRedAndBlue,
    107                                                    PMConversion pmConversion,
    108                                                    const SkMatrix& matrix)
    109     : GrSingleTextureEffect(texture, matrix)
    110     , fSwapRedAndBlue(swapRedAndBlue)
    111     , fPMConversion(pmConversion) {
    112     SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
    113              kBGRA_8888_GrPixelConfig == texture->config());
    114     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
    115     SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
    116 }
    117 
    118 const GrBackendFragmentProcessorFactory& GrConfigConversionEffect::getFactory() const {
    119     return GrTBackendFragmentProcessorFactory<GrConfigConversionEffect>::getInstance();
    120 }
    121 
    122 bool GrConfigConversionEffect::onIsEqual(const GrProcessor& s) const {
    123     const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
    124     return this->texture(0) == s.texture(0) &&
    125            other.fSwapRedAndBlue == fSwapRedAndBlue &&
    126            other.fPMConversion == fPMConversion;
    127 }
    128 
    129 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color,
    130                                                           uint32_t* validFlags) const {
    131     this->updateConstantColorComponentsForModulation(color, validFlags);
    132 }
    133 
    134 ///////////////////////////////////////////////////////////////////////////////
    135 
    136 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
    137 
    138 GrFragmentProcessor* GrConfigConversionEffect::TestCreate(SkRandom* random,
    139                                                           GrContext*,
    140                                                           const GrDrawTargetCaps&,
    141                                                           GrTexture* textures[]) {
    142     PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt));
    143     bool swapRB;
    144     if (kNone_PMConversion == pmConv) {
    145         swapRB = true;
    146     } else {
    147         swapRB = random->nextBool();
    148     }
    149     return SkNEW_ARGS(GrConfigConversionEffect,
    150                                       (textures[GrProcessorUnitTest::kSkiaPMTextureIdx],
    151                                        swapRB,
    152                                        pmConv,
    153                                        GrProcessorUnitTest::TestMatrix(random)));
    154 }
    155 
    156 ///////////////////////////////////////////////////////////////////////////////
    157 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
    158                                                               PMConversion* pmToUPMRule,
    159                                                               PMConversion* upmToPMRule) {
    160     *pmToUPMRule = kNone_PMConversion;
    161     *upmToPMRule = kNone_PMConversion;
    162     SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
    163     uint32_t* srcData = data.get();
    164     uint32_t* firstRead = data.get() + 256 * 256;
    165     uint32_t* secondRead = data.get() + 2 * 256 * 256;
    166 
    167     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
    168     // values in row y. We set r,g, and b to the same value since they are handled identically.
    169     for (int y = 0; y < 256; ++y) {
    170         for (int x = 0; x < 256; ++x) {
    171             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
    172             color[3] = y;
    173             color[2] = SkTMin(x, y);
    174             color[1] = SkTMin(x, y);
    175             color[0] = SkTMin(x, y);
    176         }
    177     }
    178 
    179     GrTextureDesc desc;
    180     desc.fFlags = kRenderTarget_GrTextureFlagBit |
    181                   kNoStencil_GrTextureFlagBit;
    182     desc.fWidth = 256;
    183     desc.fHeight = 256;
    184     desc.fConfig = kRGBA_8888_GrPixelConfig;
    185 
    186     SkAutoTUnref<GrTexture> readTex(context->createUncachedTexture(desc, NULL, 0));
    187     if (!readTex.get()) {
    188         return;
    189     }
    190     SkAutoTUnref<GrTexture> tempTex(context->createUncachedTexture(desc, NULL, 0));
    191     if (!tempTex.get()) {
    192         return;
    193     }
    194     desc.fFlags = kNone_GrTextureFlags;
    195     SkAutoTUnref<GrTexture> dataTex(context->createUncachedTexture(desc, data, 0));
    196     if (!dataTex.get()) {
    197         return;
    198     }
    199 
    200     static const PMConversion kConversionRules[][2] = {
    201         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
    202         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
    203     };
    204 
    205     GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
    206 
    207     bool failed = true;
    208 
    209     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
    210         *pmToUPMRule = kConversionRules[i][0];
    211         *upmToPMRule = kConversionRules[i][1];
    212 
    213         static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
    214         static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
    215         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
    216         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
    217         // We then verify that two reads produced the same values.
    218 
    219         SkAutoTUnref<GrFragmentProcessor> pmToUPM1(
    220                 SkNEW_ARGS(GrConfigConversionEffect,
    221                            (dataTex, false, *pmToUPMRule, SkMatrix::I())));
    222         SkAutoTUnref<GrFragmentProcessor> upmToPM(
    223                 SkNEW_ARGS(GrConfigConversionEffect,
    224                            (readTex, false, *upmToPMRule, SkMatrix::I())));
    225         SkAutoTUnref<GrFragmentProcessor> pmToUPM2(
    226                 SkNEW_ARGS(GrConfigConversionEffect,
    227                            (tempTex, false, *pmToUPMRule, SkMatrix::I())));
    228 
    229         context->setRenderTarget(readTex->asRenderTarget());
    230         GrPaint paint1;
    231         paint1.addColorProcessor(pmToUPM1);
    232         context->drawRectToRect(paint1, kDstRect, kSrcRect);
    233 
    234         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
    235 
    236         context->setRenderTarget(tempTex->asRenderTarget());
    237         GrPaint paint2;
    238         paint2.addColorProcessor(upmToPM);
    239         context->drawRectToRect(paint2, kDstRect, kSrcRect);
    240         context->setRenderTarget(readTex->asRenderTarget());
    241 
    242         GrPaint paint3;
    243         paint3.addColorProcessor(pmToUPM2);
    244         context->drawRectToRect(paint3, kDstRect, kSrcRect);
    245 
    246         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
    247 
    248         failed = false;
    249         for (int y = 0; y < 256 && !failed; ++y) {
    250             for (int x = 0; x <= y; ++x) {
    251                 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
    252                     failed = true;
    253                     break;
    254                 }
    255             }
    256         }
    257     }
    258     if (failed) {
    259         *pmToUPMRule = kNone_PMConversion;
    260         *upmToPMRule = kNone_PMConversion;
    261     }
    262 }
    263 
    264 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
    265                                                  bool swapRedAndBlue,
    266                                                  PMConversion pmConversion,
    267                                                  const SkMatrix& matrix) {
    268     if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
    269         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
    270         // then we may pollute our texture cache with redundant shaders. So in the case that no
    271         // conversions were requested we instead return a GrSimpleTextureEffect.
    272         return GrSimpleTextureEffect::Create(texture, matrix);
    273     } else {
    274         if (kRGBA_8888_GrPixelConfig != texture->config() &&
    275             kBGRA_8888_GrPixelConfig != texture->config() &&
    276             kNone_PMConversion != pmConversion) {
    277             // The PM conversions assume colors are 0..255
    278             return NULL;
    279         }
    280         return SkNEW_ARGS(GrConfigConversionEffect, (texture,
    281                                                      swapRedAndBlue,
    282                                                      pmConversion,
    283                                                      matrix));
    284     }
    285 }
    286