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      1 {
      2   "_description" : "This file contains info about our performance test units, used by the perf dashboard (http://chromeperf.appspot.com).",
      3 
      4   "%": {
      5     "improvement_direction": "down",
      6     "why": "Percent CPU usage. Used by cpu metric."
      7   },
      8   "bit/s": {
      9     "improvement_direction": "down",
     10     "why": "Bitrate."
     11   },
     12   "bytes/s": {
     13     "improvement_direction": "down",
     14     "why": "Bitrate."
     15   },
     16   "bytes": {
     17     "improvement_direction": "down"
     18   },
     19   "Celsius": {
     20     "improvement_direction": "down",
     21     "why": "Colder machines are faster."
     22   },
     23   "commit_count": {
     24     "improvement_direction": "up",
     25     "why": "layer_tree_host_perftest"
     26   },
     27   "count": {
     28     "improvement_direction": "down",
     29     "why": "Processes"
     30   },
     31   "dB": {
     32     "improvement_direction": "up",
     33     "why": "Decibels peak signal-to-noise ratio. Used by WebRTC quality tests."
     34   },
     35   "files": {
     36     "improvement_direction": "down",
     37     "why": "Static initializers"
     38   },
     39   "fps": {
     40     "improvement_direction": "up",
     41     "why": "The faster the better. Used by scirra benchmark."
     42   },
     43   "frames": {
     44     "improvement_direction": "down",
     45     "why": "Dropped frames."
     46   },
     47   "frames-per-second": {
     48     "improvement_direction": "up",
     49     "why": "Synonym for fps."
     50   },
     51   "frame_count": {
     52     "improvement_direction": "up",
     53     "why": "layer_tree_host_perftest"
     54   },
     55   "frame_time": {
     56     "improvement_direction": "down"
     57   },
     58   "Hz": {
     59     "improvement_direction": "up",
     60     "why": "Higher frequencies are faster."
     61   },
     62   "janks": {
     63     "improvement_direction": "down",
     64     "why": "Fewer janks is better."
     65   },
     66   "kb": {
     67     "improvement_direction": "down",
     68     "why": "Synonym for KB, used in memory and io metrics."
     69   },
     70   "available_kB": {
     71     "improvement_direction": "up",
     72     "why": "kB of memory available. More memory available is better."
     73   },
     74   "KB": {
     75     "improvement_direction": "down",
     76     "why": "KB of memory usage. Less memory usage is better. Used in endure."
     77   },
     78   "lines": {
     79     "improvement_direction": "up",
     80     "why": "Coverage. More test coverage is better."
     81   },
     82   "load": {
     83     "improvement_direction": "down"
     84   },
     85   "MB": {
     86     "improvement_direction": "down"
     87   },
     88   "mips": {
     89     "improvement_direction": "up",
     90     "why": "More instructions processed per time unit."
     91   },
     92   "mpixels_sec": {
     93     "improvement_direction": "up",
     94     "why": "More pixels processed per time unit."
     95   },
     96   "mtexel_sec": {
     97     "improvement_direction": "up",
     98     "why": "More texels processed per time unit."
     99   },
    100   "mtri_sec": {
    101     "improvement_direction": "up",
    102     "why": "More triangles processed per time unit."
    103   },
    104   "mvtx_sec": {
    105     "improvement_direction": "up",
    106     "why": "More vertices processed per time unit."
    107   },
    108   "ms": {
    109     "improvement_direction": "down",
    110     "why": "Used in many Telemetry measurements. Fewer ms of time means faster."
    111   },
    112   "milliseconds": {
    113     "improvement_direction": "down",
    114     "why": "Synonym for ms."
    115   },
    116   "milliseconds-per-frame": {
    117     "improvement_direction": "down"
    118   },
    119   "minutes": {
    120     "improvement_direction": "down",
    121     "why": "Used for NaCl build time."
    122   },
    123   "mWh": {
    124     "improvement_direction": "down",
    125     "why": "Fewer milliwatt-hours means less energy consumed."
    126   },
    127   "objects (bigger is better)": {
    128     "improvement_direction": "up",
    129     "why": "Used in spaceport benchmark."
    130   },
    131   "ObjectsAt30FPS": {
    132     "improvement_direction": "up"
    133   },
    134   "percent": {
    135     "improvement_direction": "down",
    136     "why": "Synonym for %, used in memory metric for percent fragmentation."
    137   },
    138   "coverage%": {
    139     "improvement_direction": "up",
    140     "why": "Used in alloy-perf-test/cts%/passed."
    141   },
    142   "points": {
    143     "improvement_direction": "up",
    144     "why": "Synonym for score, used in ChromeOS touchpad tests."
    145   },
    146   "ports": {
    147     "improvement_direction": "down"
    148   },
    149   "relocs": {
    150     "improvement_direction": "down"
    151   },
    152   "runs/ms": {
    153     "improvement_direction": "up",
    154     "why": "Higher runs/ms implies faster execution."
    155   },
    156   "runs/s": {
    157     "improvement_direction": "up",
    158     "why": "Used in dromaeo. Higher runs/s implies faster execution."
    159   },
    160   "runs_per_s": {
    161     "improvement_direction": "up",
    162     "why": "Synonym for runs/s, used in dromaeo data sent by cros bots."
    163   },
    164   "runs_per_second": {
    165     "improvement_direction": "up",
    166     "why": "Synonym for runs/s."
    167   },
    168   "score": {
    169     "improvement_direction": "up",
    170     "why": "Used in a variety of benchmarks where a higher score is better."
    171   },
    172   "score_(bigger_is_better)": {
    173     "improvement_direction": "up",
    174     "why": "Synonym for score."
    175   },
    176   "score (bigger is better)": {
    177     "improvement_direction": "up",
    178     "why": "Synonym for score, used in jsgamebench and dom_perf."
    179   },
    180   "sec": {
    181     "improvement_direction": "down"
    182   },
    183   "seconds": {
    184     "improvement_direction": "down"
    185   },
    186   "us": {
    187     "improvement_direction": "down"
    188   },
    189   "vsyncs": {
    190     "improvement_direction": "down",
    191     "why": "Used in smoothness benchmarks. Number of vsyncs to generate a frame, never < 1.0"
    192   }
    193 }
    194