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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/aura/test/aura_test_base.h"
      6 
      7 #include "ui/aura/client/window_tree_client.h"
      8 #include "ui/aura/test/aura_test_helper.h"
      9 #include "ui/aura/test/test_window_delegate.h"
     10 #include "ui/aura/window.h"
     11 #include "ui/base/ime/input_method_initializer.h"
     12 #include "ui/compositor/test/context_factories_for_test.h"
     13 #include "ui/events/event_dispatcher.h"
     14 #include "ui/events/event_processor.h"
     15 #include "ui/events/gestures/gesture_configuration.h"
     16 
     17 namespace aura {
     18 namespace test {
     19 
     20 AuraTestBase::AuraTestBase()
     21     : setup_called_(false),
     22       teardown_called_(false) {
     23 }
     24 
     25 AuraTestBase::~AuraTestBase() {
     26   CHECK(setup_called_)
     27       << "You have overridden SetUp but never called super class's SetUp";
     28   CHECK(teardown_called_)
     29       << "You have overridden TearDown but never called super class's TearDown";
     30 }
     31 
     32 void AuraTestBase::SetUp() {
     33   setup_called_ = true;
     34   testing::Test::SetUp();
     35   ui::InitializeInputMethodForTesting();
     36 
     37   // Changing the parameters for gesture recognition shouldn't cause
     38   // tests to fail, so we use a separate set of parameters for unit
     39   // testing.
     40   ui::GestureConfiguration::set_long_press_time_in_seconds(1.0);
     41   ui::GestureConfiguration::set_semi_long_press_time_in_seconds(0.4);
     42   ui::GestureConfiguration::set_show_press_delay_in_ms(5);
     43   ui::GestureConfiguration::set_max_distance_for_two_finger_tap_in_pixels(300);
     44   ui::GestureConfiguration::set_max_seconds_between_double_click(0.7);
     45   ui::GestureConfiguration::
     46       set_max_separation_for_gesture_touches_in_pixels(150);
     47   ui::GestureConfiguration::
     48       set_max_touch_down_duration_in_seconds_for_click(0.8);
     49   ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(5);
     50   ui::GestureConfiguration::set_max_distance_between_taps_for_double_tap(20);
     51   ui::GestureConfiguration::set_min_distance_for_pinch_scroll_in_pixels(20);
     52   ui::GestureConfiguration::set_min_pinch_update_distance_in_pixels(5);
     53   ui::GestureConfiguration::set_default_radius(0);
     54   ui::GestureConfiguration::set_fling_velocity_cap(15000.0f);
     55   ui::GestureConfiguration::set_min_swipe_speed(10);
     56 
     57   // The ContextFactory must exist before any Compositors are created.
     58   bool enable_pixel_output = false;
     59   ui::ContextFactory* context_factory =
     60       ui::InitializeContextFactoryForTests(enable_pixel_output);
     61 
     62   helper_.reset(new AuraTestHelper(&message_loop_));
     63   helper_->SetUp(context_factory);
     64 }
     65 
     66 void AuraTestBase::TearDown() {
     67   teardown_called_ = true;
     68 
     69   // Flush the message loop because we have pending release tasks
     70   // and these tasks if un-executed would upset Valgrind.
     71   RunAllPendingInMessageLoop();
     72 
     73   helper_->TearDown();
     74   ui::TerminateContextFactoryForTests();
     75   ui::ShutdownInputMethodForTesting();
     76   testing::Test::TearDown();
     77 }
     78 
     79 Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
     80                                          WindowDelegate* delegate) {
     81   Window* window = new Window(
     82       delegate ? delegate :
     83       test::TestWindowDelegate::CreateSelfDestroyingDelegate());
     84   window->set_id(id);
     85   window->Init(aura::WINDOW_LAYER_TEXTURED);
     86   parent->AddChild(window);
     87   window->SetBounds(gfx::Rect(0, 0, 100, 100));
     88   window->Show();
     89   return window;
     90 }
     91 
     92 void AuraTestBase::RunAllPendingInMessageLoop() {
     93   helper_->RunAllPendingInMessageLoop();
     94 }
     95 
     96 void AuraTestBase::ParentWindow(Window* window) {
     97   client::ParentWindowWithContext(window, root_window(), gfx::Rect());
     98 }
     99 
    100 bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) {
    101   ui::EventDispatchDetails details =
    102       event_processor()->OnEventFromSource(event);
    103   CHECK(!details.dispatcher_destroyed);
    104   return event->handled();
    105 }
    106 
    107 }  // namespace test
    108 }  // namespace aura
    109