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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
      6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
      7 
      8 #include <stack>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/callback.h"
     12 #include "base/logging.h"
     13 
     14 namespace ui {
     15 
     16 // Iterator that iterates over the descendants of a node. The iteration does
     17 // not include the node itself, only the descendants. The following illustrates
     18 // typical usage:
     19 // while (iterator.has_next()) {
     20 //   Node* node = iterator.Next();
     21 //   // do something with node.
     22 // }
     23 template <class NodeType>
     24 class TreeNodeIterator {
     25  public:
     26   typedef base::Callback<bool(NodeType*)> PruneCallback;
     27 
     28   // This contructor accepts an optional filter function |prune| which could be
     29   // used to prune complete branches of the tree. The filter function will be
     30   // evaluated on each tree node and if it evaluates to true the node and all
     31   // its descendants will be skipped by the iterator.
     32   TreeNodeIterator(NodeType* node, const PruneCallback& prune)
     33       : prune_(prune) {
     34     int index = 0;
     35 
     36     // Move forward through the children list until the first non prunable node.
     37     // This is to satisfy the iterator invariant that the current index in the
     38     // Position at the top of the _positions list must point to a node the
     39     // iterator will be returning.
     40     for (; index < node->child_count(); ++index)
     41       if (prune.is_null() || !prune.Run(node->GetChild(index)))
     42         break;
     43 
     44     if (index < node->child_count())
     45       positions_.push(Position<NodeType>(node, index));
     46   }
     47 
     48   explicit TreeNodeIterator(NodeType* node) {
     49     if (!node->empty())
     50       positions_.push(Position<NodeType>(node, 0));
     51   }
     52 
     53   // Returns true if there are more descendants.
     54   bool has_next() const { return !positions_.empty(); }
     55 
     56   // Returns the next descendant.
     57   NodeType* Next() {
     58     if (!has_next()) {
     59       NOTREACHED();
     60       return NULL;
     61     }
     62 
     63     // There must always be a valid node in the current Position index.
     64     NodeType* result = positions_.top().node->GetChild(positions_.top().index);
     65 
     66     // Make sure we don't attempt to visit result again.
     67     positions_.top().index++;
     68 
     69     // Iterate over result's children.
     70     positions_.push(Position<NodeType>(result, 0));
     71 
     72     // Advance to next valid node by skipping over the pruned nodes and the
     73     // empty Positions. At the end of this loop two cases are possible:
     74     // - the current index of the top() Position points to a valid node
     75     // - the _position list is empty, the iterator has_next() will return false.
     76     while (!positions_.empty()) {
     77       if (positions_.top().index >= positions_.top().node->child_count())
     78         positions_.pop(); // This Position is all processed, move to the next.
     79       else if (!prune_.is_null() &&
     80           prune_.Run(positions_.top().node->GetChild(positions_.top().index)))
     81         positions_.top().index++;  // Prune the branch.
     82       else
     83         break;  // Now positioned at the next node to be returned.
     84     }
     85 
     86     return result;
     87   }
     88 
     89  private:
     90   template <class PositionNodeType>
     91   struct Position {
     92     Position(PositionNodeType* node, int index) : node(node), index(index) {}
     93     Position() : node(NULL), index(-1) {}
     94 
     95     PositionNodeType* node;
     96     int index;
     97   };
     98 
     99   std::stack<Position<NodeType> > positions_;
    100   PruneCallback prune_;
    101 
    102   DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
    103 };
    104 
    105 }  // namespace ui
    106 
    107 #endif  // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
    108