1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_GL_GL_SURFACE_H_ 6 #define UI_GL_GL_SURFACE_H_ 7 8 #include <string> 9 10 #include "base/memory/ref_counted.h" 11 #include "build/build_config.h" 12 #include "ui/gfx/native_widget_types.h" 13 #include "ui/gfx/overlay_transform.h" 14 #include "ui/gfx/rect.h" 15 #include "ui/gfx/rect_f.h" 16 #include "ui/gfx/size.h" 17 #include "ui/gl/gl_export.h" 18 #include "ui/gl/gl_implementation.h" 19 20 namespace gfx { 21 22 class GLContext; 23 class GLImage; 24 class VSyncProvider; 25 26 // Encapsulates a surface that can be rendered to with GL, hiding platform 27 // specific management. 28 class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> { 29 public: 30 GLSurface(); 31 32 // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the 33 // EGL surface associated to be recreated without destroying the associated 34 // context. The implementation of this function for other GLSurface derived 35 // classes is in a pending changelist. 36 virtual bool Initialize(); 37 38 // Destroys the surface. 39 virtual void Destroy() = 0; 40 41 virtual bool Resize(const gfx::Size& size); 42 43 // Recreate the surface without changing the size. 44 virtual bool Recreate(); 45 46 // Unschedule the GpuScheduler and return true to abort the processing of 47 // a GL draw call to this surface and defer it until the GpuScheduler is 48 // rescheduled. 49 virtual bool DeferDraws(); 50 51 // Returns true if this surface is offscreen. 52 virtual bool IsOffscreen() = 0; 53 54 // Swaps front and back buffers. This has no effect for off-screen 55 // contexts. 56 virtual bool SwapBuffers() = 0; 57 58 // Get the size of the surface. 59 virtual gfx::Size GetSize() = 0; 60 61 // Get the underlying platform specific surface "handle". 62 virtual void* GetHandle() = 0; 63 64 // Returns whether or not the surface supports PostSubBuffer. 65 virtual bool SupportsPostSubBuffer(); 66 67 // Returns the internal frame buffer object name if the surface is backed by 68 // FBO. Otherwise returns 0. 69 virtual unsigned int GetBackingFrameBufferObject(); 70 71 // Copy part of the backbuffer to the frontbuffer. 72 virtual bool PostSubBuffer(int x, int y, int width, int height); 73 74 // Initialize GL bindings. 75 static bool InitializeOneOff(); 76 77 // Unit tests should call these instead of InitializeOneOff() to set up 78 // GL bindings appropriate for tests. 79 static void InitializeOneOffForTests(); 80 static void InitializeOneOffWithMockBindingsForTests(); 81 static void InitializeDynamicMockBindingsForTests(GLContext* context); 82 83 // Called after a context is made current with this surface. Returns false 84 // on error. 85 virtual bool OnMakeCurrent(GLContext* context); 86 87 // Used for explicit buffer management. 88 virtual bool SetBackbufferAllocation(bool allocated); 89 virtual void SetFrontbufferAllocation(bool allocated); 90 91 // Get a handle used to share the surface with another process. Returns null 92 // if this is not possible. 93 virtual void* GetShareHandle(); 94 95 // Get the platform specific display on which this surface resides, if 96 // available. 97 virtual void* GetDisplay(); 98 99 // Get the platfrom specific configuration for this surface, if available. 100 virtual void* GetConfig(); 101 102 // Get the GL pixel format of the surface, if available. 103 virtual unsigned GetFormat(); 104 105 // Get access to a helper providing time of recent refresh and period 106 // of screen refresh. If unavailable, returns NULL. 107 virtual VSyncProvider* GetVSyncProvider(); 108 109 // Schedule an overlay plane to be shown at swap time. 110 // |z_order| specifies the stacking order of the plane relative to the 111 // main framebuffer located at index 0. For the case where there is no 112 // main framebuffer, overlays may be scheduled at 0, taking its place. 113 // |transform| specifies how the buffer is to be transformed during 114 // composition. 115 // |image| to be presented by the overlay. 116 // |bounds_rect| specify where it is supposed to be on the screen in pixels. 117 // |crop_rect| specifies the region within the buffer to be placed inside 118 // |bounds_rect|. 119 virtual bool ScheduleOverlayPlane(int z_order, 120 OverlayTransform transform, 121 GLImage* image, 122 const Rect& bounds_rect, 123 const RectF& crop_rect); 124 125 virtual bool IsSurfaceless() const; 126 127 // Create a GL surface that renders directly to a view. 128 static scoped_refptr<GLSurface> CreateViewGLSurface( 129 gfx::AcceleratedWidget window); 130 131 // Create a GL surface used for offscreen rendering. 132 static scoped_refptr<GLSurface> CreateOffscreenGLSurface( 133 const gfx::Size& size); 134 135 static GLSurface* GetCurrent(); 136 137 protected: 138 virtual ~GLSurface(); 139 static bool InitializeOneOffImplementation(GLImplementation impl, 140 bool fallback_to_osmesa, 141 bool gpu_service_logging, 142 bool disable_gl_drawing); 143 static bool InitializeOneOffInternal(); 144 static void SetCurrent(GLSurface* surface); 145 146 static bool ExtensionsContain(const char* extensions, const char* name); 147 148 private: 149 friend class base::RefCounted<GLSurface>; 150 friend class GLContext; 151 152 DISALLOW_COPY_AND_ASSIGN(GLSurface); 153 }; 154 155 // Implementation of GLSurface that forwards all calls through to another 156 // GLSurface. 157 class GL_EXPORT GLSurfaceAdapter : public GLSurface { 158 public: 159 explicit GLSurfaceAdapter(GLSurface* surface); 160 161 virtual bool Initialize() OVERRIDE; 162 virtual void Destroy() OVERRIDE; 163 virtual bool Resize(const gfx::Size& size) OVERRIDE; 164 virtual bool Recreate() OVERRIDE; 165 virtual bool DeferDraws() OVERRIDE; 166 virtual bool IsOffscreen() OVERRIDE; 167 virtual bool SwapBuffers() OVERRIDE; 168 virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE; 169 virtual bool SupportsPostSubBuffer() OVERRIDE; 170 virtual gfx::Size GetSize() OVERRIDE; 171 virtual void* GetHandle() OVERRIDE; 172 virtual unsigned int GetBackingFrameBufferObject() OVERRIDE; 173 virtual bool OnMakeCurrent(GLContext* context) OVERRIDE; 174 virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE; 175 virtual void SetFrontbufferAllocation(bool allocated) OVERRIDE; 176 virtual void* GetShareHandle() OVERRIDE; 177 virtual void* GetDisplay() OVERRIDE; 178 virtual void* GetConfig() OVERRIDE; 179 virtual unsigned GetFormat() OVERRIDE; 180 virtual VSyncProvider* GetVSyncProvider() OVERRIDE; 181 virtual bool ScheduleOverlayPlane(int z_order, 182 OverlayTransform transform, 183 GLImage* image, 184 const Rect& bounds_rect, 185 const RectF& crop_rect) OVERRIDE; 186 virtual bool IsSurfaceless() const OVERRIDE; 187 188 GLSurface* surface() const { return surface_.get(); } 189 190 protected: 191 virtual ~GLSurfaceAdapter(); 192 193 private: 194 scoped_refptr<GLSurface> surface_; 195 196 DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); 197 }; 198 199 } // namespace gfx 200 201 #endif // UI_GL_GL_SURFACE_H_ 202