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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/snapshot/snapshot_win.h"
      6 
      7 #include "base/callback.h"
      8 #include "base/win/scoped_gdi_object.h"
      9 #include "base/win/scoped_hdc.h"
     10 #include "base/win/scoped_select_object.h"
     11 #include "ui/gfx/codec/png_codec.h"
     12 #include "ui/gfx/gdi_util.h"
     13 #include "ui/gfx/rect.h"
     14 #include "ui/gfx/size.h"
     15 #include "ui/snapshot/snapshot.h"
     16 
     17 namespace {
     18 
     19 gfx::Rect GetWindowBounds(HWND window_handle) {
     20   RECT content_rect = {0, 0, 0, 0};
     21   if (window_handle) {
     22     ::GetWindowRect(window_handle, &content_rect);
     23   } else {
     24     MONITORINFO monitor_info = {};
     25     monitor_info.cbSize = sizeof(monitor_info);
     26     if (GetMonitorInfo(MonitorFromWindow(NULL, MONITOR_DEFAULTTOPRIMARY),
     27                        &monitor_info)) {
     28       content_rect = monitor_info.rcMonitor;
     29     }
     30   }
     31   content_rect.right++;  // Match what PrintWindow wants.
     32 
     33   return gfx::Rect(content_rect.right - content_rect.left,
     34                    content_rect.bottom - content_rect.top);
     35 }
     36 
     37 }  // namespace
     38 
     39 namespace ui {
     40 
     41 namespace internal {
     42 
     43 bool GrabHwndSnapshot(HWND window_handle,
     44                       const gfx::Rect& snapshot_bounds,
     45                       std::vector<unsigned char>* png_representation) {
     46   DCHECK(snapshot_bounds.right() <= GetWindowBounds(window_handle).right());
     47   DCHECK(snapshot_bounds.bottom() <= GetWindowBounds(window_handle).bottom());
     48 
     49   // Create a memory DC that's compatible with the window.
     50   HDC window_hdc = GetWindowDC(window_handle);
     51   base::win::ScopedCreateDC mem_hdc(CreateCompatibleDC(window_hdc));
     52 
     53   BITMAPINFOHEADER hdr;
     54   gfx::CreateBitmapHeader(snapshot_bounds.width(),
     55                           snapshot_bounds.height(),
     56                           &hdr);
     57   unsigned char *bit_ptr = NULL;
     58   base::win::ScopedBitmap bitmap(
     59       CreateDIBSection(mem_hdc.Get(),
     60                        reinterpret_cast<BITMAPINFO*>(&hdr),
     61                        DIB_RGB_COLORS,
     62                        reinterpret_cast<void **>(&bit_ptr),
     63                        NULL, 0));
     64 
     65   base::win::ScopedSelectObject select_bitmap(mem_hdc.Get(), bitmap);
     66   // Clear the bitmap to white (so that rounded corners on windows
     67   // show up on a white background, and strangely-shaped windows
     68   // look reasonable). Not capturing an alpha mask saves a
     69   // bit of space.
     70   PatBlt(mem_hdc.Get(), 0, 0, snapshot_bounds.width(), snapshot_bounds.height(),
     71          WHITENESS);
     72   // Grab a copy of the window
     73   // First, see if PrintWindow is defined (it's not in Windows 2000).
     74   typedef BOOL (WINAPI *PrintWindowPointer)(HWND, HDC, UINT);
     75   PrintWindowPointer print_window =
     76       reinterpret_cast<PrintWindowPointer>(
     77           GetProcAddress(GetModuleHandle(L"User32.dll"), "PrintWindow"));
     78 
     79   // If PrintWindow is defined, use it.  It will work on partially
     80   // obscured windows, and works better for out of process sub-windows.
     81   // Otherwise grab the bits we can get with BitBlt; it's better
     82   // than nothing and will work fine in the average case (window is
     83   // completely on screen).  Always BitBlt when grabbing the whole screen.
     84   if (snapshot_bounds.origin() == gfx::Point() && print_window && window_handle)
     85     (*print_window)(window_handle, mem_hdc.Get(), 0);
     86   else
     87     BitBlt(mem_hdc.Get(), 0, 0, snapshot_bounds.width(),
     88            snapshot_bounds.height(), window_hdc, snapshot_bounds.x(),
     89            snapshot_bounds.y(), SRCCOPY);
     90 
     91   // We now have a copy of the window contents in a DIB, so
     92   // encode it into a useful format for posting to the bug report
     93   // server.
     94   gfx::PNGCodec::Encode(bit_ptr, gfx::PNGCodec::FORMAT_BGRA,
     95                         snapshot_bounds.size(),
     96                         snapshot_bounds.width() * 4, true,
     97                         std::vector<gfx::PNGCodec::Comment>(),
     98                         png_representation);
     99 
    100   ReleaseDC(window_handle, window_hdc);
    101 
    102   return true;
    103 }
    104 
    105 }  // namespace internal
    106 
    107 #if !defined(USE_AURA)
    108 
    109 bool GrabViewSnapshot(gfx::NativeView view_handle,
    110                       std::vector<unsigned char>* png_representation,
    111                       const gfx::Rect& snapshot_bounds) {
    112   return GrabWindowSnapshot(view_handle, png_representation, snapshot_bounds);
    113 }
    114 
    115 bool GrabWindowSnapshot(gfx::NativeWindow window_handle,
    116                         std::vector<unsigned char>* png_representation,
    117                         const gfx::Rect& snapshot_bounds) {
    118   DCHECK(window_handle);
    119   return internal::GrabHwndSnapshot(window_handle, snapshot_bounds,
    120                                     png_representation);
    121 }
    122 
    123 void GrapWindowSnapshotAsync(
    124     gfx::NativeWindow window,
    125     const gfx::Rect& snapshot_bounds,
    126     const gfx::Size& target_size,
    127     scoped_refptr<base::TaskRunner> background_task_runner,
    128     GrabWindowSnapshotAsyncCallback callback) {
    129   callback.Run(gfx::Image());
    130 }
    131 
    132 void GrabViewSnapshotAsync(
    133     gfx::NativeView view,
    134     const gfx::Rect& source_rect,
    135     scoped_refptr<base::TaskRunner> background_task_runner,
    136     const GrabWindowSnapshotAsyncPNGCallback& callback) {
    137   callback.Run(scoped_refptr<base::RefCountedBytes>());
    138 }
    139 
    140 
    141 void GrabWindowSnapshotAsync(
    142     gfx::NativeWindow window,
    143     const gfx::Rect& source_rect,
    144     scoped_refptr<base::TaskRunner> background_task_runner,
    145     const GrabWindowSnapshotAsyncPNGCallback& callback) {
    146   callback.Run(scoped_refptr<base::RefCountedBytes>());
    147 }
    148 
    149 #endif  // !defined(USE_AURA)
    150 
    151 }  // namespace ui
    152