1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es2pPerformanceTests.hpp" 25 26 #include "es2pBlendTests.hpp" 27 #include "es2pTextureFormatTests.hpp" 28 #include "es2pTextureFilteringTests.hpp" 29 #include "es2pTextureCountTests.hpp" 30 #include "es2pShaderOperatorTests.hpp" 31 #include "es2pShaderControlStatementTests.hpp" 32 #include "es2pShaderCompilerTests.hpp" 33 #include "es2pTextureUploadTests.hpp" 34 #include "es2pStateChangeCallTests.hpp" 35 #include "es2pStateChangeTests.hpp" 36 #include "es2pRedundantStateChangeTests.hpp" 37 #include "es2pDrawCallBatchingTests.hpp" 38 #include "es2pShaderOptimizationTests.hpp" 39 40 namespace deqp 41 { 42 namespace gles2 43 { 44 namespace Performance 45 { 46 47 // TextureTestGroup 48 49 class TextureTestGroup : public TestCaseGroup 50 { 51 public: 52 TextureTestGroup (Context& context) 53 : TestCaseGroup(context, "texture", "Texture Performance Tests") 54 { 55 } 56 57 virtual void init (void) 58 { 59 addChild(new TextureFormatTests (m_context)); 60 addChild(new TextureFilteringTests (m_context)); 61 addChild(new TextureCountTests (m_context)); 62 addChild(new TextureUploadTests (m_context)); 63 } 64 }; 65 66 // ShadersTestGroup 67 68 class ShadersTestGroup : public TestCaseGroup 69 { 70 public: 71 ShadersTestGroup (Context& context) 72 : TestCaseGroup(context, "shader", "Shader Performance Tests") 73 { 74 } 75 76 virtual void init (void) 77 { 78 addChild(new ShaderOperatorTests (m_context)); 79 addChild(new ShaderControlStatementTests (m_context)); 80 } 81 }; 82 83 // APITestGroup 84 85 class APITestGroup : public TestCaseGroup 86 { 87 public: 88 APITestGroup (Context& context) 89 : TestCaseGroup(context, "api", "API Performance Tests") 90 { 91 } 92 93 virtual void init (void) 94 { 95 addChild(new StateChangeCallTests (m_context)); 96 addChild(new StateChangeTests (m_context)); 97 addChild(new RedundantStateChangeTests (m_context)); 98 addChild(new DrawCallBatchingTests (m_context)); 99 } 100 }; 101 102 // PerformanceTests 103 104 PerformanceTests::PerformanceTests (Context& context) 105 : TestCaseGroup(context, "performance", "Performance Tests") 106 { 107 } 108 109 PerformanceTests::~PerformanceTests (void) 110 { 111 } 112 113 void PerformanceTests::init (void) 114 { 115 addChild(new BlendTests (m_context)); 116 addChild(new TextureTestGroup (m_context)); 117 addChild(new ShadersTestGroup (m_context)); 118 addChild(new ShaderCompilerTests (m_context)); 119 addChild(new APITestGroup (m_context)); 120 } 121 122 } // Performance 123 } // gles2 124 } // deqp 125