1 //===================================================== 2 // File : main.cpp 3 // Author : L. Plagne <laurent.plagne (at) edf.fr)> 4 // Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002 5 //===================================================== 6 // 7 // This program is free software; you can redistribute it and/or 8 // modify it under the terms of the GNU General Public License 9 // as published by the Free Software Foundation; either version 2 10 // of the License, or (at your option) any later version. 11 // 12 // This program is distributed in the hope that it will be useful, 13 // but WITHOUT ANY WARRANTY; without even the implied warranty of 14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 // GNU General Public License for more details. 16 // You should have received a copy of the GNU General Public License 17 // along with this program; if not, write to the Free Software 18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 19 // 20 #include "utilities.h" 21 #include "blitz_interface.hh" 22 #include "blitz_LU_solve_interface.hh" 23 #include "bench.hh" 24 #include "action_matrix_vector_product.hh" 25 #include "action_matrix_matrix_product.hh" 26 #include "action_axpy.hh" 27 #include "action_lu_solve.hh" 28 #include "action_ata_product.hh" 29 #include "action_aat_product.hh" 30 #include "action_atv_product.hh" 31 32 BTL_MAIN; 33 34 int main() 35 { 36 37 bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); 38 bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); 39 40 bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); 41 bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); 42 bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); 43 44 bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); 45 46 //bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); 47 48 return 0; 49 } 50 51 52