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      2 The LLVM Target-Independent Code Generator
      3 ==========================================
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     22 .. contents::
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     25 .. warning::
     26   This is a work in progress.
     27 
     28 Introduction
     29 ============
     30 
     31 The LLVM target-independent code generator is a framework that provides a suite
     32 of reusable components for translating the LLVM internal representation to the
     33 machine code for a specified target---either in assembly form (suitable for a
     34 static compiler) or in binary machine code format (usable for a JIT
     35 compiler). The LLVM target-independent code generator consists of six main
     36 components:
     37 
     38 1. `Abstract target description`_ interfaces which capture important properties
     39    about various aspects of the machine, independently of how they will be used.
     40    These interfaces are defined in ``include/llvm/Target/``.
     41 
     42 2. Classes used to represent the `code being generated`_ for a target.  These
     43    classes are intended to be abstract enough to represent the machine code for
     44    *any* target machine.  These classes are defined in
     45    ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
     46    entries" and "jump tables" are explicitly exposed.
     47 
     48 3. Classes and algorithms used to represent code as the object file level, the
     49    `MC Layer`_.  These classes represent assembly level constructs like labels,
     50    sections, and instructions.  At this level, concepts like "constant pool
     51    entries" and "jump tables" don't exist.
     52 
     53 4. `Target-independent algorithms`_ used to implement various phases of native
     54    code generation (register allocation, scheduling, stack frame representation,
     55    etc).  This code lives in ``lib/CodeGen/``.
     56 
     57 5. `Implementations of the abstract target description interfaces`_ for
     58    particular targets.  These machine descriptions make use of the components
     59    provided by LLVM, and can optionally provide custom target-specific passes,
     60    to build complete code generators for a specific target.  Target descriptions
     61    live in ``lib/Target/``.
     62 
     63 6. The target-independent JIT components.  The LLVM JIT is completely target
     64    independent (it uses the ``TargetJITInfo`` structure to interface for
     65    target-specific issues.  The code for the target-independent JIT lives in
     66    ``lib/ExecutionEngine/JIT``.
     67 
     68 Depending on which part of the code generator you are interested in working on,
     69 different pieces of this will be useful to you.  In any case, you should be
     70 familiar with the `target description`_ and `machine code representation`_
     71 classes.  If you want to add a backend for a new target, you will need to
     72 `implement the target description`_ classes for your new target and understand
     73 the :doc:`LLVM code representation <LangRef>`.  If you are interested in
     74 implementing a new `code generation algorithm`_, it should only depend on the
     75 target-description and machine code representation classes, ensuring that it is
     76 portable.
     77 
     78 Required components in the code generator
     79 -----------------------------------------
     80 
     81 The two pieces of the LLVM code generator are the high-level interface to the
     82 code generator and the set of reusable components that can be used to build
     83 target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
     84 `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
     85 :raw-html:`</tt>`) are the only ones that are required to be defined for a
     86 backend to fit into the LLVM system, but the others must be defined if the
     87 reusable code generator components are going to be used.
     88 
     89 This design has two important implications.  The first is that LLVM can support
     90 completely non-traditional code generation targets.  For example, the C backend
     91 does not require register allocation, instruction selection, or any of the other
     92 standard components provided by the system.  As such, it only implements these
     93 two interfaces, and does its own thing. Note that C backend was removed from the
     94 trunk since LLVM 3.1 release. Another example of a code generator like this is a
     95 (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
     96 GCC to emit machine code for a target.
     97 
     98 This design also implies that it is possible to design and implement radically
     99 different code generators in the LLVM system that do not make use of any of the
    100 built-in components.  Doing so is not recommended at all, but could be required
    101 for radically different targets that do not fit into the LLVM machine
    102 description model: FPGAs for example.
    103 
    104 .. _high-level design of the code generator:
    105 
    106 The high-level design of the code generator
    107 -------------------------------------------
    108 
    109 The LLVM target-independent code generator is designed to support efficient and
    110 quality code generation for standard register-based microprocessors.  Code
    111 generation in this model is divided into the following stages:
    112 
    113 1. `Instruction Selection`_ --- This phase determines an efficient way to
    114    express the input LLVM code in the target instruction set.  This stage
    115    produces the initial code for the program in the target instruction set, then
    116    makes use of virtual registers in SSA form and physical registers that
    117    represent any required register assignments due to target constraints or
    118    calling conventions.  This step turns the LLVM code into a DAG of target
    119    instructions.
    120 
    121 2. `Scheduling and Formation`_ --- This phase takes the DAG of target
    122    instructions produced by the instruction selection phase, determines an
    123    ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
    124    `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
    125    describe this in the `instruction selection section`_ because it operates on
    126    a `SelectionDAG`_.
    127 
    128 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
    129    series of machine-code optimizations that operate on the SSA-form produced by
    130    the instruction selector.  Optimizations like modulo-scheduling or peephole
    131    optimization work here.
    132 
    133 4. `Register Allocation`_ --- The target code is transformed from an infinite
    134    virtual register file in SSA form to the concrete register file used by the
    135    target.  This phase introduces spill code and eliminates all virtual register
    136    references from the program.
    137 
    138 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
    139    for the function and the amount of stack space required is known (used for
    140    LLVM alloca's and spill slots), the prolog and epilog code for the function
    141    can be inserted and "abstract stack location references" can be eliminated.
    142    This stage is responsible for implementing optimizations like frame-pointer
    143    elimination and stack packing.
    144 
    145 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
    146    machine code can go here, such as spill code scheduling and peephole
    147    optimizations.
    148 
    149 7. `Code Emission`_ --- The final stage actually puts out the code for the
    150    current function, either in the target assembler format or in machine
    151    code.
    152 
    153 The code generator is based on the assumption that the instruction selector will
    154 use an optimal pattern matching selector to create high-quality sequences of
    155 native instructions.  Alternative code generator designs based on pattern
    156 expansion and aggressive iterative peephole optimization are much slower.  This
    157 design permits efficient compilation (important for JIT environments) and
    158 aggressive optimization (used when generating code offline) by allowing
    159 components of varying levels of sophistication to be used for any step of
    160 compilation.
    161 
    162 In addition to these stages, target implementations can insert arbitrary
    163 target-specific passes into the flow.  For example, the X86 target uses a
    164 special pass to handle the 80x87 floating point stack architecture.  Other
    165 targets with unusual requirements can be supported with custom passes as needed.
    166 
    167 Using TableGen for target description
    168 -------------------------------------
    169 
    170 The target description classes require a detailed description of the target
    171 architecture.  These target descriptions often have a large amount of common
    172 information (e.g., an ``add`` instruction is almost identical to a ``sub``
    173 instruction).  In order to allow the maximum amount of commonality to be
    174 factored out, the LLVM code generator uses the
    175 :doc:`TableGen/index` tool to describe big chunks of the
    176 target machine, which allows the use of domain-specific and target-specific
    177 abstractions to reduce the amount of repetition.
    178 
    179 As LLVM continues to be developed and refined, we plan to move more and more of
    180 the target description to the ``.td`` form.  Doing so gives us a number of
    181 advantages.  The most important is that it makes it easier to port LLVM because
    182 it reduces the amount of C++ code that has to be written, and the surface area
    183 of the code generator that needs to be understood before someone can get
    184 something working.  Second, it makes it easier to change things. In particular,
    185 if tables and other things are all emitted by ``tblgen``, we only need a change
    186 in one place (``tblgen``) to update all of the targets to a new interface.
    187 
    188 .. _Abstract target description:
    189 .. _target description:
    190 
    191 Target description classes
    192 ==========================
    193 
    194 The LLVM target description classes (located in the ``include/llvm/Target``
    195 directory) provide an abstract description of the target machine independent of
    196 any particular client.  These classes are designed to capture the *abstract*
    197 properties of the target (such as the instructions and registers it has), and do
    198 not incorporate any particular pieces of code generation algorithms.
    199 
    200 All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
    201 :raw-html:`</tt>` class) are designed to be subclassed by the concrete target
    202 implementation, and have virtual methods implemented.  To get to these
    203 implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
    204 provides accessors that should be implemented by the target.
    205 
    206 .. _TargetMachine:
    207 
    208 The ``TargetMachine`` class
    209 ---------------------------
    210 
    211 The ``TargetMachine`` class provides virtual methods that are used to access the
    212 target-specific implementations of the various target description classes via
    213 the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
    214 ``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
    215 target implementation (e.g., ``X86TargetMachine``) which implements the various
    216 virtual methods.  The only required target description class is the
    217 :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
    218 generator components are to be used, the other interfaces should be implemented
    219 as well.
    220 
    221 .. _DataLayout:
    222 
    223 The ``DataLayout`` class
    224 ------------------------
    225 
    226 The ``DataLayout`` class is the only required target description class, and it
    227 is the only class that is not extensible (you cannot derive a new class from
    228 it).  ``DataLayout`` specifies information about how the target lays out memory
    229 for structures, the alignment requirements for various data types, the size of
    230 pointers in the target, and whether the target is little-endian or
    231 big-endian.
    232 
    233 .. _TargetLowering:
    234 
    235 The ``TargetLowering`` class
    236 ----------------------------
    237 
    238 The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
    239 primarily to describe how LLVM code should be lowered to SelectionDAG
    240 operations.  Among other things, this class indicates:
    241 
    242 * an initial register class to use for various ``ValueType``\s,
    243 
    244 * which operations are natively supported by the target machine,
    245 
    246 * the return type of ``setcc`` operations,
    247 
    248 * the type to use for shift amounts, and
    249 
    250 * various high-level characteristics, like whether it is profitable to turn
    251   division by a constant into a multiplication sequence.
    252 
    253 .. _TargetRegisterInfo:
    254 
    255 The ``TargetRegisterInfo`` class
    256 --------------------------------
    257 
    258 The ``TargetRegisterInfo`` class is used to describe the register file of the
    259 target and any interactions between the registers.
    260 
    261 Registers are represented in the code generator by unsigned integers.  Physical
    262 registers (those that actually exist in the target description) are unique
    263 small numbers, and virtual registers are generally large.  Note that
    264 register ``#0`` is reserved as a flag value.
    265 
    266 Each register in the processor description has an associated
    267 ``TargetRegisterDesc`` entry, which provides a textual name for the register
    268 (used for assembly output and debugging dumps) and a set of aliases (used to
    269 indicate whether one register overlaps with another).
    270 
    271 In addition to the per-register description, the ``TargetRegisterInfo`` class
    272 exposes a set of processor specific register classes (instances of the
    273 ``TargetRegisterClass`` class).  Each register class contains sets of registers
    274 that have the same properties (for example, they are all 32-bit integer
    275 registers).  Each SSA virtual register created by the instruction selector has
    276 an associated register class.  When the register allocator runs, it replaces
    277 virtual registers with a physical register in the set.
    278 
    279 The target-specific implementations of these classes is auto-generated from a
    280 :doc:`TableGen/index` description of the register file.
    281 
    282 .. _TargetInstrInfo:
    283 
    284 The ``TargetInstrInfo`` class
    285 -----------------------------
    286 
    287 The ``TargetInstrInfo`` class is used to describe the machine instructions
    288 supported by the target.  Descriptions define things like the mnemonic for
    289 the opcode, the number of operands, the list of implicit register uses and defs,
    290 whether the instruction has certain target-independent properties (accesses
    291 memory, is commutable, etc), and holds any target-specific flags.
    292 
    293 The ``TargetFrameInfo`` class
    294 -----------------------------
    295 
    296 The ``TargetFrameInfo`` class is used to provide information about the stack
    297 frame layout of the target. It holds the direction of stack growth, the known
    298 stack alignment on entry to each function, and the offset to the local area.
    299 The offset to the local area is the offset from the stack pointer on function
    300 entry to the first location where function data (local variables, spill
    301 locations) can be stored.
    302 
    303 The ``TargetSubtarget`` class
    304 -----------------------------
    305 
    306 The ``TargetSubtarget`` class is used to provide information about the specific
    307 chip set being targeted.  A sub-target informs code generation of which
    308 instructions are supported, instruction latencies and instruction execution
    309 itinerary; i.e., which processing units are used, in what order, and for how
    310 long.
    311 
    312 The ``TargetJITInfo`` class
    313 ---------------------------
    314 
    315 The ``TargetJITInfo`` class exposes an abstract interface used by the
    316 Just-In-Time code generator to perform target-specific activities, such as
    317 emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
    318 provide one of these objects through the ``getJITInfo`` method.
    319 
    320 .. _code being generated:
    321 .. _machine code representation:
    322 
    323 Machine code description classes
    324 ================================
    325 
    326 At the high-level, LLVM code is translated to a machine specific representation
    327 formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
    328 :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
    329 `MachineInstr`_ :raw-html:`</tt>` instances (defined in
    330 ``include/llvm/CodeGen``).  This representation is completely target agnostic,
    331 representing instructions in their most abstract form: an opcode and a series of
    332 operands.  This representation is designed to support both an SSA representation
    333 for machine code, as well as a register allocated, non-SSA form.
    334 
    335 .. _MachineInstr:
    336 
    337 The ``MachineInstr`` class
    338 --------------------------
    339 
    340 Target machine instructions are represented as instances of the ``MachineInstr``
    341 class.  This class is an extremely abstract way of representing machine
    342 instructions.  In particular, it only keeps track of an opcode number and a set
    343 of operands.
    344 
    345 The opcode number is a simple unsigned integer that only has meaning to a
    346 specific backend.  All of the instructions for a target should be defined in the
    347 ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
    348 from this description.  The ``MachineInstr`` class does not have any information
    349 about how to interpret the instruction (i.e., what the semantics of the
    350 instruction are); for that you must refer to the :raw-html:`<tt>`
    351 `TargetInstrInfo`_ :raw-html:`</tt>` class.
    352 
    353 The operands of a machine instruction can be of several different types: a
    354 register reference, a constant integer, a basic block reference, etc.  In
    355 addition, a machine operand should be marked as a def or a use of the value
    356 (though only registers are allowed to be defs).
    357 
    358 By convention, the LLVM code generator orders instruction operands so that all
    359 register definitions come before the register uses, even on architectures that
    360 are normally printed in other orders.  For example, the SPARC add instruction:
    361 "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
    362 result into the "%i3" register.  In the LLVM code generator, the operands should
    363 be stored as "``%i3, %i1, %i2``": with the destination first.
    364 
    365 Keeping destination (definition) operands at the beginning of the operand list
    366 has several advantages.  In particular, the debugging printer will print the
    367 instruction like this:
    368 
    369 .. code-block:: llvm
    370 
    371   %r3 = add %i1, %i2
    372 
    373 Also if the first operand is a def, it is easier to `create instructions`_ whose
    374 only def is the first operand.
    375 
    376 .. _create instructions:
    377 
    378 Using the ``MachineInstrBuilder.h`` functions
    379 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    380 
    381 Machine instructions are created by using the ``BuildMI`` functions, located in
    382 the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
    383 functions make it easy to build arbitrary machine instructions.  Usage of the
    384 ``BuildMI`` functions look like this:
    385 
    386 .. code-block:: c++
    387 
    388   // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
    389   // instruction.  The '1' specifies how many operands will be added.
    390   MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
    391 
    392   // Create the same instr, but insert it at the end of a basic block.
    393   MachineBasicBlock &MBB = ...
    394   BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
    395 
    396   // Create the same instr, but insert it before a specified iterator point.
    397   MachineBasicBlock::iterator MBBI = ...
    398   BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
    399 
    400   // Create a 'cmp Reg, 0' instruction, no destination reg.
    401   MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
    402 
    403   // Create an 'sahf' instruction which takes no operands and stores nothing.
    404   MI = BuildMI(X86::SAHF, 0);
    405 
    406   // Create a self looping branch instruction.
    407   BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
    408 
    409 The key thing to remember with the ``BuildMI`` functions is that you have to
    410 specify the number of operands that the machine instruction will take.  This
    411 allows for efficient memory allocation.  You also need to specify if operands
    412 default to be uses of values, not definitions.  If you need to add a definition
    413 operand (other than the optional destination register), you must explicitly mark
    414 it as such:
    415 
    416 .. code-block:: c++
    417 
    418   MI.addReg(Reg, RegState::Define);
    419 
    420 Fixed (preassigned) registers
    421 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    422 
    423 One important issue that the code generator needs to be aware of is the presence
    424 of fixed registers.  In particular, there are often places in the instruction
    425 stream where the register allocator *must* arrange for a particular value to be
    426 in a particular register.  This can occur due to limitations of the instruction
    427 set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
    428 registers), or external factors like calling conventions.  In any case, the
    429 instruction selector should emit code that copies a virtual register into or out
    430 of a physical register when needed.
    431 
    432 For example, consider this simple LLVM example:
    433 
    434 .. code-block:: llvm
    435 
    436   define i32 @test(i32 %X, i32 %Y) {
    437     %Z = sdiv i32 %X, %Y
    438     ret i32 %Z
    439   }
    440 
    441 The X86 instruction selector might produce this machine code for the ``div`` and
    442 ``ret``:
    443 
    444 .. code-block:: llvm
    445 
    446   ;; Start of div
    447   %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
    448   %reg1027 = sar %reg1024, 31
    449   %EDX = mov %reg1027           ;; Sign extend X into EDX
    450   idiv %reg1025                 ;; Divide by Y (in reg1025)
    451   %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
    452 
    453   ;; Start of ret
    454   %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
    455   ret
    456 
    457 By the end of code generation, the register allocator would coalesce the
    458 registers and delete the resultant identity moves producing the following
    459 code:
    460 
    461 .. code-block:: llvm
    462 
    463   ;; X is in EAX, Y is in ECX
    464   mov %EAX, %EDX
    465   sar %EDX, 31
    466   idiv %ECX
    467   ret 
    468 
    469 This approach is extremely general (if it can handle the X86 architecture, it
    470 can handle anything!) and allows all of the target specific knowledge about the
    471 instruction stream to be isolated in the instruction selector.  Note that
    472 physical registers should have a short lifetime for good code generation, and
    473 all physical registers are assumed dead on entry to and exit from basic blocks
    474 (before register allocation).  Thus, if you need a value to be live across basic
    475 block boundaries, it *must* live in a virtual register.
    476 
    477 Call-clobbered registers
    478 ^^^^^^^^^^^^^^^^^^^^^^^^
    479 
    480 Some machine instructions, like calls, clobber a large number of physical
    481 registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
    482 possible to use an ``MO_RegisterMask`` operand instead.  The register mask
    483 operand holds a bit mask of preserved registers, and everything else is
    484 considered to be clobbered by the instruction.
    485 
    486 Machine code in SSA form
    487 ^^^^^^^^^^^^^^^^^^^^^^^^
    488 
    489 ``MachineInstr``'s are initially selected in SSA-form, and are maintained in
    490 SSA-form until register allocation happens.  For the most part, this is
    491 trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
    492 machine code PHI nodes, and virtual registers are only allowed to have a single
    493 definition.
    494 
    495 After register allocation, machine code is no longer in SSA-form because there
    496 are no virtual registers left in the code.
    497 
    498 .. _MachineBasicBlock:
    499 
    500 The ``MachineBasicBlock`` class
    501 -------------------------------
    502 
    503 The ``MachineBasicBlock`` class contains a list of machine instructions
    504 (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
    505 corresponds to the LLVM code input to the instruction selector, but there can be
    506 a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
    507 basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
    508 which returns the LLVM basic block that it comes from.
    509 
    510 .. _MachineFunction:
    511 
    512 The ``MachineFunction`` class
    513 -----------------------------
    514 
    515 The ``MachineFunction`` class contains a list of machine basic blocks
    516 (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
    517 corresponds one-to-one with the LLVM function input to the instruction selector.
    518 In addition to a list of basic blocks, the ``MachineFunction`` contains a a
    519 ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
    520 a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
    521 more information.
    522 
    523 ``MachineInstr Bundles``
    524 ------------------------
    525 
    526 LLVM code generator can model sequences of instructions as MachineInstr
    527 bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
    528 number of parallel instructions. It can also be used to model a sequential list
    529 of instructions (potentially with data dependencies) that cannot be legally
    530 separated (e.g. ARM Thumb2 IT blocks).
    531 
    532 Conceptually a MI bundle is a MI with a number of other MIs nested within:
    533 
    534 ::
    535 
    536   --------------
    537   |   Bundle   | ---------
    538   --------------          \
    539          |           ----------------
    540          |           |      MI      |
    541          |           ----------------
    542          |                   |
    543          |           ----------------
    544          |           |      MI      |
    545          |           ----------------
    546          |                   |
    547          |           ----------------
    548          |           |      MI      |
    549          |           ----------------
    550          |
    551   --------------
    552   |   Bundle   | --------
    553   --------------         \
    554          |           ----------------
    555          |           |      MI      |
    556          |           ----------------
    557          |                   |
    558          |           ----------------
    559          |           |      MI      |
    560          |           ----------------
    561          |                   |
    562          |                  ...
    563          |
    564   --------------
    565   |   Bundle   | --------
    566   --------------         \
    567          |
    568         ...
    569 
    570 MI bundle support does not change the physical representations of
    571 MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
    572 ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
    573 the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
    574 to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual
    575 MIs that are not inside bundles nor represent bundles.
    576 
    577 MachineInstr passes should operate on a MI bundle as a single unit. Member
    578 methods have been taught to correctly handle bundles and MIs inside bundles.
    579 The MachineBasicBlock iterator has been modified to skip over bundled MIs to
    580 enforce the bundle-as-a-single-unit concept. An alternative iterator
    581 instr_iterator has been added to MachineBasicBlock to allow passes to iterate
    582 over all of the MIs in a MachineBasicBlock, including those which are nested
    583 inside bundles. The top level BUNDLE instruction must have the correct set of
    584 register MachineOperand's that represent the cumulative inputs and outputs of
    585 the bundled MIs.
    586 
    587 Packing / bundling of MachineInstr's should be done as part of the register
    588 allocation super-pass. More specifically, the pass which determines what MIs
    589 should be bundled together must be done after code generator exits SSA form
    590 (i.e. after two-address pass, PHI elimination, and copy coalescing).  Bundles
    591 should only be finalized (i.e. adding BUNDLE MIs and input and output register
    592 MachineOperands) after virtual registers have been rewritten into physical
    593 registers. This requirement eliminates the need to add virtual register operands
    594 to BUNDLE instructions which would effectively double the virtual register def
    595 and use lists.
    596 
    597 .. _MC Layer:
    598 
    599 The "MC" Layer
    600 ==============
    601 
    602 The MC Layer is used to represent and process code at the raw machine code
    603 level, devoid of "high level" information like "constant pools", "jump tables",
    604 "global variables" or anything like that.  At this level, LLVM handles things
    605 like label names, machine instructions, and sections in the object file.  The
    606 code in this layer is used for a number of important purposes: the tail end of
    607 the code generator uses it to write a .s or .o file, and it is also used by the
    608 llvm-mc tool to implement standalone machine code assemblers and disassemblers.
    609 
    610 This section describes some of the important classes.  There are also a number
    611 of important subsystems that interact at this layer, they are described later in
    612 this manual.
    613 
    614 .. _MCStreamer:
    615 
    616 The ``MCStreamer`` API
    617 ----------------------
    618 
    619 MCStreamer is best thought of as an assembler API.  It is an abstract API which
    620 is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
    621 file, etc) but whose API correspond directly to what you see in a .s file.
    622 MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
    623 SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
    624 assembly level directives.  It also has an EmitInstruction method, which is used
    625 to output an MCInst to the streamer.
    626 
    627 This API is most important for two clients: the llvm-mc stand-alone assembler is
    628 effectively a parser that parses a line, then invokes a method on MCStreamer. In
    629 the code generator, the `Code Emission`_ phase of the code generator lowers
    630 higher level LLVM IR and Machine* constructs down to the MC layer, emitting
    631 directives through MCStreamer.
    632 
    633 On the implementation side of MCStreamer, there are two major implementations:
    634 one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
    635 file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation
    636 that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
    637 MCObjectStreamer implements a full assembler.
    638 
    639 For target specific directives, the MCStreamer has a MCTargetStreamer instance.
    640 Each target that needs it defines a class that inherits from it and is a lot
    641 like MCStreamer itself: It has one method per directive and two classes that
    642 inherit from it, a target object streamer and a target asm streamer. The target
    643 asm streamer just prints it (``emitFnStart -> .fnstrart``), and the object
    644 streamer implement the assembler logic for it.
    645 
    646 To make llvm use these classes, the target initialization must call
    647 TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
    648 passing callbacks that allocate the corresponding target streamer and pass it
    649 to createAsmStreamer or to the appropriate object streamer constructor.
    650 
    651 The ``MCContext`` class
    652 -----------------------
    653 
    654 The MCContext class is the owner of a variety of uniqued data structures at the
    655 MC layer, including symbols, sections, etc.  As such, this is the class that you
    656 interact with to create symbols and sections.  This class can not be subclassed.
    657 
    658 The ``MCSymbol`` class
    659 ----------------------
    660 
    661 The MCSymbol class represents a symbol (aka label) in the assembly file.  There
    662 are two interesting kinds of symbols: assembler temporary symbols, and normal
    663 symbols.  Assembler temporary symbols are used and processed by the assembler
    664 but are discarded when the object file is produced.  The distinction is usually
    665 represented by adding a prefix to the label, for example "L" labels are
    666 assembler temporary labels in MachO.
    667 
    668 MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
    669 can be compared for pointer equivalence to find out if they are the same symbol.
    670 Note that pointer inequality does not guarantee the labels will end up at
    671 different addresses though.  It's perfectly legal to output something like this
    672 to the .s file:
    673 
    674 ::
    675 
    676   foo:
    677   bar:
    678     .byte 4
    679 
    680 In this case, both the foo and bar symbols will have the same address.
    681 
    682 The ``MCSection`` class
    683 -----------------------
    684 
    685 The ``MCSection`` class represents an object-file specific section. It is
    686 subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
    687 ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
    688 MCContext.  The MCStreamer has a notion of the current section, which can be
    689 changed with the SwitchToSection method (which corresponds to a ".section"
    690 directive in a .s file).
    691 
    692 .. _MCInst:
    693 
    694 The ``MCInst`` class
    695 --------------------
    696 
    697 The ``MCInst`` class is a target-independent representation of an instruction.
    698 It is a simple class (much more so than `MachineInstr`_) that holds a
    699 target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
    700 simple discriminated union of three cases: 1) a simple immediate, 2) a target
    701 register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
    702 
    703 MCInst is the common currency used to represent machine instructions at the MC
    704 layer.  It is the type used by the instruction encoder, the instruction printer,
    705 and the type generated by the assembly parser and disassembler.
    706 
    707 .. _Target-independent algorithms:
    708 .. _code generation algorithm:
    709 
    710 Target-independent code generation algorithms
    711 =============================================
    712 
    713 This section documents the phases described in the `high-level design of the
    714 code generator`_.  It explains how they work and some of the rationale behind
    715 their design.
    716 
    717 .. _Instruction Selection:
    718 .. _instruction selection section:
    719 
    720 Instruction Selection
    721 ---------------------
    722 
    723 Instruction Selection is the process of translating LLVM code presented to the
    724 code generator into target-specific machine instructions.  There are several
    725 well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
    726 instruction selector.
    727 
    728 Portions of the DAG instruction selector are generated from the target
    729 description (``*.td``) files.  Our goal is for the entire instruction selector
    730 to be generated from these ``.td`` files, though currently there are still
    731 things that require custom C++ code.
    732 
    733 .. _SelectionDAG:
    734 
    735 Introduction to SelectionDAGs
    736 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    737 
    738 The SelectionDAG provides an abstraction for code representation in a way that
    739 is amenable to instruction selection using automatic techniques
    740 (e.g. dynamic-programming based optimal pattern matching selectors). It is also
    741 well-suited to other phases of code generation; in particular, instruction
    742 scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
    743 Additionally, the SelectionDAG provides a host representation where a large
    744 variety of very-low-level (but target-independent) `optimizations`_ may be
    745 performed; ones which require extensive information about the instructions
    746 efficiently supported by the target.
    747 
    748 The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
    749 ``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
    750 (Opcode) that indicates what operation the node performs and the operands to the
    751 operation.  The various operation node types are described at the top of the
    752 ``include/llvm/CodeGen/SelectionDAGNodes.h`` file.
    753 
    754 Although most operations define a single value, each node in the graph may
    755 define multiple values.  For example, a combined div/rem operation will define
    756 both the dividend and the remainder. Many other situations require multiple
    757 values as well.  Each node also has some number of operands, which are edges to
    758 the node defining the used value.  Because nodes may define multiple values,
    759 edges are represented by instances of the ``SDValue`` class, which is a
    760 ``<SDNode, unsigned>`` pair, indicating the node and result value being used,
    761 respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
    762 (Machine Value Type) indicating what the type of the value is.
    763 
    764 SelectionDAGs contain two different kinds of values: those that represent data
    765 flow and those that represent control flow dependencies.  Data values are simple
    766 edges with an integer or floating point value type.  Control edges are
    767 represented as "chain" edges which are of type ``MVT::Other``.  These edges
    768 provide an ordering between nodes that have side effects (such as loads, stores,
    769 calls, returns, etc).  All nodes that have side effects should take a token
    770 chain as input and produce a new one as output.  By convention, token chain
    771 inputs are always operand #0, and chain results are always the last value
    772 produced by an operation.
    773 
    774 A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
    775 always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
    776 the final side-effecting node in the token chain. For example, in a single basic
    777 block function it would be the return node.
    778 
    779 One important concept for SelectionDAGs is the notion of a "legal" vs.
    780 "illegal" DAG.  A legal DAG for a target is one that only uses supported
    781 operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
    782 value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
    783 SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
    784 are responsible for turning an illegal DAG into a legal DAG.
    785 
    786 .. _SelectionDAG-Process:
    787 
    788 SelectionDAG Instruction Selection Process
    789 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    790 
    791 SelectionDAG-based instruction selection consists of the following steps:
    792 
    793 #. `Build initial DAG`_ --- This stage performs a simple translation from the
    794    input LLVM code to an illegal SelectionDAG.
    795 
    796 #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
    797    SelectionDAG to simplify it, and recognize meta instructions (like rotates
    798    and ``div``/``rem`` pairs) for targets that support these meta operations.
    799    This makes the resultant code more efficient and the `select instructions
    800    from DAG`_ phase (below) simpler.
    801 
    802 #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
    803    to eliminate any types that are unsupported on the target.
    804 
    805 #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
    806    redundancies exposed by type legalization.
    807 
    808 #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
    809    eliminate any operations that are unsupported on the target.
    810 
    811 #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
    812    inefficiencies introduced by operation legalization.
    813 
    814 #. `Select instructions from DAG`_ --- Finally, the target instruction selector
    815    matches the DAG operations to target instructions.  This process translates
    816    the target-independent input DAG into another DAG of target instructions.
    817 
    818 #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
    819    order to the instructions in the target-instruction DAG and emits them into
    820    the MachineFunction being compiled.  This step uses traditional prepass
    821    scheduling techniques.
    822 
    823 After all of these steps are complete, the SelectionDAG is destroyed and the
    824 rest of the code generation passes are run.
    825 
    826 One great way to visualize what is going on here is to take advantage of a few
    827 LLC command line options.  The following options pop up a window displaying the
    828 SelectionDAG at specific times (if you only get errors printed to the console
    829 while using this, you probably `need to configure your
    830 system <ProgrammersManual.html#ViewGraph>`_ to add support for it).
    831 
    832 * ``-view-dag-combine1-dags`` displays the DAG after being built, before the
    833   first optimization pass.
    834 
    835 * ``-view-legalize-dags`` displays the DAG before Legalization.
    836 
    837 * ``-view-dag-combine2-dags`` displays the DAG before the second optimization
    838   pass.
    839 
    840 * ``-view-isel-dags`` displays the DAG before the Select phase.
    841 
    842 * ``-view-sched-dags`` displays the DAG before Scheduling.
    843 
    844 The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
    845 is based on the final SelectionDAG, with nodes that must be scheduled together
    846 bundled into a single scheduling-unit node, and with immediate operands and
    847 other nodes that aren't relevant for scheduling omitted.
    848 
    849 .. _Build initial DAG:
    850 
    851 Initial SelectionDAG Construction
    852 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    853 
    854 The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
    855 the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass
    856 is to expose as much low-level, target-specific details to the SelectionDAG as
    857 possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
    858 ``SDNode add`` while a ``getelementptr`` is expanded into the obvious
    859 arithmetic). This pass requires target-specific hooks to lower calls, returns,
    860 varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
    861 :raw-html:`</tt>` interface is used.
    862 
    863 .. _legalize types:
    864 .. _Legalize SelectionDAG Types:
    865 .. _Legalize SelectionDAG Ops:
    866 
    867 SelectionDAG LegalizeTypes Phase
    868 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    869 
    870 The Legalize phase is in charge of converting a DAG to only use the types that
    871 are natively supported by the target.
    872 
    873 There are two main ways of converting values of unsupported scalar types to
    874 values of supported types: converting small types to larger types ("promoting"),
    875 and breaking up large integer types into smaller ones ("expanding").  For
    876 example, a target might require that all f32 values are promoted to f64 and that
    877 all i1/i8/i16 values are promoted to i32.  The same target might require that
    878 all i64 values be expanded into pairs of i32 values.  These changes can insert
    879 sign and zero extensions as needed to make sure that the final code has the same
    880 behavior as the input.
    881 
    882 There are two main ways of converting values of unsupported vector types to
    883 value of supported types: splitting vector types, multiple times if necessary,
    884 until a legal type is found, and extending vector types by adding elements to
    885 the end to round them out to legal types ("widening").  If a vector gets split
    886 all the way down to single-element parts with no supported vector type being
    887 found, the elements are converted to scalars ("scalarizing").
    888 
    889 A target implementation tells the legalizer which types are supported (and which
    890 register class to use for them) by calling the ``addRegisterClass`` method in
    891 its ``TargetLowering`` constructor.
    892 
    893 .. _legalize operations:
    894 .. _Legalizer:
    895 
    896 SelectionDAG Legalize Phase
    897 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    898 
    899 The Legalize phase is in charge of converting a DAG to only use the operations
    900 that are natively supported by the target.
    901 
    902 Targets often have weird constraints, such as not supporting every operation on
    903 every supported datatype (e.g. X86 does not support byte conditional moves and
    904 PowerPC does not support sign-extending loads from a 16-bit memory location).
    905 Legalize takes care of this by open-coding another sequence of operations to
    906 emulate the operation ("expansion"), by promoting one type to a larger type that
    907 supports the operation ("promotion"), or by using a target-specific hook to
    908 implement the legalization ("custom").
    909 
    910 A target implementation tells the legalizer which operations are not supported
    911 (and which of the above three actions to take) by calling the
    912 ``setOperationAction`` method in its ``TargetLowering`` constructor.
    913 
    914 Prior to the existence of the Legalize passes, we required that every target
    915 `selector`_ supported and handled every operator and type even if they are not
    916 natively supported.  The introduction of the Legalize phases allows all of the
    917 canonicalization patterns to be shared across targets, and makes it very easy to
    918 optimize the canonicalized code because it is still in the form of a DAG.
    919 
    920 .. _optimizations:
    921 .. _Optimize SelectionDAG:
    922 .. _selector:
    923 
    924 SelectionDAG Optimization Phase: the DAG Combiner
    925 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    926 
    927 The SelectionDAG optimization phase is run multiple times for code generation,
    928 immediately after the DAG is built and once after each legalization.  The first
    929 run of the pass allows the initial code to be cleaned up (e.g. performing
    930 optimizations that depend on knowing that the operators have restricted type
    931 inputs).  Subsequent runs of the pass clean up the messy code generated by the
    932 Legalize passes, which allows Legalize to be very simple (it can focus on making
    933 code legal instead of focusing on generating *good* and legal code).
    934 
    935 One important class of optimizations performed is optimizing inserted sign and
    936 zero extension instructions.  We currently use ad-hoc techniques, but could move
    937 to more rigorous techniques in the future.  Here are some good papers on the
    938 subject:
    939 
    940 "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
    941 Kevin Redwine and Norman Ramsey :raw-html:`<br>`
    942 International Conference on Compiler Construction (CC) 2004
    943 
    944 "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
    945 Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
    946 Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
    947 and Implementation.
    948 
    949 .. _Select instructions from DAG:
    950 
    951 SelectionDAG Select Phase
    952 ^^^^^^^^^^^^^^^^^^^^^^^^^
    953 
    954 The Select phase is the bulk of the target-specific code for instruction
    955 selection.  This phase takes a legal SelectionDAG as input, pattern matches the
    956 instructions supported by the target to this DAG, and produces a new DAG of
    957 target code.  For example, consider the following LLVM fragment:
    958 
    959 .. code-block:: llvm
    960 
    961   %t1 = fadd float %W, %X
    962   %t2 = fmul float %t1, %Y
    963   %t3 = fadd float %t2, %Z
    964 
    965 This LLVM code corresponds to a SelectionDAG that looks basically like this:
    966 
    967 .. code-block:: llvm
    968 
    969   (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
    970 
    971 If a target supports floating point multiply-and-add (FMA) operations, one of
    972 the adds can be merged with the multiply.  On the PowerPC, for example, the
    973 output of the instruction selector might look like this DAG:
    974 
    975 ::
    976 
    977   (FMADDS (FADDS W, X), Y, Z)
    978 
    979 The ``FMADDS`` instruction is a ternary instruction that multiplies its first
    980 two operands and adds the third (as single-precision floating-point numbers).
    981 The ``FADDS`` instruction is a simple binary single-precision add instruction.
    982 To perform this pattern match, the PowerPC backend includes the following
    983 instruction definitions:
    984 
    985 .. code-block:: text
    986   :emphasize-lines: 4-5,9
    987 
    988   def FMADDS : AForm_1<59, 29,
    989                       (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
    990                       "fmadds $FRT, $FRA, $FRC, $FRB",
    991                       [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
    992                                              F4RC:$FRB))]>;
    993   def FADDS : AForm_2<59, 21,
    994                       (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
    995                       "fadds $FRT, $FRA, $FRB",
    996                       [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
    997 
    998 The highlighted portion of the instruction definitions indicates the pattern
    999 used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
   1000 are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
   1001 "``F4RC``" is the register class of the input and result values.
   1002 
   1003 The TableGen DAG instruction selector generator reads the instruction patterns
   1004 in the ``.td`` file and automatically builds parts of the pattern matching code
   1005 for your target.  It has the following strengths:
   1006 
   1007 * At compiler-compiler time, it analyzes your instruction patterns and tells you
   1008   if your patterns make sense or not.
   1009 
   1010 * It can handle arbitrary constraints on operands for the pattern match.  In
   1011   particular, it is straight-forward to say things like "match any immediate
   1012   that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
   1013   and related ``tblgen`` classes in the PowerPC backend.
   1014 
   1015 * It knows several important identities for the patterns defined.  For example,
   1016   it knows that addition is commutative, so it allows the ``FMADDS`` pattern
   1017   above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
   1018   Z)``", without the target author having to specially handle this case.
   1019 
   1020 * It has a full-featured type-inferencing system.  In particular, you should
   1021   rarely have to explicitly tell the system what type parts of your patterns
   1022   are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
   1023   of the nodes in the pattern are of type 'f32'.  It was able to infer and
   1024   propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
   1025 
   1026 * Targets can define their own (and rely on built-in) "pattern fragments".
   1027   Pattern fragments are chunks of reusable patterns that get inlined into your
   1028   patterns during compiler-compiler time.  For example, the integer "``(not
   1029   x)``" operation is actually defined as a pattern fragment that expands as
   1030   "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
   1031   operation.  Targets can define their own short-hand fragments as they see fit.
   1032   See the definition of '``not``' and '``ineg``' for examples.
   1033 
   1034 * In addition to instructions, targets can specify arbitrary patterns that map
   1035   to one or more instructions using the 'Pat' class.  For example, the PowerPC
   1036   has no way to load an arbitrary integer immediate into a register in one
   1037   instruction. To tell tblgen how to do this, it defines:
   1038 
   1039   ::
   1040 
   1041     // Arbitrary immediate support.  Implement in terms of LIS/ORI.
   1042     def : Pat<(i32 imm:$imm),
   1043               (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
   1044 
   1045   If none of the single-instruction patterns for loading an immediate into a
   1046   register match, this will be used.  This rule says "match an arbitrary i32
   1047   immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
   1048   ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
   1049   instruction".  To make this work, the ``LO16``/``HI16`` node transformations
   1050   are used to manipulate the input immediate (in this case, take the high or low
   1051   16-bits of the immediate).
   1052 
   1053 * When using the 'Pat' class to map a pattern to an instruction that has one
   1054   or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
   1055   either specify the operand as a whole using a ``ComplexPattern``, or else it
   1056   may specify the components of the complex operand separately.  The latter is
   1057   done e.g. for pre-increment instructions by the PowerPC back end:
   1058 
   1059   ::
   1060 
   1061     def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
   1062                     "stwu $rS, $dst", LdStStoreUpd, []>,
   1063                     RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
   1064 
   1065     def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
   1066               (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
   1067 
   1068   Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
   1069   complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
   1070 
   1071 * While the system does automate a lot, it still allows you to write custom C++
   1072   code to match special cases if there is something that is hard to
   1073   express.
   1074 
   1075 While it has many strengths, the system currently has some limitations,
   1076 primarily because it is a work in progress and is not yet finished:
   1077 
   1078 * Overall, there is no way to define or match SelectionDAG nodes that define
   1079   multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
   1080   biggest reason that you currently still *have to* write custom C++ code
   1081   for your instruction selector.
   1082 
   1083 * There is no great way to support matching complex addressing modes yet.  In
   1084   the future, we will extend pattern fragments to allow them to define multiple
   1085   values (e.g. the four operands of the `X86 addressing mode`_, which are
   1086   currently matched with custom C++ code).  In addition, we'll extend fragments
   1087   so that a fragment can match multiple different patterns.
   1088 
   1089 * We don't automatically infer flags like ``isStore``/``isLoad`` yet.
   1090 
   1091 * We don't automatically generate the set of supported registers and operations
   1092   for the `Legalizer`_ yet.
   1093 
   1094 * We don't have a way of tying in custom legalized nodes yet.
   1095 
   1096 Despite these limitations, the instruction selector generator is still quite
   1097 useful for most of the binary and logical operations in typical instruction
   1098 sets.  If you run into any problems or can't figure out how to do something,
   1099 please let Chris know!
   1100 
   1101 .. _Scheduling and Formation:
   1102 .. _SelectionDAG Scheduling and Formation:
   1103 
   1104 SelectionDAG Scheduling and Formation Phase
   1105 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1106 
   1107 The scheduling phase takes the DAG of target instructions from the selection
   1108 phase and assigns an order.  The scheduler can pick an order depending on
   1109 various constraints of the machines (i.e. order for minimal register pressure or
   1110 try to cover instruction latencies).  Once an order is established, the DAG is
   1111 converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
   1112 the SelectionDAG is destroyed.
   1113 
   1114 Note that this phase is logically separate from the instruction selection phase,
   1115 but is tied to it closely in the code because it operates on SelectionDAGs.
   1116 
   1117 Future directions for the SelectionDAG
   1118 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1119 
   1120 #. Optional function-at-a-time selection.
   1121 
   1122 #. Auto-generate entire selector from ``.td`` file.
   1123 
   1124 .. _SSA-based Machine Code Optimizations:
   1125 
   1126 SSA-based Machine Code Optimizations
   1127 ------------------------------------
   1128 
   1129 To Be Written
   1130 
   1131 Live Intervals
   1132 --------------
   1133 
   1134 Live Intervals are the ranges (intervals) where a variable is *live*.  They are
   1135 used by some `register allocator`_ passes to determine if two or more virtual
   1136 registers which require the same physical register are live at the same point in
   1137 the program (i.e., they conflict).  When this situation occurs, one virtual
   1138 register must be *spilled*.
   1139 
   1140 Live Variable Analysis
   1141 ^^^^^^^^^^^^^^^^^^^^^^
   1142 
   1143 The first step in determining the live intervals of variables is to calculate
   1144 the set of registers that are immediately dead after the instruction (i.e., the
   1145 instruction calculates the value, but it is never used) and the set of registers
   1146 that are used by the instruction, but are never used after the instruction
   1147 (i.e., they are killed). Live variable information is computed for
   1148 each *virtual* register and *register allocatable* physical register
   1149 in the function.  This is done in a very efficient manner because it uses SSA to
   1150 sparsely compute lifetime information for virtual registers (which are in SSA
   1151 form) and only has to track physical registers within a block.  Before register
   1152 allocation, LLVM can assume that physical registers are only live within a
   1153 single basic block.  This allows it to do a single, local analysis to resolve
   1154 physical register lifetimes within each basic block. If a physical register is
   1155 not register allocatable (e.g., a stack pointer or condition codes), it is not
   1156 tracked.
   1157 
   1158 Physical registers may be live in to or out of a function. Live in values are
   1159 typically arguments in registers. Live out values are typically return values in
   1160 registers. Live in values are marked as such, and are given a dummy "defining"
   1161 instruction during live intervals analysis. If the last basic block of a
   1162 function is a ``return``, then it's marked as using all live out values in the
   1163 function.
   1164 
   1165 ``PHI`` nodes need to be handled specially, because the calculation of the live
   1166 variable information from a depth first traversal of the CFG of the function
   1167 won't guarantee that a virtual register used by the ``PHI`` node is defined
   1168 before it's used. When a ``PHI`` node is encountered, only the definition is
   1169 handled, because the uses will be handled in other basic blocks.
   1170 
   1171 For each ``PHI`` node of the current basic block, we simulate an assignment at
   1172 the end of the current basic block and traverse the successor basic blocks. If a
   1173 successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
   1174 is coming from the current basic block, then the variable is marked as *alive*
   1175 within the current basic block and all of its predecessor basic blocks, until
   1176 the basic block with the defining instruction is encountered.
   1177 
   1178 Live Intervals Analysis
   1179 ^^^^^^^^^^^^^^^^^^^^^^^
   1180 
   1181 We now have the information available to perform the live intervals analysis and
   1182 build the live intervals themselves.  We start off by numbering the basic blocks
   1183 and machine instructions.  We then handle the "live-in" values.  These are in
   1184 physical registers, so the physical register is assumed to be killed by the end
   1185 of the basic block.  Live intervals for virtual registers are computed for some
   1186 ordering of the machine instructions ``[1, N]``.  A live interval is an interval
   1187 ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
   1188 
   1189 .. note::
   1190   More to come...
   1191 
   1192 .. _Register Allocation:
   1193 .. _register allocator:
   1194 
   1195 Register Allocation
   1196 -------------------
   1197 
   1198 The *Register Allocation problem* consists in mapping a program
   1199 :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
   1200 number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
   1201 :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
   1202 registers. Each target architecture has a different number of physical
   1203 registers. If the number of physical registers is not enough to accommodate all
   1204 the virtual registers, some of them will have to be mapped into memory. These
   1205 virtuals are called *spilled virtuals*.
   1206 
   1207 How registers are represented in LLVM
   1208 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1209 
   1210 In LLVM, physical registers are denoted by integer numbers that normally range
   1211 from 1 to 1023. To see how this numbering is defined for a particular
   1212 architecture, you can read the ``GenRegisterNames.inc`` file for that
   1213 architecture. For instance, by inspecting
   1214 ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
   1215 ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
   1216 
   1217 Some architectures contain registers that share the same physical location. A
   1218 notable example is the X86 platform. For instance, in the X86 architecture, the
   1219 registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
   1220 registers are marked as *aliased* in LLVM. Given a particular architecture, you
   1221 can check which registers are aliased by inspecting its ``RegisterInfo.td``
   1222 file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
   1223 registers aliased to a register.
   1224 
   1225 Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
   1226 same register class are functionally equivalent, and can be interchangeably
   1227 used. Each virtual register can only be mapped to physical registers of a
   1228 particular class. For instance, in the X86 architecture, some virtuals can only
   1229 be allocated to 8 bit registers.  A register class is described by
   1230 ``TargetRegisterClass`` objects.  To discover if a virtual register is
   1231 compatible with a given physical, this code can be used:
   1232 
   1233 .. code-block:: c++
   1234 
   1235   bool RegMapping_Fer::compatible_class(MachineFunction &mf,
   1236                                         unsigned v_reg,
   1237                                         unsigned p_reg) {
   1238     assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
   1239            "Target register must be physical");
   1240     const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
   1241     return trc->contains(p_reg);
   1242   }
   1243 
   1244 Sometimes, mostly for debugging purposes, it is useful to change the number of
   1245 physical registers available in the target architecture. This must be done
   1246 statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
   1247 ``RegisterClass``, the last parameter of which is a list of registers. Just
   1248 commenting some out is one simple way to avoid them being used. A more polite
   1249 way is to explicitly exclude some registers from the *allocation order*. See the
   1250 definition of the ``GR8`` register class in
   1251 ``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
   1252 
   1253 Virtual registers are also denoted by integer numbers. Contrary to physical
   1254 registers, different virtual registers never share the same number. Whereas
   1255 physical registers are statically defined in a ``TargetRegisterInfo.td`` file
   1256 and cannot be created by the application developer, that is not the case with
   1257 virtual registers. In order to create new virtual registers, use the method
   1258 ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
   1259 virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
   1260 information per virtual register. If you need to enumerate all virtual
   1261 registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
   1262 virtual register numbers:
   1263 
   1264 .. code-block:: c++
   1265 
   1266     for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
   1267       unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
   1268       stuff(VirtReg);
   1269     }
   1270 
   1271 Before register allocation, the operands of an instruction are mostly virtual
   1272 registers, although physical registers may also be used. In order to check if a
   1273 given machine operand is a register, use the boolean function
   1274 ``MachineOperand::isRegister()``. To obtain the integer code of a register, use
   1275 ``MachineOperand::getReg()``. An instruction may define or use a register. For
   1276 instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
   1277 uses registers 1025 and 1026. Given a register operand, the method
   1278 ``MachineOperand::isUse()`` informs if that register is being used by the
   1279 instruction. The method ``MachineOperand::isDef()`` informs if that registers is
   1280 being defined.
   1281 
   1282 We will call physical registers present in the LLVM bitcode before register
   1283 allocation *pre-colored registers*. Pre-colored registers are used in many
   1284 different situations, for instance, to pass parameters of functions calls, and
   1285 to store results of particular instructions. There are two types of pre-colored
   1286 registers: the ones *implicitly* defined, and those *explicitly*
   1287 defined. Explicitly defined registers are normal operands, and can be accessed
   1288 with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
   1289 registers are implicitly defined by an instruction, use the
   1290 ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
   1291 of the target instruction. One important difference between explicit and
   1292 implicit physical registers is that the latter are defined statically for each
   1293 instruction, whereas the former may vary depending on the program being
   1294 compiled. For example, an instruction that represents a function call will
   1295 always implicitly define or use the same set of physical registers. To read the
   1296 registers implicitly used by an instruction, use
   1297 ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
   1298 constraints on any register allocation algorithm. The register allocator must
   1299 make sure that none of them are overwritten by the values of virtual registers
   1300 while still alive.
   1301 
   1302 Mapping virtual registers to physical registers
   1303 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1304 
   1305 There are two ways to map virtual registers to physical registers (or to memory
   1306 slots). The first way, that we will call *direct mapping*, is based on the use
   1307 of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
   1308 second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
   1309 class in order to insert loads and stores sending and getting values to and from
   1310 memory.
   1311 
   1312 The direct mapping provides more flexibility to the developer of the register
   1313 allocator; however, it is more error prone, and demands more implementation
   1314 work.  Basically, the programmer will have to specify where load and store
   1315 instructions should be inserted in the target function being compiled in order
   1316 to get and store values in memory. To assign a physical register to a virtual
   1317 register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
   1318 insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
   1319 and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
   1320 
   1321 The indirect mapping shields the application developer from the complexities of
   1322 inserting load and store instructions. In order to map a virtual register to a
   1323 physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
   1324 a certain virtual register to memory, use
   1325 ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
   1326 slot where ``vreg``'s value will be located.  If it is necessary to map another
   1327 virtual register to the same stack slot, use
   1328 ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
   1329 to consider when using the indirect mapping, is that even if a virtual register
   1330 is mapped to memory, it still needs to be mapped to a physical register. This
   1331 physical register is the location where the virtual register is supposed to be
   1332 found before being stored or after being reloaded.
   1333 
   1334 If the indirect strategy is used, after all the virtual registers have been
   1335 mapped to physical registers or stack slots, it is necessary to use a spiller
   1336 object to place load and store instructions in the code. Every virtual that has
   1337 been mapped to a stack slot will be stored to memory after been defined and will
   1338 be loaded before being used. The implementation of the spiller tries to recycle
   1339 load/store instructions, avoiding unnecessary instructions. For an example of
   1340 how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
   1341 ``lib/CodeGen/RegAllocLinearScan.cpp``.
   1342 
   1343 Handling two address instructions
   1344 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1345 
   1346 With very rare exceptions (e.g., function calls), the LLVM machine code
   1347 instructions are three address instructions. That is, each instruction is
   1348 expected to define at most one register, and to use at most two registers.
   1349 However, some architectures use two address instructions. In this case, the
   1350 defined register is also one of the used register. For instance, an instruction
   1351 such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
   1352 %EBX``.
   1353 
   1354 In order to produce correct code, LLVM must convert three address instructions
   1355 that represent two address instructions into true two address instructions. LLVM
   1356 provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
   1357 must be run before register allocation takes place. After its execution, the
   1358 resulting code may no longer be in SSA form. This happens, for instance, in
   1359 situations where an instruction such as ``%a = ADD %b %c`` is converted to two
   1360 instructions such as:
   1361 
   1362 ::
   1363 
   1364   %a = MOVE %b
   1365   %a = ADD %a %c
   1366 
   1367 Notice that, internally, the second instruction is represented as ``ADD
   1368 %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
   1369 the instruction.
   1370 
   1371 The SSA deconstruction phase
   1372 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1373 
   1374 An important transformation that happens during register allocation is called
   1375 the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
   1376 performed on the control flow graph of programs. However, traditional
   1377 instruction sets do not implement PHI instructions. Thus, in order to generate
   1378 executable code, compilers must replace PHI instructions with other instructions
   1379 that preserve their semantics.
   1380 
   1381 There are many ways in which PHI instructions can safely be removed from the
   1382 target code. The most traditional PHI deconstruction algorithm replaces PHI
   1383 instructions with copy instructions. That is the strategy adopted by LLVM. The
   1384 SSA deconstruction algorithm is implemented in
   1385 ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
   1386 ``PHIEliminationID`` must be marked as required in the code of the register
   1387 allocator.
   1388 
   1389 Instruction folding
   1390 ^^^^^^^^^^^^^^^^^^^
   1391 
   1392 *Instruction folding* is an optimization performed during register allocation
   1393 that removes unnecessary copy instructions. For instance, a sequence of
   1394 instructions such as:
   1395 
   1396 ::
   1397 
   1398   %EBX = LOAD %mem_address
   1399   %EAX = COPY %EBX
   1400 
   1401 can be safely substituted by the single instruction:
   1402 
   1403 ::
   1404 
   1405   %EAX = LOAD %mem_address
   1406 
   1407 Instructions can be folded with the
   1408 ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
   1409 folding instructions; a folded instruction can be quite different from the
   1410 original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
   1411 ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
   1412 
   1413 Built in register allocators
   1414 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1415 
   1416 The LLVM infrastructure provides the application developer with three different
   1417 register allocators:
   1418 
   1419 * *Fast* --- This register allocator is the default for debug builds. It
   1420   allocates registers on a basic block level, attempting to keep values in
   1421   registers and reusing registers as appropriate.
   1422 
   1423 * *Basic* --- This is an incremental approach to register allocation. Live
   1424   ranges are assigned to registers one at a time in an order that is driven by
   1425   heuristics. Since code can be rewritten on-the-fly during allocation, this
   1426   framework allows interesting allocators to be developed as extensions. It is
   1427   not itself a production register allocator but is a potentially useful
   1428   stand-alone mode for triaging bugs and as a performance baseline.
   1429 
   1430 * *Greedy* --- *The default allocator*. This is a highly tuned implementation of
   1431   the *Basic* allocator that incorporates global live range splitting. This
   1432   allocator works hard to minimize the cost of spill code.
   1433 
   1434 * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
   1435   allocator. This allocator works by constructing a PBQP problem representing
   1436   the register allocation problem under consideration, solving this using a PBQP
   1437   solver, and mapping the solution back to a register assignment.
   1438 
   1439 The type of register allocator used in ``llc`` can be chosen with the command
   1440 line option ``-regalloc=...``:
   1441 
   1442 .. code-block:: bash
   1443 
   1444   $ llc -regalloc=linearscan file.bc -o ln.s
   1445   $ llc -regalloc=fast file.bc -o fa.s
   1446   $ llc -regalloc=pbqp file.bc -o pbqp.s
   1447 
   1448 .. _Prolog/Epilog Code Insertion:
   1449 
   1450 Prolog/Epilog Code Insertion
   1451 ----------------------------
   1452 
   1453 Compact Unwind
   1454 
   1455 Throwing an exception requires *unwinding* out of a function. The information on
   1456 how to unwind a given function is traditionally expressed in DWARF unwind
   1457 (a.k.a. frame) info. But that format was originally developed for debuggers to
   1458 backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
   1459 function. There is also the cost of mapping from an address in a function to the
   1460 corresponding FDE at runtime. An alternative unwind encoding is called *compact
   1461 unwind* and requires just 4-bytes per function.
   1462 
   1463 The compact unwind encoding is a 32-bit value, which is encoded in an
   1464 architecture-specific way. It specifies which registers to restore and from
   1465 where, and how to unwind out of the function. When the linker creates a final
   1466 linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
   1467 a small and fast way for the runtime to access unwind info for any given
   1468 function. If we emit compact unwind info for the function, that compact unwind
   1469 info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
   1470 unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
   1471 FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
   1472 
   1473 For X86, there are three modes for the compact unwind encoding:
   1474 
   1475 *Function with a Frame Pointer (``EBP`` or ``RBP``)*
   1476   ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
   1477   immediately after the return address, then ``ESP/RSP`` is moved to
   1478   ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
   1479   ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
   1480   return is done by popping the stack once more into the PC. All non-volatile
   1481   registers that need to be restored must have been saved in a small range on
   1482   the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
   1483   ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
   1484   is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
   1485   encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
   1486   following table:
   1487 
   1488     ==============  =============  ===============
   1489     Compact Number  i386 Register  x86-64 Register
   1490     ==============  =============  ===============
   1491     1               ``EBX``        ``RBX``
   1492     2               ``ECX``        ``R12``
   1493     3               ``EDX``        ``R13``
   1494     4               ``EDI``        ``R14``
   1495     5               ``ESI``        ``R15``
   1496     6               ``EBP``        ``RBP``
   1497     ==============  =============  ===============
   1498 
   1499 *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
   1500   To return, a constant (encoded in the compact unwind encoding) is added to the
   1501   ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
   1502   non-volatile registers that need to be restored must have been saved on the
   1503   stack immediately after the return address. The stack size (divided by 4 in
   1504   32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
   1505   ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
   1506   and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
   1507   (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
   1508   registers were saved and their order. (See the
   1509   ``encodeCompactUnwindRegistersWithoutFrame()`` function in
   1510   ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
   1511 
   1512 *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
   1513   This case is like the "Frameless with a Small Constant Stack Size" case, but
   1514   the stack size is too large to encode in the compact unwind encoding. Instead
   1515   it requires that the function contains "``subl $nnnnnn, %esp``" in its
   1516   prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
   1517   the function in bits 9-12 (mask: ``0x00001C00``).
   1518 
   1519 .. _Late Machine Code Optimizations:
   1520 
   1521 Late Machine Code Optimizations
   1522 -------------------------------
   1523 
   1524 .. note::
   1525 
   1526   To Be Written
   1527 
   1528 .. _Code Emission:
   1529 
   1530 Code Emission
   1531 -------------
   1532 
   1533 The code emission step of code generation is responsible for lowering from the
   1534 code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
   1535 to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
   1536 is done with a combination of several different classes: the (misnamed)
   1537 target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
   1538 (such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
   1539 
   1540 Since the MC layer works at the level of abstraction of object files, it doesn't
   1541 have a notion of functions, global variables etc.  Instead, it thinks about
   1542 labels, directives, and instructions.  A key class used at this time is the
   1543 MCStreamer class.  This is an abstract API that is implemented in different ways
   1544 (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
   1545 "assembler API".  MCStreamer has one method per directive, such as EmitLabel,
   1546 EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
   1547 level directives.
   1548 
   1549 If you are interested in implementing a code generator for a target, there are
   1550 three important things that you have to implement for your target:
   1551 
   1552 #. First, you need a subclass of AsmPrinter for your target.  This class
   1553    implements the general lowering process converting MachineFunction's into MC
   1554    label constructs.  The AsmPrinter base class provides a number of useful
   1555    methods and routines, and also allows you to override the lowering process in
   1556    some important ways.  You should get much of the lowering for free if you are
   1557    implementing an ELF, COFF, or MachO target, because the
   1558    TargetLoweringObjectFile class implements much of the common logic.
   1559 
   1560 #. Second, you need to implement an instruction printer for your target.  The
   1561    instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
   1562    text.  Most of this is automatically generated from the .td file (when you
   1563    specify something like "``add $dst, $src1, $src2``" in the instructions), but
   1564    you need to implement routines to print operands.
   1565 
   1566 #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
   1567    usually implemented in "<target>MCInstLower.cpp".  This lowering process is
   1568    often target specific, and is responsible for turning jump table entries,
   1569    constant pool indices, global variable addresses, etc into MCLabels as
   1570    appropriate.  This translation layer is also responsible for expanding pseudo
   1571    ops used by the code generator into the actual machine instructions they
   1572    correspond to. The MCInsts that are generated by this are fed into the
   1573    instruction printer or the encoder.
   1574 
   1575 Finally, at your choosing, you can also implement an subclass of MCCodeEmitter
   1576 which lowers MCInst's into machine code bytes and relocations.  This is
   1577 important if you want to support direct .o file emission, or would like to
   1578 implement an assembler for your target.
   1579 
   1580 VLIW Packetizer
   1581 ---------------
   1582 
   1583 In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
   1584 for mapping instructions to functional-units available on the architecture. To
   1585 that end, the compiler creates groups of instructions called *packets* or
   1586 *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
   1587 enable the packetization of machine instructions.
   1588 
   1589 Mapping from instructions to functional units
   1590 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1591 
   1592 Instructions in a VLIW target can typically be mapped to multiple functional
   1593 units. During the process of packetizing, the compiler must be able to reason
   1594 about whether an instruction can be added to a packet. This decision can be
   1595 complex since the compiler has to examine all possible mappings of instructions
   1596 to functional units. Therefore to alleviate compilation-time complexity, the
   1597 VLIW packetizer parses the instruction classes of a target and generates tables
   1598 at compiler build time. These tables can then be queried by the provided
   1599 machine-independent API to determine if an instruction can be accommodated in a
   1600 packet.
   1601 
   1602 How the packetization tables are generated and used
   1603 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1604 
   1605 The packetizer reads instruction classes from a target's itineraries and creates
   1606 a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
   1607 consists of three major elements: inputs, states, and transitions. The set of
   1608 inputs for the generated DFA represents the instruction being added to a
   1609 packet. The states represent the possible consumption of functional units by
   1610 instructions in a packet. In the DFA, transitions from one state to another
   1611 occur on the addition of an instruction to an existing packet. If there is a
   1612 legal mapping of functional units to instructions, then the DFA contains a
   1613 corresponding transition. The absence of a transition indicates that a legal
   1614 mapping does not exist and that the instruction cannot be added to the packet.
   1615 
   1616 To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
   1617 target to the Makefile in the target directory. The exported API provides three
   1618 functions: ``DFAPacketizer::clearResources()``,
   1619 ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
   1620 ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
   1621 a target packetizer to add an instruction to an existing packet and to check
   1622 whether an instruction can be added to a packet. See
   1623 ``llvm/CodeGen/DFAPacketizer.h`` for more information.
   1624 
   1625 Implementing a Native Assembler
   1626 ===============================
   1627 
   1628 Though you're probably reading this because you want to write or maintain a
   1629 compiler backend, LLVM also fully supports building a native assembler.
   1630 We've tried hard to automate the generation of the assembler from the .td files
   1631 (in particular the instruction syntax and encodings), which means that a large
   1632 part of the manual and repetitive data entry can be factored and shared with the
   1633 compiler.
   1634 
   1635 Instruction Parsing
   1636 -------------------
   1637 
   1638 .. note::
   1639 
   1640   To Be Written
   1641 
   1642 
   1643 Instruction Alias Processing
   1644 ----------------------------
   1645 
   1646 Once the instruction is parsed, it enters the MatchInstructionImpl function.
   1647 The MatchInstructionImpl function performs alias processing and then does actual
   1648 matching.
   1649 
   1650 Alias processing is the phase that canonicalizes different lexical forms of the
   1651 same instructions down to one representation.  There are several different kinds
   1652 of alias that are possible to implement and they are listed below in the order
   1653 that they are processed (which is in order from simplest/weakest to most
   1654 complex/powerful).  Generally you want to use the first alias mechanism that
   1655 meets the needs of your instruction, because it will allow a more concise
   1656 description.
   1657 
   1658 Mnemonic Aliases
   1659 ^^^^^^^^^^^^^^^^
   1660 
   1661 The first phase of alias processing is simple instruction mnemonic remapping for
   1662 classes of instructions which are allowed with two different mnemonics.  This
   1663 phase is a simple and unconditionally remapping from one input mnemonic to one
   1664 output mnemonic.  It isn't possible for this form of alias to look at the
   1665 operands at all, so the remapping must apply for all forms of a given mnemonic.
   1666 Mnemonic aliases are defined simply, for example X86 has:
   1667 
   1668 ::
   1669 
   1670   def : MnemonicAlias<"cbw",     "cbtw">;
   1671   def : MnemonicAlias<"smovq",   "movsq">;
   1672   def : MnemonicAlias<"fldcww",  "fldcw">;
   1673   def : MnemonicAlias<"fucompi", "fucomip">;
   1674   def : MnemonicAlias<"ud2a",    "ud2">;
   1675 
   1676 ... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
   1677 simply and directly.  Though MnemonicAlias's can't look at any aspect of the
   1678 instruction (such as the operands) they can depend on global modes (the same
   1679 ones supported by the matcher), through a Requires clause:
   1680 
   1681 ::
   1682 
   1683   def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
   1684   def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
   1685 
   1686 In this example, the mnemonic gets mapped into a different one depending on
   1687 the current instruction set.
   1688 
   1689 Instruction Aliases
   1690 ^^^^^^^^^^^^^^^^^^^
   1691 
   1692 The most general phase of alias processing occurs while matching is happening:
   1693 it provides new forms for the matcher to match along with a specific instruction
   1694 to generate.  An instruction alias has two parts: the string to match and the
   1695 instruction to generate.  For example:
   1696 
   1697 ::
   1698 
   1699   def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
   1700   def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
   1701   def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
   1702   def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
   1703   def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
   1704   def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
   1705   def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
   1706 
   1707 This shows a powerful example of the instruction aliases, matching the same
   1708 mnemonic in multiple different ways depending on what operands are present in
   1709 the assembly.  The result of instruction aliases can include operands in a
   1710 different order than the destination instruction, and can use an input multiple
   1711 times, for example:
   1712 
   1713 ::
   1714 
   1715   def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
   1716   def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
   1717   def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
   1718   def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
   1719 
   1720 This example also shows that tied operands are only listed once.  In the X86
   1721 backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
   1722 to the output).  InstAliases take a flattened operand list without duplicates
   1723 for tied operands.  The result of an instruction alias can also use immediates
   1724 and fixed physical registers which are added as simple immediate operands in the
   1725 result, for example:
   1726 
   1727 ::
   1728 
   1729   // Fixed Immediate operand.
   1730   def : InstAlias<"aad", (AAD8i8 10)>;
   1731 
   1732   // Fixed register operand.
   1733   def : InstAlias<"fcomi", (COM_FIr ST1)>;
   1734 
   1735   // Simple alias.
   1736   def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
   1737 
   1738 Instruction aliases can also have a Requires clause to make them subtarget
   1739 specific.
   1740 
   1741 If the back-end supports it, the instruction printer can automatically emit the
   1742 alias rather than what's being aliased. It typically leads to better, more
   1743 readable code. If it's better to print out what's being aliased, then pass a '0'
   1744 as the third parameter to the InstAlias definition.
   1745 
   1746 Instruction Matching
   1747 --------------------
   1748 
   1749 .. note::
   1750 
   1751   To Be Written
   1752 
   1753 .. _Implementations of the abstract target description interfaces:
   1754 .. _implement the target description:
   1755 
   1756 Target-specific Implementation Notes
   1757 ====================================
   1758 
   1759 This section of the document explains features or design decisions that are
   1760 specific to the code generator for a particular target.  First we start with a
   1761 table that summarizes what features are supported by each target.
   1762 
   1763 .. _target-feature-matrix:
   1764 
   1765 Target Feature Matrix
   1766 ---------------------
   1767 
   1768 Note that this table does not include the C backend or Cpp backends, since they
   1769 do not use the target independent code generator infrastructure.  It also
   1770 doesn't list features that are not supported fully by any target yet.  It
   1771 considers a feature to be supported if at least one subtarget supports it.  A
   1772 feature being supported means that it is useful and works for most cases, it
   1773 does not indicate that there are zero known bugs in the implementation.  Here is
   1774 the key:
   1775 
   1776 :raw-html:`<table border="1" cellspacing="0">`
   1777 :raw-html:`<tr>`
   1778 :raw-html:`<th>Unknown</th>`
   1779 :raw-html:`<th>Not Applicable</th>`
   1780 :raw-html:`<th>No support</th>`
   1781 :raw-html:`<th>Partial Support</th>`
   1782 :raw-html:`<th>Complete Support</th>`
   1783 :raw-html:`</tr>`
   1784 :raw-html:`<tr>`
   1785 :raw-html:`<td class="unknown"></td>`
   1786 :raw-html:`<td class="na"></td>`
   1787 :raw-html:`<td class="no"></td>`
   1788 :raw-html:`<td class="partial"></td>`
   1789 :raw-html:`<td class="yes"></td>`
   1790 :raw-html:`</tr>`
   1791 :raw-html:`</table>`
   1792 
   1793 Here is the table:
   1794 
   1795 :raw-html:`<table width="689" border="1" cellspacing="0">`
   1796 :raw-html:`<tr><td></td>`
   1797 :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
   1798 :raw-html:`</tr>`
   1799 :raw-html:`<tr>`
   1800 :raw-html:`<th>Feature</th>`
   1801 :raw-html:`<th>ARM</th>`
   1802 :raw-html:`<th>Hexagon</th>`
   1803 :raw-html:`<th>MSP430</th>`
   1804 :raw-html:`<th>Mips</th>`
   1805 :raw-html:`<th>NVPTX</th>`
   1806 :raw-html:`<th>PowerPC</th>`
   1807 :raw-html:`<th>Sparc</th>`
   1808 :raw-html:`<th>SystemZ</th>`
   1809 :raw-html:`<th>X86</th>`
   1810 :raw-html:`<th>XCore</th>`
   1811 :raw-html:`</tr>`
   1812 
   1813 :raw-html:`<tr>`
   1814 :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
   1815 :raw-html:`<td class="yes"></td> <!-- ARM -->`
   1816 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
   1817 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
   1818 :raw-html:`<td class="yes"></td> <!-- Mips -->`
   1819 :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
   1820 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
   1821 :raw-html:`<td class="yes"></td> <!-- Sparc -->`
   1822 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1823 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1824 :raw-html:`<td class="yes"></td> <!-- XCore -->`
   1825 :raw-html:`</tr>`
   1826 
   1827 :raw-html:`<tr>`
   1828 :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
   1829 :raw-html:`<td class="no"></td> <!-- ARM -->`
   1830 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
   1831 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
   1832 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1833 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
   1834 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
   1835 :raw-html:`<td class="no"></td> <!-- Sparc -->`
   1836 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1837 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1838 :raw-html:`<td class="no"></td> <!-- XCore -->`
   1839 :raw-html:`</tr>`
   1840 
   1841 :raw-html:`<tr>`
   1842 :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
   1843 :raw-html:`<td class="yes"></td> <!-- ARM -->`
   1844 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
   1845 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
   1846 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1847 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
   1848 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
   1849 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1850 :raw-html:`<td class="no"></td> <!-- Sparc -->`
   1851 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1852 :raw-html:`<td class="yes"></td> <!-- XCore -->`
   1853 :raw-html:`</tr>`
   1854 
   1855 :raw-html:`<tr>`
   1856 :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
   1857 :raw-html:`<td class="yes"></td> <!-- ARM -->`
   1858 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
   1859 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
   1860 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1861 :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
   1862 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
   1863 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
   1864 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1865 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1866 :raw-html:`<td class="yes"></td> <!-- XCore -->`
   1867 :raw-html:`</tr>`
   1868 
   1869 :raw-html:`<tr>`
   1870 :raw-html:`<td><a href="#feat_jit">jit</a></td>`
   1871 :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
   1872 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
   1873 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
   1874 :raw-html:`<td class="yes"></td> <!-- Mips -->`
   1875 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
   1876 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
   1877 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
   1878 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1879 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1880 :raw-html:`<td class="no"></td> <!-- XCore -->`
   1881 :raw-html:`</tr>`
   1882 
   1883 :raw-html:`<tr>`
   1884 :raw-html:`<td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>`
   1885 :raw-html:`<td class="no"></td> <!-- ARM -->`
   1886 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
   1887 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
   1888 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1889 :raw-html:`<td class="na"></td> <!-- NVPTX -->`
   1890 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
   1891 :raw-html:`<td class="no"></td> <!-- Sparc -->`
   1892 :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
   1893 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1894 :raw-html:`<td class="no"></td> <!-- XCore -->`
   1895 :raw-html:`</tr>`
   1896 
   1897 :raw-html:`<tr>`
   1898 :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
   1899 :raw-html:`<td class="yes"></td> <!-- ARM -->`
   1900 :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
   1901 :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
   1902 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1903 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
   1904 :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
   1905 :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
   1906 :raw-html:`<td class="no"></td> <!-- SystemZ -->`
   1907 :raw-html:`<td class="yes"></td> <!-- X86 -->`
   1908 :raw-html:`<td class="no"></td> <!-- XCore -->`
   1909 :raw-html:`</tr>`
   1910 
   1911 :raw-html:`<tr>`
   1912 :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
   1913 :raw-html:`<td class="no"></td> <!-- ARM -->`
   1914 :raw-html:`<td class="no"></td> <!-- Hexagon -->`
   1915 :raw-html:`<td class="no"></td> <!-- MSP430 -->`
   1916 :raw-html:`<td class="no"></td> <!-- Mips -->`
   1917 :raw-html:`<td class="no"></td> <!-- NVPTX -->`
   1918 :raw-html:`<td class="no"></td> <!-- PowerPC -->`
   1919 :raw-html:`<td class="no"></td> <!-- Sparc -->`
   1920 :raw-html:`<td class="no"></td> <!-- SystemZ -->`
   1921 :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
   1922 :raw-html:`<td class="no"></td> <!-- XCore -->`
   1923 :raw-html:`</tr>`
   1924 
   1925 :raw-html:`</table>`
   1926 
   1927 .. _feat_reliable:
   1928 
   1929 Is Generally Reliable
   1930 ^^^^^^^^^^^^^^^^^^^^^
   1931 
   1932 This box indicates whether the target is considered to be production quality.
   1933 This indicates that the target has been used as a static compiler to compile
   1934 large amounts of code by a variety of different people and is in continuous use.
   1935 
   1936 .. _feat_asmparser:
   1937 
   1938 Assembly Parser
   1939 ^^^^^^^^^^^^^^^
   1940 
   1941 This box indicates whether the target supports parsing target specific .s files
   1942 by implementing the MCAsmParser interface.  This is required for llvm-mc to be
   1943 able to act as a native assembler and is required for inline assembly support in
   1944 the native .o file writer.
   1945 
   1946 .. _feat_disassembler:
   1947 
   1948 Disassembler
   1949 ^^^^^^^^^^^^
   1950 
   1951 This box indicates whether the target supports the MCDisassembler API for
   1952 disassembling machine opcode bytes into MCInst's.
   1953 
   1954 .. _feat_inlineasm:
   1955 
   1956 Inline Asm
   1957 ^^^^^^^^^^
   1958 
   1959 This box indicates whether the target supports most popular inline assembly
   1960 constraints and modifiers.
   1961 
   1962 .. _feat_jit:
   1963 
   1964 JIT Support
   1965 ^^^^^^^^^^^
   1966 
   1967 This box indicates whether the target supports the JIT compiler through the
   1968 ExecutionEngine interface.
   1969 
   1970 .. _feat_jit_arm:
   1971 
   1972 The ARM backend has basic support for integer code in ARM codegen mode, but
   1973 lacks NEON and full Thumb support.
   1974 
   1975 .. _feat_objectwrite:
   1976 
   1977 .o File Writing
   1978 ^^^^^^^^^^^^^^^
   1979 
   1980 This box indicates whether the target supports writing .o files (e.g. MachO,
   1981 ELF, and/or COFF) files directly from the target.  Note that the target also
   1982 must include an assembly parser and general inline assembly support for full
   1983 inline assembly support in the .o writer.
   1984 
   1985 Targets that don't support this feature can obviously still write out .o files,
   1986 they just rely on having an external assembler to translate from a .s file to a
   1987 .o file (as is the case for many C compilers).
   1988 
   1989 .. _feat_tailcall:
   1990 
   1991 Tail Calls
   1992 ^^^^^^^^^^
   1993 
   1994 This box indicates whether the target supports guaranteed tail calls.  These are
   1995 calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
   1996 convention.  Please see the `tail call section`_ for more details.
   1997 
   1998 .. _feat_segstacks:
   1999 
   2000 Segmented Stacks
   2001 ^^^^^^^^^^^^^^^^
   2002 
   2003 This box indicates whether the target supports segmented stacks. This replaces
   2004 the traditional large C stack with many linked segments. It is compatible with
   2005 the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
   2006 front end.
   2007 
   2008 .. _feat_segstacks_x86:
   2009 
   2010 Basic support exists on the X86 backend. Currently vararg doesn't work and the
   2011 object files are not marked the way the gold linker expects, but simple Go
   2012 programs can be built by dragonegg.
   2013 
   2014 .. _tail call section:
   2015 
   2016 Tail call optimization
   2017 ----------------------
   2018 
   2019 Tail call optimization, callee reusing the stack of the caller, is currently
   2020 supported on x86/x86-64 and PowerPC. It is performed if:
   2021 
   2022 * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
   2023   calling convention) or ``cc 11`` (HiPE calling convention).
   2024 
   2025 * The call is a tail call - in tail position (ret immediately follows call and
   2026   ret uses value of call or is void).
   2027 
   2028 * Option ``-tailcallopt`` is enabled.
   2029 
   2030 * Platform-specific constraints are met.
   2031 
   2032 x86/x86-64 constraints:
   2033 
   2034 * No variable argument lists are used.
   2035 
   2036 * On x86-64 when generating GOT/PIC code only module-local calls (visibility =
   2037   hidden or protected) are supported.
   2038 
   2039 PowerPC constraints:
   2040 
   2041 * No variable argument lists are used.
   2042 
   2043 * No byval parameters are used.
   2044 
   2045 * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
   2046   are supported.
   2047 
   2048 Example:
   2049 
   2050 Call as ``llc -tailcallopt test.ll``.
   2051 
   2052 .. code-block:: llvm
   2053 
   2054   declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
   2055 
   2056   define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
   2057     %l1 = add i32 %in1, %in2
   2058     %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
   2059     ret i32 %tmp
   2060   }
   2061 
   2062 Implications of ``-tailcallopt``:
   2063 
   2064 To support tail call optimization in situations where the callee has more
   2065 arguments than the caller a 'callee pops arguments' convention is used. This
   2066 currently causes each ``fastcc`` call that is not tail call optimized (because
   2067 one or more of above constraints are not met) to be followed by a readjustment
   2068 of the stack. So performance might be worse in such cases.
   2069 
   2070 Sibling call optimization
   2071 -------------------------
   2072 
   2073 Sibling call optimization is a restricted form of tail call optimization.
   2074 Unlike tail call optimization described in the previous section, it can be
   2075 performed automatically on any tail calls when ``-tailcallopt`` option is not
   2076 specified.
   2077 
   2078 Sibling call optimization is currently performed on x86/x86-64 when the
   2079 following constraints are met:
   2080 
   2081 * Caller and callee have the same calling convention. It can be either ``c`` or
   2082   ``fastcc``.
   2083 
   2084 * The call is a tail call - in tail position (ret immediately follows call and
   2085   ret uses value of call or is void).
   2086 
   2087 * Caller and callee have matching return type or the callee result is not used.
   2088 
   2089 * If any of the callee arguments are being passed in stack, they must be
   2090   available in caller's own incoming argument stack and the frame offsets must
   2091   be the same.
   2092 
   2093 Example:
   2094 
   2095 .. code-block:: llvm
   2096 
   2097   declare i32 @bar(i32, i32)
   2098 
   2099   define i32 @foo(i32 %a, i32 %b, i32 %c) {
   2100   entry:
   2101     %0 = tail call i32 @bar(i32 %a, i32 %b)
   2102     ret i32 %0
   2103   }
   2104 
   2105 The X86 backend
   2106 ---------------
   2107 
   2108 The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
   2109 generator is capable of targeting a variety of x86-32 and x86-64 processors, and
   2110 includes support for ISA extensions such as MMX and SSE.
   2111 
   2112 X86 Target Triples supported
   2113 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   2114 
   2115 The following are the known target triples that are supported by the X86
   2116 backend.  This is not an exhaustive list, and it would be useful to add those
   2117 that people test.
   2118 
   2119 * **i686-pc-linux-gnu** --- Linux
   2120 
   2121 * **i386-unknown-freebsd5.3** --- FreeBSD 5.3
   2122 
   2123 * **i686-pc-cygwin** --- Cygwin on Win32
   2124 
   2125 * **i686-pc-mingw32** --- MingW on Win32
   2126 
   2127 * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
   2128 
   2129 * **i686-apple-darwin*** --- Apple Darwin on X86
   2130 
   2131 * **x86_64-unknown-linux-gnu** --- Linux
   2132 
   2133 X86 Calling Conventions supported
   2134 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   2135 
   2136 The following target-specific calling conventions are known to backend:
   2137 
   2138 * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
   2139   platform (CC ID = 64).
   2140 
   2141 * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
   2142   platform (CC ID = 65).
   2143 
   2144 * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
   2145   others via stack. Callee is responsible for stack cleaning. This convention is
   2146   used by MSVC by default for methods in its ABI (CC ID = 70).
   2147 
   2148 .. _X86 addressing mode:
   2149 
   2150 Representing X86 addressing modes in MachineInstrs
   2151 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   2152 
   2153 The x86 has a very flexible way of accessing memory.  It is capable of forming
   2154 memory addresses of the following expression directly in integer instructions
   2155 (which use ModR/M addressing):
   2156 
   2157 ::
   2158 
   2159   SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
   2160 
   2161 In order to represent this, LLVM tracks no less than 5 operands for each memory
   2162 operand of this form.  This means that the "load" form of '``mov``' has the
   2163 following ``MachineOperand``\s in this order:
   2164 
   2165 ::
   2166 
   2167   Index:        0     |    1        2       3           4          5
   2168   Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
   2169   OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
   2170 
   2171 Stores, and all other instructions, treat the four memory operands in the same
   2172 way and in the same order.  If the segment register is unspecified (regno = 0),
   2173 then no segment override is generated.  "Lea" operations do not have a segment
   2174 register specified, so they only have 4 operands for their memory reference.
   2175 
   2176 X86 address spaces supported
   2177 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   2178 
   2179 x86 has a feature which provides the ability to perform loads and stores to
   2180 different address spaces via the x86 segment registers.  A segment override
   2181 prefix byte on an instruction causes the instruction's memory access to go to
   2182 the specified segment.  LLVM address space 0 is the default address space, which
   2183 includes the stack, and any unqualified memory accesses in a program.  Address
   2184 spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
   2185 represented by address space 256, while the FS-segment is represented by address
   2186 space 257. Other x86 segments have yet to be allocated address space
   2187 numbers.
   2188 
   2189 While these address spaces may seem similar to TLS via the ``thread_local``
   2190 keyword, and often use the same underlying hardware, there are some fundamental
   2191 differences.
   2192 
   2193 The ``thread_local`` keyword applies to global variables and specifies that they
   2194 are to be allocated in thread-local memory. There are no type qualifiers
   2195 involved, and these variables can be pointed to with normal pointers and
   2196 accessed with normal loads and stores.  The ``thread_local`` keyword is
   2197 target-independent at the LLVM IR level (though LLVM doesn't yet have
   2198 implementations of it for some configurations)
   2199 
   2200 Special address spaces, in contrast, apply to static types. Every load and store
   2201 has a particular address space in its address operand type, and this is what
   2202 determines which address space is accessed.  LLVM ignores these special address
   2203 space qualifiers on global variables, and does not provide a way to directly
   2204 allocate storage in them.  At the LLVM IR level, the behavior of these special
   2205 address spaces depends in part on the underlying OS or runtime environment, and
   2206 they are specific to x86 (and LLVM doesn't yet handle them correctly in some
   2207 cases).
   2208 
   2209 Some operating systems and runtime environments use (or may in the future use)
   2210 the FS/GS-segment registers for various low-level purposes, so care should be
   2211 taken when considering them.
   2212 
   2213 Instruction naming
   2214 ^^^^^^^^^^^^^^^^^^
   2215 
   2216 An instruction name consists of the base name, a default operand size, and a a
   2217 character per operand with an optional special size. For example:
   2218 
   2219 ::
   2220 
   2221   ADD8rr      -> add, 8-bit register, 8-bit register
   2222   IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
   2223   IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
   2224   MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
   2225 
   2226 The PowerPC backend
   2227 -------------------
   2228 
   2229 The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
   2230 generation is retargetable to several variations or *subtargets* of the PowerPC
   2231 ISA; including ppc32, ppc64 and altivec.
   2232 
   2233 LLVM PowerPC ABI
   2234 ^^^^^^^^^^^^^^^^
   2235 
   2236 LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
   2237 (PIC) or static addressing for accessing global values, so no TOC (r2) is
   2238 used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
   2239 frame.  LLVM takes advantage of having no TOC to provide space to save the frame
   2240 pointer in the PowerPC linkage area of the caller frame.  Other details of
   2241 PowerPC ABI can be found at `PowerPC ABI
   2242 <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
   2243 . Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
   2244 space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
   2245 
   2246 Frame Layout
   2247 ^^^^^^^^^^^^
   2248 
   2249 The size of a PowerPC frame is usually fixed for the duration of a function's
   2250 invocation.  Since the frame is fixed size, all references into the frame can be
   2251 accessed via fixed offsets from the stack pointer.  The exception to this is
   2252 when dynamic alloca or variable sized arrays are present, then a base pointer
   2253 (r31) is used as a proxy for the stack pointer and stack pointer is free to grow
   2254 or shrink.  A base pointer is also used if llvm-gcc is not passed the
   2255 -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
   2256 that space allocated for altivec vectors will be properly aligned.
   2257 
   2258 An invocation frame is laid out as follows (low memory at top):
   2259 
   2260 :raw-html:`<table border="1" cellspacing="0">`
   2261 :raw-html:`<tr>`
   2262 :raw-html:`<td>Linkage<br><br></td>`
   2263 :raw-html:`</tr>`
   2264 :raw-html:`<tr>`
   2265 :raw-html:`<td>Parameter area<br><br></td>`
   2266 :raw-html:`</tr>`
   2267 :raw-html:`<tr>`
   2268 :raw-html:`<td>Dynamic area<br><br></td>`
   2269 :raw-html:`</tr>`
   2270 :raw-html:`<tr>`
   2271 :raw-html:`<td>Locals area<br><br></td>`
   2272 :raw-html:`</tr>`
   2273 :raw-html:`<tr>`
   2274 :raw-html:`<td>Saved registers area<br><br></td>`
   2275 :raw-html:`</tr>`
   2276 :raw-html:`<tr style="border-style: none hidden none hidden;">`
   2277 :raw-html:`<td><br></td>`
   2278 :raw-html:`</tr>`
   2279 :raw-html:`<tr>`
   2280 :raw-html:`<td>Previous Frame<br><br></td>`
   2281 :raw-html:`</tr>`
   2282 :raw-html:`</table>`
   2283 
   2284 The *linkage* area is used by a callee to save special registers prior to
   2285 allocating its own frame.  Only three entries are relevant to LLVM. The first
   2286 entry is the previous stack pointer (sp), aka link.  This allows probing tools
   2287 like gdb or exception handlers to quickly scan the frames in the stack.  A
   2288 function epilog can also use the link to pop the frame from the stack.  The
   2289 third entry in the linkage area is used to save the return address from the lr
   2290 register. Finally, as mentioned above, the last entry is used to save the
   2291 previous frame pointer (r31.)  The entries in the linkage area are the size of a
   2292 GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
   2293 bit mode.
   2294 
   2295 32 bit linkage area:
   2296 
   2297 :raw-html:`<table  border="1" cellspacing="0">`
   2298 :raw-html:`<tr>`
   2299 :raw-html:`<td>0</td>`
   2300 :raw-html:`<td>Saved SP (r1)</td>`
   2301 :raw-html:`</tr>`
   2302 :raw-html:`<tr>`
   2303 :raw-html:`<td>4</td>`
   2304 :raw-html:`<td>Saved CR</td>`
   2305 :raw-html:`</tr>`
   2306 :raw-html:`<tr>`
   2307 :raw-html:`<td>8</td>`
   2308 :raw-html:`<td>Saved LR</td>`
   2309 :raw-html:`</tr>`
   2310 :raw-html:`<tr>`
   2311 :raw-html:`<td>12</td>`
   2312 :raw-html:`<td>Reserved</td>`
   2313 :raw-html:`</tr>`
   2314 :raw-html:`<tr>`
   2315 :raw-html:`<td>16</td>`
   2316 :raw-html:`<td>Reserved</td>`
   2317 :raw-html:`</tr>`
   2318 :raw-html:`<tr>`
   2319 :raw-html:`<td>20</td>`
   2320 :raw-html:`<td>Saved FP (r31)</td>`
   2321 :raw-html:`</tr>`
   2322 :raw-html:`</table>`
   2323 
   2324 64 bit linkage area:
   2325 
   2326 :raw-html:`<table border="1" cellspacing="0">`
   2327 :raw-html:`<tr>`
   2328 :raw-html:`<td>0</td>`
   2329 :raw-html:`<td>Saved SP (r1)</td>`
   2330 :raw-html:`</tr>`
   2331 :raw-html:`<tr>`
   2332 :raw-html:`<td>8</td>`
   2333 :raw-html:`<td>Saved CR</td>`
   2334 :raw-html:`</tr>`
   2335 :raw-html:`<tr>`
   2336 :raw-html:`<td>16</td>`
   2337 :raw-html:`<td>Saved LR</td>`
   2338 :raw-html:`</tr>`
   2339 :raw-html:`<tr>`
   2340 :raw-html:`<td>24</td>`
   2341 :raw-html:`<td>Reserved</td>`
   2342 :raw-html:`</tr>`
   2343 :raw-html:`<tr>`
   2344 :raw-html:`<td>32</td>`
   2345 :raw-html:`<td>Reserved</td>`
   2346 :raw-html:`</tr>`
   2347 :raw-html:`<tr>`
   2348 :raw-html:`<td>40</td>`
   2349 :raw-html:`<td>Saved FP (r31)</td>`
   2350 :raw-html:`</tr>`
   2351 :raw-html:`</table>`
   2352 
   2353 The *parameter area* is used to store arguments being passed to a callee
   2354 function.  Following the PowerPC ABI, the first few arguments are actually
   2355 passed in registers, with the space in the parameter area unused.  However, if
   2356 there are not enough registers or the callee is a thunk or vararg function,
   2357 these register arguments can be spilled into the parameter area.  Thus, the
   2358 parameter area must be large enough to store all the parameters for the largest
   2359 call sequence made by the caller.  The size must also be minimally large enough
   2360 to spill registers r3-r10.  This allows callees blind to the call signature,
   2361 such as thunks and vararg functions, enough space to cache the argument
   2362 registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
   2363 bit mode.)  Also note that since the parameter area is a fixed offset from the
   2364 top of the frame, that a callee can access its spilt arguments using fixed
   2365 offsets from the stack pointer (or base pointer.)
   2366 
   2367 Combining the information about the linkage, parameter areas and alignment. A
   2368 stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
   2369 
   2370 The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
   2371 then space is added to the stack, the linkage and parameter areas are shifted to
   2372 top of stack, and the new space is available immediately below the linkage and
   2373 parameter areas.  The cost of shifting the linkage and parameter areas is minor
   2374 since only the link value needs to be copied.  The link value can be easily
   2375 fetched by adding the original frame size to the base pointer.  Note that
   2376 allocations in the dynamic space need to observe 16 byte alignment.
   2377 
   2378 The *locals area* is where the llvm compiler reserves space for local variables.
   2379 
   2380 The *saved registers area* is where the llvm compiler spills callee saved
   2381 registers on entry to the callee.
   2382 
   2383 Prolog/Epilog
   2384 ^^^^^^^^^^^^^
   2385 
   2386 The llvm prolog and epilog are the same as described in the PowerPC ABI, with
   2387 the following exceptions.  Callee saved registers are spilled after the frame is
   2388 created.  This allows the llvm epilog/prolog support to be common with other
   2389 targets.  The base pointer callee saved register r31 is saved in the TOC slot of
   2390 linkage area.  This simplifies allocation of space for the base pointer and
   2391 makes it convenient to locate programatically and during debugging.
   2392 
   2393 Dynamic Allocation
   2394 ^^^^^^^^^^^^^^^^^^
   2395 
   2396 .. note::
   2397 
   2398   TODO - More to come.
   2399 
   2400 The NVPTX backend
   2401 -----------------
   2402 
   2403 The NVPTX code generator under lib/Target/NVPTX is an open-source version of
   2404 the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is
   2405 a port of the code generator used in the CUDA compiler (nvcc).  It targets the
   2406 PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
   2407 2.0 (Fermi).
   2408 
   2409 This target is of production quality and should be completely compatible with
   2410 the official NVIDIA toolchain.
   2411 
   2412 Code Generator Options:
   2413 
   2414 :raw-html:`<table border="1" cellspacing="0">`
   2415 :raw-html:`<tr>`
   2416 :raw-html:`<th>Option</th>`
   2417 :raw-html:`<th>Description</th>`
   2418 :raw-html:`</tr>`
   2419 :raw-html:`<tr>`
   2420 :raw-html:`<td>sm_20</td>`
   2421 :raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
   2422 :raw-html:`</tr>`
   2423 :raw-html:`<tr>`
   2424 :raw-html:`<td>sm_21</td>`
   2425 :raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
   2426 :raw-html:`</tr>`
   2427 :raw-html:`<tr>`
   2428 :raw-html:`<td>sm_30</td>`
   2429 :raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
   2430 :raw-html:`</tr>`
   2431 :raw-html:`<tr>`
   2432 :raw-html:`<td>sm_35</td>`
   2433 :raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
   2434 :raw-html:`</tr>`
   2435 :raw-html:`<tr>`
   2436 :raw-html:`<td>ptx30</td>`
   2437 :raw-html:`<td align="left">Target PTX 3.0</td>`
   2438 :raw-html:`</tr>`
   2439 :raw-html:`<tr>`
   2440 :raw-html:`<td>ptx31</td>`
   2441 :raw-html:`<td align="left">Target PTX 3.1</td>`
   2442 :raw-html:`</tr>`
   2443 :raw-html:`</table>`
   2444 
   2445